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HonoredMule
Postmaster General
Joined: 05 Mar 2010
Location: Canada
Status: Offline
Points: 1650
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Topic: Prestige Posted: 22 Mar 2010 at 04:28 |
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This isn't WoW...it also doesn't cost nearly as much to develop nor operate as WoW. A flat monthly cost for this would be a fraction of that for MMO's like WoW. Nevertheless, I do realize that paid access will never work, not because of the value but the predisposed "you don't pay money for a browser game" notion many hold.
That is why I instead believe that paid benefits should be of a form that can be duplicated by dedication, so that the only unfairness is defined by degrees of convenience. Paid players can schedule an attack for 3 am their time. Free players have to set their alarm for 3 am. Paid players can set rules for auto-producing equipment or units, scheduling additional construction when resources are available, or otherwise ensuring excess resources do not go to waste. Free players have to pay closer attention to their storehouse limits, visit the site frequently to keep construction going, etc. Paid players never see ads. Free players have little cause to complain about *reasonable* ad placement since they are the ones insisting they won't even pay a tiny fee to support the game.
There are many opportunities for offering benefits without clearly unbalancing the game. Other games that take this route can be frustrating, but only because they are so hell-bent on convincing as many players as possible to play, that they utterly cripple the interface for those who do not. It doesn't have to be that extreme, especially when the devs are actually working with a system supporting significant depth and breadth of gameplay.
I respect the devs here and the work that they are doing. I just dearly hope they manage to stay out of the pitfall of selling the outcome. Given what others have said here that even I had not thought through as thoroughly before, I fear that line is already crossed. I've been turned off from many more games over that issue than mere required payment itself. I can easily afford the cost, but being on the favored side is no less disappointing.
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The changes I have proposed are very unlikely to be applied, and I bear no resentment over that. The devs have already invested heavily into the existing plan. There is one thing they could do that would still the greatest fears: set a hard limit on the amount of prestige any single account is allowed to spend per unit of time. Set it somewhere slightly above what the average, balanced player with some disposable income would spend, but below what the unhealthily obsessed would spend. At least ward off those who would buy victory at all cost. If there's no upper limit, the victor will almost assuredly be whomever spends the most...especially as the breadth of spending options expand the aggregate benefit possible.
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Lorna Doone
New Poster
Joined: 22 Mar 2010
Status: Offline
Points: 4
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Posted: 22 Mar 2010 at 03:08 |
largely agreed with callus.
To be fair, i don't think "Illyriad Admin" (stormcrow?) really meant that there was NO difference between players who buy and spend prestige and players who don't, because that position would be ridiculous. I think when he talks about balance he means between spend and non spend players? as in that they're different (they have to be in this kinda game) but theyre not completely out of wack.
speaking as someone who plays a lot of travian_ now that game was massively unbalanced in my opinion becuase there were so few options to do things in the game. So when you could buy extra attack it was blanket applied to everything in your game world coz there was nothing else to apply it to apart from a few balnket options.
you think that the instabuild option is unbalanced. I think the current options for extra prod are unbalanced. honored thinks the new military options are unbalanced.
being honest, any kind of spend to buy advantags is unbalanced when we look at it like this. I just think this is game is less kookie than other games.
Someone said (can't be assed to look it up) that they would be happy to spend a monthly fee to play the game rather than this system of paid benefits - I wouldnt and i don't think most people would. And I think the game would die quickly if it went that way coz lets be honest, this isn't a WOW boxed set game, it's a free-to-play browser game and i think you areall expecting too much!!
PS i'm very drunk now so please inore me if i'm talking sh*t
Edited by Lorna Doone - 22 Mar 2010 at 03:31
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rescendent
Greenhorn
Joined: 05 Mar 2010
Status: Offline
Points: 60
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Posted: 22 Mar 2010 at 03:08 |
fluffy wrote:
whats the point of having different grounds then? isn't the fact that you have to figure out city strategy from what resources you can gather supposed to be a part of the game?
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I'd assume that would be the primary thing and you'd use the swap for occasional things you couldn't find in the marketplace or didn't want to wait for the resources to build up.
Otherwise if you continuously used the prestige option: a) the devs would love you b) it would be a very expensive way of going about things
GM Stormcrow wrote:
This Prestige Spend Option will allow you to exchange the 5 basic basic resources (Wood, Clay, Iron, Stone, Food) on a 1:1 ratio with each other for a one-off Prestige cost.
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I'm assuming each exchange costs some prestige here; so you use it as a "tight spot" option; rather than a permanent exchange service. The later would obviously make having different resources moot - hence the assumption.
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Callous
New Poster
Joined: 22 Mar 2010
Status: Offline
Points: 23
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Posted: 22 Mar 2010 at 02:41 |
Illyriad Admin wrote:
Sure, if we added a Prestige Spend option to (eg)
instantly complete Research queues, or instantly build Settlers then
we'd make some short-term money off of it. But it would be at the
expense of the long term game, and you: our core playerbase.
And
we're not going to do that.
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I think it's interesting you mention these items but don't include the ability to instantly build the buildings in your queue. I think that is more unbalancing than the military boost. I have something in my build queue pretty much 24x7 at this point, resources aren't holding me back, it's time to build. I've got buildings that take fewer than an hours worth of resources yet take several hours to build. The prestige may not give you an 'I win' button, but without it there is simply no way to compete with those who have it on the long term.
