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Here is tournament proposal. It is a survival game that
involves many players
Ten flags are scattered in a 40 x 40 area. Clicking on one
of those you only get a "send army" option. These flags do basically two
things.
a) They "hold" any army arriving for a period of time
b) Subsequently they
redirect any army randomly to any of the remaining flags
So any army entering the tournament field will be trapped in
close circuit with many other armies dragging their soldiers from flag to flag.
Once an army reaches a flag it sets up a camp which is the "holding" time. A
camped army might need to defend itself if a moving army accidentally lands on
the same spot. And a moving army might assume the attackers position if the destination
is occupied by another player. The challenge each army has to complete is
capture a set number of flags. It could be 50 flags for instance. A message
with a flag counter will appear every time a flag is captured. The winner may claim
x prestige points. It is not an easy task as an army will have to attack and defend
multiple times in a test that takes several hours, even days, to complete.
Balancing issues.
The delay time, or the time to set up a camp will be
determined by the number of troops present in the army. It could vary from 20
min to 2hrs. So a big army will spend significantly more time in a defence stance
than a small and fast army and will need more time to complete the challenge
To make it fair to everyone one army from each player will
be allowed to take part in games. When an army meets an allied/confederated/NAPed
army it will be redirected immediately to a new destination without being
awarded a flag.
Reaching the game field
Players that are residing next to the tournament site will
find it easier to participate than players located in a distant part of the
world. Some suggestions for this issue would be
A) build
more than one tournament fields
B) Make
a rotating system where the tournament will be held each month to a different
region
C) Allow
players to instantly reach the field (clicking any non occupied flag) and get
away with it with a message saying "after 10 days of hardships your army
finally reached the game fields and captured the first flag" It is a logical
leap but will increase the participation.
That's all I think. It sounds like a simple idea with
hopefully not overwhelming load of programming.
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