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Just cause to start a war...

Printed From: Illyriad
Category: The World
Forum Name: Elgea
Forum Description: For everything related to the Elgea Continent
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=1310
Printed Date: 17 Apr 2022 at 19:53
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: Just cause to start a war...
Posted By: Lionz Heartz
Subject: Just cause to start a war...
Date Posted: 25 Nov 2010 at 14:21
In order for the community of Illyriad to police wars started for no apparent reason and without any just cause, pick the choice you think is good enough to start a war with the backing from the community.

Not allowing multiple votes anymore, it can be exploited.



Replies:
Posted By: Lionz Heartz
Date Posted: 25 Nov 2010 at 14:24
If you want to vote for more than one option, pick the most important one in the poll first and then post the others you find important.


Posted By: King EAM
Date Posted: 25 Nov 2010 at 14:38
Is there any way you can make it to where we can choose more than one?


Posted By: Mr Andersson
Date Posted: 25 Nov 2010 at 14:45
Voted for: An alliance member gets sieged

Other possible reason I can think would motivate a war follows bellow. BUT - it all comes down to how the diplomacy evolves around it and the way it was performed (if "more than once" is "only twice" - there still might be other options then war available for example). Very few situations are black and white - I would say that it is often in the nuances of grey where you find the justification (or you don't)

An alliance member gets attacked and his troops get killed
An alliance kills sieges new player towns
Alliance member gets theived more than once
An alliance member caravan gets destroyed more than once
A player was caught spying in my alliance




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MrA


Posted By: Lionz Heartz
Date Posted: 25 Nov 2010 at 14:45
Nope, that is not possible... If I allowed it, a person can vote a million times on anything.


Posted By: Zangi
Date Posted: 25 Nov 2010 at 14:46
There is something very wrong with this forum's polling system then....


Posted By: Teiru
Date Posted: 25 Nov 2010 at 14:47
You forgot to add one more reason "We think that an alliance member got thieved" so that Prisoners of Society and Valar can vote too.


Posted By: Finrod
Date Posted: 25 Nov 2010 at 15:15
I would also say an alliance member gets attacked and his troops get killed.
 
Attacking and sieging new players is just a gross abuse of power. New players can't defend themselves against someone with siege technology, and so third parties would need to be involved.  I would also vote that is a just reason for declaring war; defend the defenseless.
 
I can't touch the thieving issue; too close to the topic to look at it objectively.


Posted By: HonoredMule
Date Posted: 25 Nov 2010 at 16:54
There can be no standard.  Alliances must choose their own flavors of offensiveness, tolerance, and political/moral loyalty,  The community as a united whole should in turn only take interest in matters that are truly heinous and/or cause excessive damage to the server as a whole.  In the intentionally-vague balance of personal, political, and moral interests lies the flexibility to accommodate variety and conflict so that we do not all die of peace (atrophy by boredom).


Posted By: SirTwitchy
Date Posted: 25 Nov 2010 at 16:59
Where is, It's snowing outside and I can't ride my bike?


Posted By: Graffix
Date Posted: 25 Nov 2010 at 17:06
Where is, Because I want to?


Posted By: yahweh
Date Posted: 25 Nov 2010 at 17:08

The main problem with this question is that depending on who within the alliance starts the problem if a noob starts something the alliance should be able to handle it but if the key "protector" starts it then they should be held to a higher level of diplomacy. the Larger the player the more they should be held responsible for there actions,  and the more their actions speak for the alliance. You can't say that someone with a 500 pop and a person with a 10,000 pop are equaly responsible because the potential for damage is alot higher. For instance in the recent we/pos war 3000 thieves will empty out most smaller players.  it is easy to appologize for sending 10 scouts but how do you appologize for draining someone? 

  I personaly put thieving but anything that has a potential to destroy diplo or troops that is sent multiple times shows intent to start a war.
 
Escalation on each side would take it there in due time. 
 
The way the pole is set up you would have to vote for the smallest reason a war is acceptable NOT the most important.


