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Pre-Faction AI Launch Guide

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    Posted: 27 Feb 2022 at 18:13

Hello, Illyrians! As the development team moves forward into the coding and testing of a new "Faction AI" ranking and action system for the game, we thought it would be helpful to give the community a few quick links and tips for preparing for the new features. Many players are unfamiliar with the player-created Faction Play gaming system that has grown over the past few years, while still others haven't done much research or exploring into the NPC Factions built into the game itself. We hope that this post will give everyone a few starting points for learning more about Factions as we work towards getting the new features launched.

NPC Faction List

Links to every Faction in the game are available on the Faction List page, which is denoted with the red fist sub-icon underneath the larger Alliance icon in the user interface. From here, you can jump to any of the Factions’ profile pages, as well as all of the Faction cities/trade hubs.


Faction Profile Features


If you’ve never taken time to read up on the Factions, now is the time to do your homework. Many of the stories and histories of each Faction directly influence two critically important aspects of their profile: the Default Racial Standing (DRS) and Inter-Faction Standings (IFS).


Default Racial Standings




The DRS shows the baseline ranking for players based on their race. Essentally, this is where players’ rankings start with the Factions, before any of their behaviors are factored in. Please note that we recently overhauled all of the DRS rankings to better reflect the profiles of the Factions. It is worth reviewing all of the Factions nearest you to see if your base standing with them has changed.


Inter-Faction Standings


The IFS indicates the rankings that Factions have with one another. Understanding the relationships between Factions is going to be critically important, since actions with or against one Faction will have reciprocal ranking effects with other Factions. 




We’ve also overhauled the IFS rankings for all Factions, and will be expanding them considerably – there will be nearly 200 new relationships! These additional IFS rankings have not gone live yet, but will in the near future.


Ranking Graph


Once Faction AI goes live, you’ll begin to see movement on the standings graphs at the top of each profile. Currently, your player and alliance rankings are mostly stationary – your ranking is largely based on your race and the Faction’s DRS, and your Alliance’s ranking is basically an average of your roster’s DRS rankings. After the launch of Faction AI, the ranking factors for players and alliances will be much more complex.




Also, many of the taxonomies associated with NPC Factions, such as the ones on the graph above (Neutral, Friendly, Hostile, etc.) will be updated as part of the new Faction launch. This is particularly true with the “Standing Meanings” at the bottom of each Faction profile, which we are more recently referring to as the “Action Scale:”




These are the actions that Factions may take on your behalf or against you based on your ranking. Look for these actions to substantially change and increase with the launch, offering all kinds of new benefits (and threats) to players and alliances. 


Faction “Action Radii”

Something you won’t see on current NPC Faction profiles yet are their “Action Radii.” However, these new radii are coming to the game with the Faction AI launch, and will play a key role in how players and alliances interact with Factions. Each Faction will have custom-sized radii around their hubs, based on their Faction characteristics. This means that the Fey-based Factions may have relatively small action radii, whereas the Council of Illyria and various Kingdoms in Elgea and the Broken Lands may have wide-ranging ones. Action radii between Factions will also overlap, meaning that players will have cities that exist in these overlaps and be exposed to their influence. 


At the outset of Faction AI, the average size of the radii will be relatively large, since it is our intention to ensure that there aren’t many “Faction dead zones” on the map. It is more likely that the average action radius will be closer to 200 squares than, say, 20 squares  – imagine a circle that fits into a block of four larger map blocks: 


(Not an actual action radius)


Just as geographical and political boundaries change over time in the real world, these radii are subject to small changes along the way and may shrink or expand according to changes in the lore and political landscape of the Factions, events/tournaments, and other factors. This means that if you are on the periphery of an action radius (either barely in one or barely out of it), you could see shifts.  


The action radii will be published on every Faction profile page so that players will be able to visualize them and act accordingly. And if/when they change, those changes will also be updated accordingly.


Early Faction Questions & Strategies

Some players are already wondering if they will need to move cities because of the launch of Faction AI. The answer to that will vary from player to player. If a player is within reach of a Faction that is hostile to them, they can either exodus out of the Faction’s action radius, or work toward improving relations with the Faction just enough so that they won’t be a target of any hostilities. 


