BrianN wrote:
These runes are turning an already defensive-leaning game into farmville. |
The mechanics are not the problem - the players are. In (most) other games you only have war (and maybe trade), in Illy you can do a lot of other stuff (hunt, quest, craft, tournaments). Thus a big part of the player base are not PVP players but PVE (including tournaments) players.
BrianN wrote:
This is also an update that disproportionally hurts new players as they have less infrastructure to support sov and large numbers of standing armies. | It hurts new PVP players but helps new PVE players as they can defend better against attacks. And that is the point - there are more PVE players then PVP.
BrianN wrote:
This game is already stagnant with people building inpenetrable powerbases and now its got even worse. The last update was all defensive as well. |
Thats not true in my opinion. There is no inpenetrable powerbase. TCol won (as far as i know ) a war against one of the former Top5 alliances without much problems (as far as i know Vortex just ran away) and the by far biggest alliance didn't want to defend their confed. Sin and The Scarecrows won multiple wars againts the former Crow alliances or confeds which were a lot bigger.
BrianN wrote:
Unless this is at least quickly mitigated by buffs to offensive abilities, this is a very underrated harmful update.
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I disagree. It helps smaller, active non-PVP players and big PVP players do not really care. Smaller PVP players can still help with sieges and other stuff.
BrianN wrote:
You've got somewhat of a point there wartow, however, it is still a
buff for defense in a game thats already too skewed to defense. | What? Defense SUCKS in this game. If you ever participated in tournaments you would know that you can't really defend squares effectively- especially against Cav - on all terrains (plains are suicide, everything else is better but still bad).
And well, you don't attack cities directly (you should siege them first)
- thus city defense is kind of pointless. Against inactive players you
have to clear the runes once (and you can do that with any cheap unit).
The game is kind of balanced because sieges force the attacker to defend instead of attack. Other then that Offense is way better then defense. I can show you multiple reports from the last tournament were we got slaughtered in defense (with 5:1 and better ratios) and don't have any reports were we got good ratios as defender (even against kobolds, one of the worst attack unit in the game).
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