Pre-Faction AI Launch Guide |
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Tensmoor
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Joined: 07 Apr 2015 Location: Scotland Status: Offline Points: 1579 |
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Posted: 10 Mar 2022 at 15:45 |
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Just as well I've stopped playing - trying to figure this all out would probably fry that last braincell
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GM Jejune
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GM Joined: 24 Feb 2022 Location: Illyriad Status: Online Points: 56 |
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Posted: 10 Mar 2022 at 14:15 |
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Sif, thank you for your excellent post! You are correct that Faction AI will eventually include actions that factions may take for or against both players and alliances. The system launch will focus on players' rankings with the NPC factions first, and the next iteration will expand rankings and actions to include alliances as well. Players will not be required to be in an alliance to enjoy the features of Faction AI, but alliances will have access to some features that players will not have access to.
In terms of faction action and behaviors, I would say that a lot of your ideas more or less align with what we've designed thus far. Our plan is to eventually have a wide range of potential actions and behaviors that factions may engage in with players and alliances, ranging from trade and city building to diplomacy and combat. As far as ranking factors go, we've decided to keep those secret, as it will be encumbant upon the player base to experiment with the factions and determine which actions make rankings go up and down. We feel like this is going to be a big part of the fun, since we know that Illyriad players are very intellectually curious and will keep testing and experimentating until they learn the system (even better than us!) Over time, the ranking algorithm will get increasingly sophisticated and granular so that there will be an ongoing challenge to remain on the vanguard of Faction AI.
Edited by GM Jejune - 11 Mar 2022 at 00:04 |
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Sif
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Joined: 10 Apr 2021 Location: Athens Status: Online Points: 84 |
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Posted: 10 Mar 2022 at 09:21 |
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Congratulations
for your effort until now and for your new position for now on , I am not
really familiar with the English nor with the internet platforms nor with the faction play until now so apologise if I make a mistake for any these
reasons. For the game
has two ways the that sometime are separate and sometimes alongside 1) the lonely
way (single play ) and 2) the interaction
with each other way ( multiplayer )
The factions
I believe must affect both ways by motivation to interact with them for personal gain .
I will post
some ideas about the 2 (multiplayer )
cause is the one I care most Motivation : the
player with the bigger rank* with the
faction the present time (refresh every second ) should allow entrance to a
panel similar to the town/alliance panel with some options about : a) tax rate in the radios , b) bonus in the radios cities , c)change
the recouirement rank to be able to trade with the hub and d) make use
of the armies of the faction ( but only to be used for in the raking area
meaning you cannot attack a player that has friendly ranking with the faction )
e) things
like that………………..
*alternatively
there could be some cities (3 for each faction) that are unrassable ( only capturable ) and
the owner of all the cities control the faction.
About ranking
:
6 raking factors
1) Rank between factions ( uncahnchable
) 2) Race factor ( uncahnchable ) 3) Aggressions toward the current faction
(-10…..-50 depending each day by 1) 4) Successful quest made by the faction
( periodically and depending on your rank and the rank of the current faction
with hostile or not friendly faction give quest such as attack to faction army
, raze cities of high ranking of the opposite faction players , kill harvester …….
(+10…..+50 depending each day by 1) 5) Distance from the hub , the closer your towns are are to the hub the
biggest the impact of your rank % (+ % /distance for each town for all your positive
ranks ) 6) players ranking each others secretly
,
each player can rank each other player by +/- 1 each day starting from 0 by default . so ex. player A rank player B +50 and player B rank A +10 and both are
in the radius of the faction so player A has a +50 with the faction and player B
+10 toward the faction but if player A has rank player B with +90 and he attacks him he suffer
a -90 rank with the faction ( depending each day by 1 ) this rank will be secret but can be reveal by spying the capital.
Factions opt in and out 1) factions that at the radious players
are opt in by deafalt 2) factions that at the radious if the
most players are opt in they wake 3) factions that are NOT opt in by any
way
The hole
point for me is getting control of the factions by players but at a norm set by
the DEVS |
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GM Jejune
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GM Joined: 24 Feb 2022 Location: Illyriad Status: Online Points: 56 |
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Posted: 09 Mar 2022 at 14:22 |
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Thanks, Tucic. Honestly, we haven't thought much about medals, but it's a great idea. We probably wouldn't have medals auto-awarded by the Factions for, say, achieving a certain ranking, since the rankings will be fluid. For example, if there was a medal for reaching +90 with a faction, a player might stray in and out of +90 fequently, based on their day-to-day interactions with that faction and their enemies. Perhaps there could be medals in the future for completing faction quests, or for maining an average ranking of X for Y amount of days. Something like that.
