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Quiting The Game

Printed From: Illyriad
Category: The World
Forum Name: Elgea
Forum Description: For everything related to the Elgea Continent
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=1326
Printed Date: 17 Apr 2022 at 19:54
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: Quiting The Game
Posted By: King EAM
Subject: Quiting The Game
Date Posted: 02 Dec 2010 at 21:11
I have seen many fairly large players quit, letting their accounts be useless. I dont want to encourage people to quit, but if you do I think you should give someone your account. Think about it,  if you were a newish' player and someone gave you their 3K account, that would really make my day if I were that player. Please post your opinions here. This is mine.



Replies:
Posted By: HonoredMule
Date Posted: 03 Dec 2010 at 01:03
It's not as much of a blessing as it might appear.  Starting on a large account robs players of the learning experience and growing pains.  But it is a pretty nice thing to do for innocent burned players who otherwise are only learning how the biggest bird rules the roost.


Posted By: lorre
Date Posted: 03 Dec 2010 at 01:33
doesnt that create more agressive big players? 1) they have no idea how much time went into that city so they dont feel as much uhm how u say it( connected?) with it  and wont be as carefull to keep it safe 2) they mostlikely will try to terrorize the smaller players instead of helping em 

just my thaught tho


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The battlefield is a scene of constant chaos. The winner will be the one who controls that chaos, both his own and the enemies.
Napoleon Bonaparte


Posted By: The_Dude
Date Posted: 03 Dec 2010 at 01:58
Wow!
 
No one but I shall ever be "The_Dude" or "El_Jeffe".
 
I have personal experience being on the wrong side of "account-shifting" were suddenly a new player (who is my sworn mortal enemy) is operating an account that I had previously established a peace treaty!  Yikes.  Talk about SNAFU....
 
Absent a public declaration on this forum, account-shifting is a deception.  As a Trader, I abhor deception.  Frauds in the marketplace (economic or social) are unethical to me.
 
Anyone considering leaving Illy and would like instructions on spiking an account should contact me in-game mail and I will advise on how to leave your cities to provide the least nutrition to the vultures as possible.  No honorable person should ever suffer the indignities inflicted in Illy on the dead.
 
TD


Posted By: Brids17
Date Posted: 03 Dec 2010 at 04:14
Back when I was kicked from GOON I was considering quitting the game and was thinking about giving someone else my account. However I had planned to give it to an already established player who just didn't have an alt account yet. Like mentioned above, giving it to a new player could effect their learning the game, since a lot of it would have been done for them. 


Posted By: Negraf
Date Posted: 03 Dec 2010 at 09:23
As a new player, I will add my commits....I have to agree that giving a new player the account would effect the noob in learning the game.  Sure everyone would love to have an established town (with all the resources and hard work finished) given to them, but at what cost? I enjoy taking the "real" time to learn the game which gives me a better understanding of the "whole picture" and more importantly to me....the pride in building something.  Sure I have help in learning the game, FDU, and I received a shipment of supplies (THANKS again!) but if I build my town into am empire or have it turn to ruins it was by my doing. 



Posted By: Nokigon
Date Posted: 03 Dec 2010 at 18:17
I have always thought that if you leave the game, you should have an specific amount of time- say 8 weeks?-then your cities are deleted. Then you create space and don't waste people's time thinking you are active.


Posted By: Brids17
Date Posted: 03 Dec 2010 at 18:25
Originally posted by Nokigon Nokigon wrote:

I have always thought that if you leave the game, you should have an specific amount of time- say 8 weeks?-then your cities are deleted. Then you create space and don't waste people's time thinking you are active.


This would discourage big players to coming back to the game after a long absence. They could expect their resources to probably be gone but at the very least their cities might still be there.


Posted By: Finrod
Date Posted: 04 Dec 2010 at 02:31
In other games like this I've played, I've found it useful for a player (if a member of an alliance) to notify his alliance of his quitting.  The alliance can then divide his cities for conquer so they remain in the alliance, but work goes into their acquisition.  Besides that, it's just polite to give fellow members a heads up.


Posted By: liberty6
Date Posted: 04 Dec 2010 at 05:25
well i say don't give it to new players because it affects there learning. you also may not be as inclined to defend properly.

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whats happened to the world? if intelegent life came to earth is RL would they consider us intelligent or not? probably not!!!!


Posted By: HonoredMule
Date Posted: 04 Dec 2010 at 05:40
The application of population requirements to capturing as well as founding new cities sets Illyriad apart from most other browser-based games.  It's a limiting factor which other games don't have when considering growth via conquest.  The result is that rather than being the choicest of options, conquest is rarely ever an option.  And when it is an option, one must balance the benefits of a fast start against the benefits of founding the next city precisely where you'd most like it and building it to your own specifications.  After all, you only get a handful and then you're capped (again, unlike most other browser-based games).


Posted By: Zangi
Date Posted: 04 Dec 2010 at 13:50
You do know that if your friends/alliance don't divvy your cities up.  Someone else will.

Those are some tasty cities you got there.



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