Conversely, players and alliances might identify Factions that they want to be close to based on the unique benefits that come with a high ranking, and will aggressively seek to settle within their action radius. Not all Factions are created equal, and some will have gifts, items, and assistive military units that will be extremely desireable for players and alliances alike, making some real estate in Illyria extremely valuable!


Overall, NPC Factions are going to be highly active and will factor into virtually every aspect of gameplay. Since the DRS rankings for non-monstrous Factions rarely exceed -35, no player will begin with a Faction ranking that puts them in jeopardy of being attacked by them. However, players and alliances will need to be mindful of their relationships with neighboring Factions. If you’re not looking for to have major conflict with them, then you will need to ensure that you keep your rankings in a safe range. Fortunately, there will be lots of fun and interesting ways to do this that will very much align with the things that players already do in the game – trading, crafting, hunting, city building/positioning, etc.

Illyriad Slack Server for Faction Play 

The long-used, player-managed Slack Server for Faction Play is now an official platform for Illyriad, and will serve as a complementary feature to the game’s upcoming Faction-related features. Having an account on the Illy Slack Server for Faction Play is not a requirement to play with and enjoy Faction AI. It is simply a new and alternative platform for global chat and the forums for the player base to use for all things related to Factions, whether that be role playing, sharing insights into the system, or just social chatting.


You can join and enter the Slack server here.


Slack will run in your browser of choice, but there are fantastic desktop and mobile apps that make it very easy to interact with on the go.


Are you a Discord user? Other social media user? Don’t worry: we’ll be exploring additional social media platforms in the future.

Faction Content in Search Bar

In case you didn’t know, you can search for Faction profile pages, hub locations, special places on the map, and the link to the Slack server in the game’s search bar:




This will give you quick access to key links for everything related to in-game Faction features. 


“Faction Play” Versus “Faction AI”

With the new excitement surrounding upcoming in-game “Faction AI” features, many are wondering how bringing the NPC Factions to life will relate to “Faction Play.” It’s important to remember that Faction Play was not created by Illyriad Games Ltd. and is not an official set of rules for the game. Faction Play is a set of rules and an algorithmic ranking system that was created by Illyriad players to mimic a Faction AI system. Faction Play is a voluntary, opt-in gaming style for Illyriad, and players will not be required to opt into Faction Play in order to enjoy and interact with Faction AI and the game’s own features.


You also won’t need to change alliances or join an alliance to enjoy the new Faction AI features. (However, in the future, alliances will have additional, cool Faction-related features that you might not want to miss out on.)


It is up to Faction Play stakeholders to decide if and how the Faction Play rules can interface with Faction AI. The game developers do not officially endorse or control Faction Play content (I had a major role in Faction Play's development but am no longer managing it). That being said, we certainly celebrate whenever Illy players look to enhance the game with their own content, and we are comfortable with intertwining the term “Faction Play” with our own development efforts, since we feel that it is a term that can safely encompass the entire Faction experience in Illyriad.


Players are welcome to use the Illyriad Factions & Lore forum and Slack server as platforms for their own Faction-related, player-led initiatives.


Faction AI Roadmap

As stated previously, we have an exciting roadmap planned out for rolling out new in-game Faction features. While we’re not able to post specific dates for when the features will go live, we can give you a preview into what to expect. At the time of this posting, this is the current order of what we’ll be working on and releasing:


  • Faction AI for Players: This will be the “1.0” system for Faction AI that will allow players to interact with the Factions and affect their rankings. Doing so will dictate the types of actions that Factions will take with or against players. System design and most of the content is already completed, and coding and testing is underway.

  • Faction AI for Alliances: This iteration will introduce additional ranking factors and ranking actions for how NPC Factions interact with Alliances. The system will look at Alliance members’ own player rankings, but also additional, Alliance-specific factors. A good portion of the design is done for this, and additional design is in process.

  • Second-generation Features: Once we have both the player and alliance features running, we’ll be doubling back to both to add even more sophisticated ranking factors and new actions and behaviors for the Factions.


Rather than spending eons to design, code and test everything we have planned, we thought it best to release Faction AI in stages and get the entire gaming community into the fun and action as soon as possible. Stay tuned – we’ll be sure to keep you posted along the way!


Final note: All of the details discussed in this post related to Faction AI features are subject to change in the future. While we are giving you insights into what we are planning for the system, coding and testing may bear out new findings that will alter some of these design plans. We will be sure to communicate any of these changes to the player community as needed.




