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As Faction Play continues to evolve, players and alliances are asking about how they "opt in" or "opt out" of the fun. In ELVES, we've experimented with several different ways to engage with players and alliances throughout the server, but the only way that really works is the use of "patrols." Patrols are where a small army shows up on the sov or next to a city. (We got the idea from the Tower NPC patrols that roam the game and occasionally attack cities.) This gives the city owner an opportunity to scout the patrol, see who sent it, and IGM to enquire. From there, the Faction writes back and encourages the player to engage in a quest or adventure of some sort.
Now, we are including a disclaimer that reads like this:
[***NOTE -- You are being asked to opt into a https://forum.illyriad.co.uk/faction-play-in-illyriad_topic10815.html" rel="nofollow - Faction Play quest by the ELVES. Should you choose to opt out of this quest, either reply with an opt out message or simply ignore this IGM. The ELVES patrol will depart in less than 1 day.]
This way, if the player doesn't want to engage in Faction Play, they can simply ignore the IGM or write back opting out.
Some players don't appreciate neutral armies landing on their sovereignty. That is an understandable position, but no occupying army on sov poses an immediate threat to a player. Therefore, objections to oocupying armies on sov is as much "role playing" as Faction Play is role-playing. You are essentially pretending that neutral armies on your sov mean something. We like that! We just encourage players to scout first, attack later -- since destroying a faction army has immediate and significant negative ranking effects.
Ultimately, the goal of Faction Play over time is to move into a model that ensures that 100% of those playing within it are "opting in" to the fun. This diagram shows the flow of opt-in engagement for Faction Play:
The arrows represent engagements and interactions. As you can see in this model:
- Factions will interact with other Factions (and all players in these factions are 100% opted in / consenting)
- Factions will encourage alliances and players to interact with other Factions (and all players and alliance who choose to interact are 100% opted in / consenting)
- Factions will NOT encourage players and alliances to interact with other players and alliances (unless consent is already clearly established).
If these consent goals are met, then no one should get sucked into Faction Play who doesn't want to be a part of it. Example: Faction A could ask a player in Alliance A to siege a player in Faction B's city, and in this scenario, everyone involved is 100% consenting to the action. The player getting sieged consents to putting their city at risk of destruction, all Factions and their players are consenting to losing troops in the siege battle, and the players and alliances involved in the action are consenting to losing troops as part of the siege, and are NOT at risk of being retalied on by Faction B.
This is our ultimate goal for Faction Play, but in order to get there, we need more player-led Factions to emerge. There are already some alliances in the game, such as Dlord and YARR!, that would be ideal for converting to Faction Play, since their alliance persona lends itself well to role playing. We are ready to supply any alliance looking to convert to Faction Play with all of the necessary materials and technologies to make it a reality. (Note: there is no reason why Factions cannot continue to participate in tournaments as well.)
We hope others will join! Please IGM me for more details.
------------- https://elgea.illyriad.co.uk/a/p/394156" rel="nofollow">
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