Illyriad Admin wrote:
However, unlike some
other games, we don't believe that the game should be unbalanced - or
the game interface crippled - for players who do not choose to buy
Prestige. |
I can't believe you even said this. I cannot comprehend how you can consider a player is balanced who doesn't buy prestige with one who does. With prestige I'm ahead 20% on everything, and with enough I'm not constrained by build times, I can build as fast as I can get the resources. Don't get me wrong, I don't think that they should be balanced, this is ultimately a money making project. Those who pay should get benefits, the scales should be tipped in their direction. Non paying players add benefit to the game as a whole but the game is here to make money. The problem is that if I devote myself to the game to become that MVP, yet don't pay for prestige it becomes depressing to see my rank continually fall to those who do. Ultimately I have to decide if it's worth it to continue.
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GM Stormcrow
Moderator Group
GM
Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
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Posted: 22 Mar 2010 at 02:25 |
fluffy wrote:
whats the point of having different grounds then? isn't the fact that you have to figure out city strategy from what resources you can gather supposed to be a part of the game?
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Yes, absolutely - and it still is a massive part (and still applies). If you choose to base your army/production/strategy on wood-heavy items such as spears and bows, then you'll be better off on a wood-based square than someone who chooses a clay-based square. Sure you can spend some prestige to swap some clay for wood, but this is still far less efficient than choosing to spend some prestige to (eg) boost your wood resources on a wood-heavy plot, or having settled a wood-heavy plot to begin with. And the combat terrain bonuses stay the same, ofc. You can choose squares to settle based on the combat bonuses/penalties that suit your army, or the production bonuses/penalties that suit what you are producing. If these 2 elements coincide then you're getting the best of all worlds!
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fluffy
Forum Warrior
Joined: 02 Mar 2010
Status: Offline
Points: 335
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Posted: 22 Mar 2010 at 02:09 |
GM Stormcrow wrote:
I realise I might need to duck generally, regarding this thread, but want to throw two other things out here that may or may not have any bearing on what we're all discussing.
1. The Combat Magic Positive (Blessings) Spell School will have bonuses and (in the polar opposite, the Curses School) penalties of up to 10% in each direction.
I do (completely) realise that much of this discussion is on the principle
rather than the content of the bonus.
2. We are also intending on releasing another Prestige Spend Option (that players such as Lorna Doone will probably dislike intensely, and for which I offer pre-emptive apologies).
This Prestige Spend Option will allow you to exchange the 5 basic basic resources (Wood, Clay, Iron, Stone, Food) on a 1:1 ratio with each other for a one-off Prestige cost.
/me runs for cover
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whats the point of having different grounds then? isn't the fact that you have to figure out city strategy from what resources you can gather supposed to be a part of the game?
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GM Stormcrow
Moderator Group
GM
Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
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Posted: 22 Mar 2010 at 01:58 |
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I realise I might need to duck generally, regarding this thread, but want to throw two other things out here that may or may not have any bearing on what we're all discussing.
1. The Combat Magic Positive (Blessings) Spell School will have bonuses and (in the polar opposite, the Curses School) penalties of up to 10% in each direction.
I do (completely) realise that much of this discussion is on the principle
rather than the content of the bonus.
2. We are also intending on releasing another Prestige Spend Option (that players such as Lorna Doone will probably dislike intensely, and for which I offer pre-emptive apologies).
This Prestige Spend Option will allow you to exchange the 5 basic basic resources (Wood, Clay, Iron, Stone, Food) on a 1:1 ratio with each other for a one-off Prestige cost.
/me runs for cover
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Uther
New Poster
Joined: 14 Mar 2010
Status: Offline
Points: 16
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Posted: 22 Mar 2010 at 01:46 |
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I think that is fair enough, Lorna Doone.
I would say that the diplo/military area is a bit of a sacred cow to me. Tying an arm (maybe a finger in this case?) behind my back in a fight elicits more of a reaction that letting someone else grow faster. Possibly an irrational reaction, I'll admit. At the same time, giving someone who pays an advantage in a fight over someone who doesn't sounds wrong and I think it will have a negative impact. (probably something I'll be proven wrong on.)
Also, making an argument that adding something that is bad, but less bad than something that is already there makes it good, doesn't add up to me.
U
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Lorna Doone
New Poster
Joined: 22 Mar 2010
Status: Offline
Points: 4
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Posted: 22 Mar 2010 at 01:16 |
sigh - I was so trying to not involve myself in yet another interweb forum community... j/k
I've been playing thie game for a couple of weeks, and I'm liking it.
I don't pretend to understand the financials of the game from the dev guys experience, except as they influence me and my game, as it affects me when I play it.
I think the 20 percent bonuses to resources are much more unbalancing than this change to troops. With 20 percent production x5 for each production resource you are actually 100% ahead of other players in the game.
This means you are 100 percent ahead of other players in the game in terms of GOLD.
This means you are 100 percent ahead of the other players in the game in terms of troop support, depending of course on your tax rates.
So a 10 percent bonus to troops makes no odds here or there in the context of the other bonus that you could already buy with prestige. I really can't see what the fuss is about, except that it seems to be a sacred cow?
What am i missing here?
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Diablito
Wordsmith
Joined: 27 Feb 2010
Status: Offline
Points: 183
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Posted: 22 Mar 2010 at 01:10 |
I had a pretty large battle today (put me second on attack score).
And a 10% bonus doesn't count for a great deal at all, city walls give FAR bigger bonuses, terrain give FAR bigger bonuses, commanders will in a few months give FAR bigger bonuses.
All in all, those 10% won't count for many of the dead units on the field in the end.
That said, I guess the bonus could be lowered slightly, but it doesn't really change a battle as it stands.
I've lost and killed several hundred units, i've spoken to GM's on the K:D ratio balancing and gotten a lot of feedback and info regarding how it all works, and with the amount of % bonues in work by default in the game, those 10% are really quite insignificant in the grand scheme of things.
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