Again, great idea!
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Tucic
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Joined: 11 Oct 2016 Location: Michigan- USA Status: Offline Points: 22 |
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Posted: 09 Mar 2022 at 03:19 |
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So I was going through and looking at the medal section and noticed not all of the faction emblems are available to use on the medals. I was wondering if that was going to changed with the update or if those factions will award their own NPC medal after prerequisites or will this stay the same?
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Tensmoor
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Joined: 07 Apr 2015 Location: Scotland Status: Offline Points: 1579 |
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Posted: 28 Feb 2022 at 00:43 |
If not then I can fairly quickly put something together to do that and add it into DurcTools. Depending on how frequently the 'radius of operations' will be updating it should be fairly easy to update the Faction Action page I used to have to have it so you can enter a search by faction, region, or standing with player races. If either of those things are something the players feel is needed then let me know. This is sounding really great JJ and you have obviously all put a heck of a lot of time and effort into this already. Tens
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Gilsus
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Joined: 27 Feb 2022 Status: Offline Points: 6 |
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Posted: 27 Feb 2022 at 23:56 |
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The problem I see here is that unfavorable ratings "forces" players to take action and get a better rating to avoid possible hostile action or bigger taxes in hubs.
If faction rating is unavoidable, I hope it's easy to get neutral rating. Like using Taverns for example. Taverns are fairly useless building, but if building this up can give those small quest again and it can show per faction quest, that might be easier for players to get neutral standing with faction hubs. I also see factions have a relative relation to other factions, I think grouping them would be good too. I.e. if I do Dwarf faction quest, I get additional faction rank across dwarf hubs, etc., doing Faction specific quest will double faction rank points for that faction. And since Faction is hub related, a Faction Buy/Sell Order function would be handy. If I post a buy order in a Human faction hub in Elgea, a player can fulfill that buy/sell order in another Human faction hub in Broken lands. Then the faction will make the delivery hub to hub, not through the player vans. This will utilize very remote hubs. Edit: Re-reading my post felt like a wish list. Excuse my senseless rumbling, was just trying to help.
Edited by Gilsus - 27 Feb 2022 at 23:57 |
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Thirion
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Joined: 10 Apr 2018 Status: Offline Points: 248 |
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Posted: 27 Feb 2022 at 20:40 |
In my opinion (based mostly on my experience with the current Faction Play) it is going to be the opposite - the sandbox game is extended with additional options and layers. To my current understanding you can on the one hand not engage much with the new Faction AI (just check that they are not hostile - which all of the non-monstrous are - and keep them that way if necessary). On the other hand if you enjoy it you can engage with them in a lot of different ways that are already common in Illyriad (trade, attacks, quests, ...) trying to get some benefits.
Edited by Thirion - 27 Feb 2022 at 20:44 |
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Ammianus
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Joined: 04 Sep 2014 Location: Deutschland Status: Offline Points: 32 |
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Posted: 27 Feb 2022 at 20:19 |
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Jejune, this really is what I consider out of my control. I will have to divert my attention on things I am not really interested in, and which is not a negotiable player interaction. It is forced onto me by the game mechanics. Don't get me wrong, maybe that is a wonderful effort in the interest of a majority of players, but up to know I just see it as an interference to PvP play. Also I think it is making the game more difficult for players whose account is more widely spread. They will have to adjust to more factions, which maybe even opposed to each other.
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Qui secundos optat eventus, dimicet arte, non causa.
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GM Jejune
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GM Joined: 24 Feb 2022 Location: Illyriad Status: Online Points: 56 |
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Posted: 27 Feb 2022 at 20:03 |
No, Ammianus -- support and/or hostilities caused by NPC Factions will not be "mostly beyond" players' control. Players will have a wide range of actions they can take to manipulate their rankings with the Factions, thus mitigating the relationships they have with the Factions. Players will have a lot of control.
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