Posted By: bartimeus
Date Posted: 25 Nov 2010 at 18:03
edit; stupid post which I deleted. Made fun of someone for no good reason. (can you make fun of someone for a good reason?)

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Bartimeus, your very best friend.


Posted By: GM Stormcrow
Date Posted: 25 Nov 2010 at 18:09
The word "OFFICIAL" has been removed from the topic line of this thread, as it was leading in some cases to confusion about whether this was "official Illyriad" or "official Lionz Heartz" Smile and for the avoidance of doubt, it's the latter.

Regards,

GM Stormcrow




Posted By: scottfitz
Date Posted: 25 Nov 2010 at 18:38
Players and alliances are free to undertake any actions they please, whenever they please—and other players and alliances are free to respond to those actions in whatever manner they deem appropriate.


Posted By: G0DsDestroyer
Date Posted: 25 Nov 2010 at 21:02
Originally posted by scottfitz scottfitz wrote:

Players and alliances are free to undertake any actions they please, whenever they please—and other players and alliances are free to respond to those actions in whatever manner they deem appropriate.
 
This guy sounds smartLOL
Maybe that's why i agree with what he is saying.
Well put Scott Clap


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http://live.xbox.com/en-US/MyXbox/Profile?gamertag=G0DsDestroyer" rel="nofollow - Tia mi aven Moridin isainde vadin


Posted By: Baldrick
Date Posted: 26 Nov 2010 at 00:07
An interesting poll Lionz Heartz  as it could give some good insight into players approach to the game.
 
I haven't voted though, as personally speaking I think that any of options 1, 3 or 4 would be valid reasons because they were consious decisions to attack a member of an alliance and therefore must expect reprisals.
 
I know that option 2 (thieves) is a bit emotive, but it is within the game (rightly or wrongly) and so is a useful tool along with your caravans for gathering resources.   
 
I have not listed option 2 as a cause of a war because if you think a player has become inactive then it provides a very good 'farm' for recourses.  That does change of course if the player, or anyone else, advises you that they are actually active - then the same as options 1, 3 and 4 you are making a consious choice to attack an alliance.
 
In a nutshell, anyone who consciously attacks another player who they know to be active and belongs to an alliance is committing an act of war.


Posted By: Brids17
Date Posted: 26 Nov 2010 at 01:44
Originally posted by Lionz Heartz Lionz Heartz wrote:

In order for the community of Illyriad to police


When was it decided that the community of Illyriad was going to police anything?


Posted By: Zangi
Date Posted: 26 Nov 2010 at 02:27
Originally posted by Brids17 Brids17 wrote:

Originally posted by Lionz Heartz Lionz Heartz wrote:

In order for the community of Illyriad to police


When was it decided that the community of Illyriad was going to police anything?

Well....   you do get that perception with harmless....


Posted By: Brids17
Date Posted: 26 Nov 2010 at 21:38
Originally posted by Zangi Zangi wrote:

Well....   you do get that perception with harmless....


http://forum.illyriad.co.uk/should-harmless-get-involved_topic1291.html

Doesn't sound like Harmless? wants to police the server.


Posted By: Zangi
Date Posted: 26 Nov 2010 at 22:40
Originally posted by Brids17 Brids17 wrote:

Originally posted by Zangi Zangi wrote:

Well....   you do get that perception with harmless....


http://forum.illyriad.co.uk/should-harmless-get-involved_topic1291.html

Doesn't sound like Harmless? wants to police the server.

Still got the perception that they are.


Posted By: iluvpie3
Date Posted: 26 Nov 2010 at 23:09
Originally posted by Lionz Heartz Lionz Heartz wrote:

In order for the community of Illyriad to police wars
 
 
The server shouldnt be policed.Harmless? asked the community if it was alright to do what they are doing,they had the courtesy and foresight to ask.Plus,they seem like they have no intention of policing the server in the first place


Posted By: liberty6
Date Posted: 27 Nov 2010 at 01:38
with my allaince a siege is a war offense. thieving would result in a heightened alert and if continued a war. stealing members ehh screw that its petty if they move to another allaince it shows there loyalty.

