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War or military unit suggestions.

Printed From: Illyriad
Category: Miscellaneous
Forum Name: Suggestions & Game Enhancements
Forum Description: Got a great idea? A feature you'd like to see? Share it here!
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=1242
Printed Date: 17 Apr 2022 at 13:58
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: War or military unit suggestions.
Posted By: mario omega
Subject: War or military unit suggestions.
Date Posted: 05 Nov 2010 at 21:35
I think that in illyriad when i send an army to ocypy a square for example square 5 and then i want them to attack a city in square 6 i want to click on them to tell them were to move insted of sending a messenger so they can return to my city and then attack.



Replies:
Posted By: G0DsDestroyer
Date Posted: 05 Nov 2010 at 21:44
The problem with the messenger is all that it can do is recall an army, nothing else. If it were changed so messengers could give more orders that would solve this problem.

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Posted By: mario omega
Date Posted: 05 Nov 2010 at 22:10
yes it would solve it thank you Gods destroyer thats exacly what i was going for infact wy cant we send orders to units like we sen messages insted of sending a messanger its a BIG waste of time.


Posted By: G0DsDestroyer
Date Posted: 05 Nov 2010 at 22:26
And since messengers are only worth 1 use they need more uses.

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http://live.xbox.com/en-US/MyXbox/Profile?gamertag=G0DsDestroyer" rel="nofollow - Tia mi aven Moridin isainde vadin


Posted By: mario omega
Date Posted: 08 Nov 2010 at 20:21
i heard that there is something called "blockade" and i tink that there should be something similar to this that interceps outgoing or ingoing (not shure if it is a real word) caravanas and i think it should also block military reinforment(if the blockade is strong enough) and freeze or decease new military producion(not able to produce more troops) and freeze resore producion in that city so its practicly capturing it but the city is still in the players hang ony not able to practicly do anything.

This might sound a litle to much but thats wat would kinda happen in real life and it also makes the player inside the blockade to negociat to breake free from the blokade but if the player causing the blockade wants to capture or anaialate then shust not do the blokade and siege it.



Posted By: mario omega
Date Posted: 09 Nov 2010 at 22:52
and i think that the archers should really attack long range like when your lik 5 or 10 squars away (depending of archer type) they would alredy inflicting damage on the attacking ordefensive point


Posted By: G0DsDestroyer
Date Posted: 10 Nov 2010 at 01:59
only a few squares like 1 or 2,  don't want to give them elves more of an advantage

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Posted By: iluvpie3
Date Posted: 10 Nov 2010 at 02:30
Originally posted by G0DsDestroyer G0DsDestroyer wrote:

The problem with the messenger is all that it can do is recall an army, nothing else. If it were changed so messengers could give more orders that would solve this problem.
 
 
I believe that is the intended plan,though how high this is on the dev list no one can know


Posted By: Zangi
Date Posted: 10 Nov 2010 at 15:46
If archers are given attack range function, I demand super effective anti/non-archer units.


Posted By: G0DsDestroyer
Date Posted: 10 Nov 2010 at 15:53
Like Shields for your troops, adv. shields!Big smile, not implied shields

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http://live.xbox.com/en-US/MyXbox/Profile?gamertag=G0DsDestroyer" rel="nofollow - Tia mi aven Moridin isainde vadin


Posted By: some random guy
Date Posted: 11 Nov 2010 at 00:18
Maybe if battles were fought over a period of time, the archers would get to attack at the beginning of the battle twice, as if they were firing into an oncoming army.

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Soon, very soon, my name will become synonymous with chicken alfredo.... mmm.... chicken alfredo....


Posted By: Zangi
Date Posted: 11 Nov 2010 at 00:19
Their stats already reflect that.


Posted By: some random guy
Date Posted: 11 Nov 2010 at 00:27
In another game like this I played, you would get a "battle report" saying when each side fired and how much damage they did.  That is what I am talking about.  Also, see HM's "non instantaneous battles (http://forum.illyriad.co.uk/noninstantaneous-battles_topic1066.html)."

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Soon, very soon, my name will become synonymous with chicken alfredo.... mmm.... chicken alfredo....


Posted By: Zangi
Date Posted: 11 Nov 2010 at 02:20
Yes, I've read it, but as I said, Archer stats in this current version of battle reflects the attacking from affair.  Technically.


Posted By: some random guy
Date Posted: 11 Nov 2010 at 04:08
Really? Is it incorporated into their attack or is it a separate bonus?  

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Soon, very soon, my name will become synonymous with chicken alfredo.... mmm.... chicken alfredo....


Posted By: Torn Sky
Date Posted: 11 Nov 2010 at 11:18
its the archers higher defense stats that reflect fighting from the back


Posted By: some random guy
Date Posted: 11 Nov 2010 at 18:55
Well, that's not exactly an attack bonus, but I guess it makes sense.  I'm saying if non-instantaneous battles were ever to happen, then archers should get one or two shots off before the actual fighting happens.  This is different than standing at the back of an army, which, I agree is reflected in their defense stats.  

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Soon, very soon, my name will become synonymous with chicken alfredo.... mmm.... chicken alfredo....


Posted By: mario omega
Date Posted: 12 Nov 2010 at 20:27
well i think the archers should attack from 1 or 2 aquars behind like gods destroyer said and messangers should give more orders and why do they need to be used 1 time i dont get it.


Posted By: Noryasha Grunk
Date Posted: 13 Nov 2010 at 21:20
Also, everyone except archers has poor defense against archers, specifically because archers get to attack first (from a distance).

This is why archers are the best troops in the game - best relative attack and defense, except maybe against cav on flat.


Posted By: fluffy
Date Posted: 13 Nov 2010 at 21:56
if archers were to fire from another square, thats saying that archers could fire arrows miles or km or whatever unit the squares are in, when really, archers only fire a couple hundred feet/meters.



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