Crows Beak land claim
Printed From: Illyriad
Category: The World
Forum Name: Elgea
Forum Description: For everything related to the Elgea Continent
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=1174
Printed Date: 17 Apr 2022 at 08:07 Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com
Topic: Crows Beak land claim
Posted By: King EAM
Subject: Crows Beak land claim
Date Posted: 16 Oct 2010 at 16:41
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Crows Beak is claiming the area -300 -774 and around that. We will protect our claim. If you have a problem either message me or post a reply here.
-King EAM
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Replies:
Posted By: Larry
Date Posted: 16 Oct 2010 at 16:59
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Possession is 9/10ths of the law.
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Posted By: Finnegas
Date Posted: 16 Oct 2010 at 22:00
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The other 1/10th is being mean spirited.
We're actually claiming the bay were -300/-774 is and the coast up north up to -300 -700. Further North, we'll be setting some outposts to keep the gnolls in check.
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Posted By: King EAM
Date Posted: 20 Oct 2010 at 20:49
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H? has taken our spot of land that we were going to move to. We are now moving to the island of -44 -980. Post here if you have any problems.
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Posted By: Noryasha Grunk
Date Posted: 20 Oct 2010 at 21:17
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Hyu claimed it first. Hyus not goink to fight dem off? ^vvv^
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Posted By: Zangi
Date Posted: 20 Oct 2010 at 21:52
Interesting that many of the public claimers are gravitating toward the southwest sector...
EDIT: http://uk1.illyriad.co.uk/view_faction.asp?FactionID=47
Going to be crowded down there.
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Posted By: bartimeus
Date Posted: 20 Oct 2010 at 22:34
The more the merrier.
------------- Bartimeus, your very best friend.
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Posted By: -hypocritical-
Date Posted: 20 Oct 2010 at 23:08
king eam wrote:
H? has taken our spot of land that we were going to move to. We are now moving to the island of -44 -980. Post here if you have any problems. |
 proof that claiming land doesn't work if the big boys want that land :P
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Posted By: lep
Date Posted: 20 Oct 2010 at 23:11
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I don't think we needed proof of that :-)
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Posted By: Zangi
Date Posted: 20 Oct 2010 at 23:39
Pretty much already given, top faction taking a spot is more likely to be unopposed unless they clash with each other.
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Posted By: Noryasha Grunk
Date Posted: 21 Oct 2010 at 00:11
hI vould hef fought dem off.
Vell... tried to, henyvays.
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Posted By: Larry
Date Posted: 21 Oct 2010 at 00:25
king eam wrote:
H? has taken our spot of land that we were going to move to. We are now moving to the island of -44 -980. Post here if you have any problems. |
Larry wrote:
Possession is 9/10ths of the law. |
Told ya :p
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Posted By: iluvpie3
Date Posted: 21 Oct 2010 at 01:04
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Meh,we got 5 towns in that area today,hopefully they wont bother with us and we'll coexist.Hopefully
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Posted By: G0DsDestroyer
Date Posted: 21 Oct 2010 at 01:36
Take what land you want EAM the Aesir will not stand in your way.
------------- http://live.xbox.com/en-US/MyXbox/Profile?gamertag=G0DsDestroyer" rel="nofollow - Tia mi aven Moridin isainde vadin
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Posted By: HonoredMule
Date Posted: 21 Oct 2010 at 03:27
We (Harmless) didn't even know our settlement plans clashed with yours. We're up to our ears just working out non-human factors, and our internal claims organization was focused on a region that was only near this claim.
My own cities are all over the place because early birds sniped my little fork in the river, and I'm quickly discovering that I need HarmlessButler to know more (high-level information) about my cities to better organize and identify them. I'm thinking "personal region" grouping for now, possibly followed by tagging to identify specializations and unfinished development/production plans. Where's "UML for city planning" when you need it?
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Posted By: Larry
Date Posted: 21 Oct 2010 at 04:47
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What I would give for a bigger map at this point. An xml file of all squares and their terrain types would be totally sufficient.
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Posted By: KillerPoodle
Date Posted: 21 Oct 2010 at 05:43
Larry wrote:
What I would give for a bigger map at this point. An xml file of all squares and their terrain types would be totally sufficient. |
OMG yes. Even just a full screen map at the current scale would help a lot. Obviously full screen at half the scale would be 4x as good.
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Posted By: Brids17
Date Posted: 21 Oct 2010 at 06:14
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I wonder how difficult it would be to implement a map that worked like google maps...
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Posted By: Noryasha Grunk
Date Posted: 21 Oct 2010 at 12:30
Vit da vay dey hef tiles stored? and considerink how it vorks? its processor intensive. so rpetty difficult to get to vork cleanly, from my experience buildink da map for Armokumid. Vot ve vould be easier is to create sometink like da current map, doh, but allow hyu to zoom in on an area by setting an image map over da current map, to create a block about da size of da map ve did.
For better efficiency, vot ve need is zoomed out versions of da tiles all in a single image. Dat vould provide a really quick vay to load dem up. If hi had dat and da tile data hI've requested in da data forum, me and Akhier could hef a world map up in a day or two. And hI can do da tiles image part, so dat just leaves vorld data and hI can give hyu guys vot hyu vant.
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Posted By: Grunvagr
Date Posted: 21 Oct 2010 at 15:38
The relocate spell was bound to be a problem for the top alliances. It's easier to move 3 or fewer towns for most people, than it is 6+ that the top players have.
And even a strong military doesn't matter... everyone is moving, nobody wants to send out a far-off siege because even if it succeeds, you waste a LOT of time, and by the time your boys get home someone else might have ninja'd the spot.
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Posted By: Noryasha Grunk
Date Posted: 21 Oct 2010 at 17:13
My alliance is decent sized, and ve had no problems. Da key vas to take a spot da novone else vanted, apparently. :P
Dere's HYUGE chunks of da map vit good sov squares, interesting features and nearby factions dat are still completely unnoccupied.
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Posted By: Kumomoto
Date Posted: 21 Oct 2010 at 19:57
Grunvagr wrote:
The relocate spell was bound to be a problem for the top alliances. It's easier to move 3 or fewer towns for most people, than it is 6+ that the top players have.
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It wasn't too bad... Some hiccups, but we got through it pretty well...
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Posted By: HonoredMule
Date Posted: 21 Oct 2010 at 20:14
Heh...actually I was completely displaced by faster newbies. One cluster became two/three clusters fairly spread apart along the same river (with one quite inland) and the other had to choose an entirely different mountain range.
Luckily I think my new spaces are less contested and equally mediocre. What I've really needed all along were better food sov tiles/res plot distribution, and I wasn't getting those either way. City #10 is theoretically possible, but between this and the locational spread I likely can't actually achieve it.
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Posted By: King EAM
Date Posted: 21 Oct 2010 at 22:29
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Hopefully we can coexist in that area. If you H? guys would like to talk just message me.
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Posted By: bow locks
Date Posted: 21 Oct 2010 at 22:52
i'm not saying anything.
more.
.........
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Posted By: King EAM
Date Posted: 21 Oct 2010 at 23:00
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Well if you want to talk privately.
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Posted By: HonoredMule
Date Posted: 22 Oct 2010 at 03:51
We're plenty occupied rebuilding sovereignty and (in my case) pumping a bunch of new features into HarmlessButler to help deal with it all. Given the 10 square radii between any of our cities, I don't anticipate any short-term issues. I expect we'll be in touch well before any do arise.
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