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whats happened to the world? if intelegent life came to earth is RL would they consider us intelligent or not? probably not!!!!


Posted By: Faya
Date Posted: 27 Nov 2010 at 03:47
I have never got the impression that Harmless wants to police the server. I have not and will not vote in this. I feel that as the leader of my alliance, its my call when we go to war - not the servers' decision. No one dragged me into the TMM war.. I made that decision based on the info in the forums. But I doubt any alliance would have looked at us negatively if we HADN'T joined in that. 

I have yet to commit our armies without talking with my allies though. Every decision or non-decision I make could have some effect on my alliance.. it could be how the "world" perceives us or how we are treated by friends. Goonies will always stand for its beliefs and will always stand by its allies in all just issues. 

So, the "server" shouldnt police.. people should think for themselves. If they are in an alliance that causes issues and they dont want to be in that type of alliance, time to find a new alliance. If they like where they are, they should stand by their alliance in all issues. 

Faya



Posted By: Akura
Date Posted: 27 Nov 2010 at 19:57
Originally posted by SirTwitchy SirTwitchy wrote:

Where is, It's snowing outside and I can't ride my bike?

Snow never stopped me before. Ice, on the other hand...

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Helping people out in hard times - even when you don't like them - sometimes brings good karma from the wheel of life. Not often, but sometimes. Anyway. Here's 220 Iron.


Posted By: HonoredMule
Date Posted: 27 Nov 2010 at 21:23
Last Monday I biked to campus while it was snowing.  At one downhill stretch I found myself hydroplaning on slush while traffic passed me about 2 feet away.  For 60 feet the front tire drifted side-to-side, and when I reached the bridge at the bottom I made a beeline for the concrete-divided sidewalk.

Factor in the rust building up on my chain, and I think it's time to pack in for the winter. Cry


Posted By: Brids17
Date Posted: 28 Nov 2010 at 03:40
Originally posted by Zangi Zangi wrote:

Still got the perception that they are.


If they said they don't want to, why would it look like they want to?

I honestly can't see any alliance successfully policing the server to be honest. All it would take is that alliance to say "You guys can't go to war" before they had a war on their hands themselves. If anything, policing the server will likely only create more wars.


Posted By: Llyorn Of Jaensch
Date Posted: 28 Nov 2010 at 12:05
Originally posted by Zangi Zangi wrote:

Originally posted by Brids17 Brids17 wrote:

Originally posted by Zangi Zangi wrote:

Well....   you do get that perception with harmless....


http://forum.illyriad.co.uk/should-harmless-get-involved_topic1291.html

Doesn't sound like Harmless? wants to police the server.

Still got the perception that they are.


Poodle alert constable Mule, I think we have a stalker.


Posted By: HonoredMule
Date Posted: 28 Nov 2010 at 17:43
http://www.youtube.com/watch?v=YCP-mAgLrNo - http://www.youtube.com/watch?v=YCP-mAgLrNo


Posted By: Grunvagr
Date Posted: 28 Nov 2010 at 18:24
Wars have different goals, too.

Sometimes it's just one trouble-maker and you just want to siege a town of his and make an example that you do not steal/attack / raid / kill caravans, etc.  But you dont harm other alliance members, just punish the offender.

But when sieges are involved, I think instant-and-all-out war to the death is justified.  Sieging is like shooting someone with a gun.  You are going for the kill.  You can't just say... 'my bad!'


Posted By: G0DsDestroyer
Date Posted: 29 Nov 2010 at 05:47
*G0DsDestroyer shoots Grunvagr
 
<G0DsDestroyer> my bad!
 


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http://live.xbox.com/en-US/MyXbox/Profile?gamertag=G0DsDestroyer" rel="nofollow - Tia mi aven Moridin isainde vadin



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