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Topic ClosedPricing for Crafted Items

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KillerPoodle View Drop Down
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Direct Link To This Post Posted: 03 Oct 2013 at 18:18
You can sell at whatever price you like.  People can choose to buy from you or not and other sellers can choose to undercut you or not.

The reasoning behind your pricing structure is interesting but relatively immaterial given the market factors I mention above.
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Brandmeister View Drop Down
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Direct Link To This Post Posted: 03 Oct 2013 at 17:53
Lyken and I had an interesting discussion about crafted items the other night, and I was curious to see what everyone else thought about these two points.

People buying 1000+ crafted items often request a volume discount. While that works fine in real life, I think the opposite is true in Illyriad. If you want to equip an army, then 537 pikes isn't going to achieve your goal. There is significant additional value to being able to equip a large division or entire army. There is also a convenience factor because the buyer doesn't have to assemble the arsenal piece-by-piece in Centrum. Therefore, I think a block of 10000 pikes is more valuable per unit than 537 pikes.

I have also received offers where the buyer added up the current component cost, +10% for my profit. I see three logical errors with this method. First, Centrum prices can vary wildly in infrequently traded commodities. Second, there is an opportunity cost to crafting, because your Blacksmith 20 could be producing regular swords and chainmail instead of Reinforced Chainmail. Your profit needs to compensate you for that missed revenue as well. There is also the opportunity cost to having several specialized crafting buildings to accelerate crafting. Third, and most importantly, I believe that rare resource supply massively outstrips processing capacity. Collecting is almost always much faster than crafting. There are a few notable exceptions--elemental salts come to mind--but it wouldn't surprise me to learn that there is 25x more Iceheart in inventories than can be processed into crafted items. In that situation, the input material is worth far less than the finished product.

Given that crafted items should also cost less than their utility cost (generally based on upkeep), I believe that there are only a few items worth making in large volumes. Those items are worth more than their component costs, cost less than their advantage vs. upkeep, and are worth more (not less) in significant quantities.
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