Edited by GM Jejune - 28 Feb 2022 at 00:16
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Post Options Post Options   Thanks (0) Thanks(0)   Quote demdigs Quote  Post ReplyReply Direct Link To This Post Posted: 27 Feb 2022 at 19:02
very interesting stuff, a couple questions, will there be a map feature to see those faction circles of influence? also will factions be giving out stuff like new weapons or spells?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Jejune Quote  Post ReplyReply Direct Link To This Post Posted: 27 Feb 2022 at 19:08
It is likely that in the latter phases of Faction AI, you'll begin to see changes and improvements to the user interface, map, etc. As for gifting from the Factions, yes, we're planning on gifts as one of the benefits of having and maintaining very positive rankings with them. The early gifting is likely to be mostly items (with varying degrees of value and rarity depending on the Faction), and latter gifts could be in the form of new discoveries, spells, and other game buffs.

If you delve into the descriptions of the crafted weapons, you'll find that some of them are directly associated with particular Factions. Those could well be the "gifts" that those Factions provide to players who are held in particularly high esteem.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tucic Quote  Post ReplyReply Direct Link To This Post Posted: 27 Feb 2022 at 19:15
Would be nice if there is some form of filter for searching the faction page for races/regions. But i am sure you thought of this already and the whole faction page will be getting an overhaul. I am excited to see when the changes implemented. 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote demdigs Quote  Post ReplyReply Direct Link To This Post Posted: 27 Feb 2022 at 19:49
can you let us know when the changes to lore/faction standings start so we can read up on the changes as they occur? or at least post the updated lore to the lore area in the forums for us to read and make informed choices for where to move or which factions to become friendly with?


Edited by demdigs - 27 Feb 2022 at 19:53
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Ammianus Quote  Post ReplyReply Direct Link To This Post Posted: 27 Feb 2022 at 19:55
Do I understand correctly, that Illyriad is moving away from a real great sandbox game into a game where factors generated by the game system itself will have an increasing impact on the ability of players to act freely?
What I mean by this is  can I expect Players will get support or suffer attacks soon in the future which are mostly beyond there control?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Jejune Quote  Post ReplyReply Direct Link To This Post Posted: 27 Feb 2022 at 20:03
Originally posted by Ammianus Ammianus wrote:

can I expect Players will get support or suffer attacks soon in the future which are mostly beyond there control?

No, Ammianus -- support and/or hostilities caused by NPC Factions will not be "mostly beyond" players' control. Players will have a wide range of actions they can take to manipulate their rankings with the Factions, thus mitigating the relationships they have with the Factions. Players will have a lot of control.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Ammianus Quote  Post ReplyReply Direct Link To This Post Posted: 27 Feb 2022 at 20:19
Jejune, this really is what I consider out of my control.
I will have to divert my attention on things I am not really interested in, and which is not a negotiable player interaction. It is forced onto me by the game mechanics.

Don't get me wrong, maybe that is a wonderful effort in the interest of a majority of players, but up to know I just see it as an interference to PvP play.

Also I think it is making the game more difficult for players whose account is  more widely spread. They will have to adjust to more factions, which maybe even opposed to each other.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Thirion Quote  Post ReplyReply Direct Link To This Post Posted: 27 Feb 2022 at 20:40
Originally posted by Ammianus Ammianus wrote:

Do I understand correctly, that Illyriad is moving away from a real great sandbox game into a game where factors generated by the game system itself will have an increasing impact on the ability of players to act freely?


In my opinion (based mostly on my experience with the current Faction Play) it is going to be the opposite - the sandbox game is extended with additional options and layers.

To my current understanding you can on the one hand not engage much with the new Faction AI (just check that they are not hostile - which all of the non-monstrous are - and keep them that way if necessary). On the other hand if you enjoy it you can engage with them in a lot of different ways that are already common in Illyriad (trade, attacks, quests, ...) trying to get some benefits.


Edited by Thirion - 27 Feb 2022 at 20:44
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Gilsus Quote  Post ReplyReply Direct Link To This Post Posted: 27 Feb 2022 at 23:56
The problem I see here is that unfavorable ratings "forces" players to take action and get a better rating to avoid possible hostile action or bigger taxes in hubs. 

If faction rating is unavoidable, I hope it's easy to get neutral rating. Like using Taverns for example. Taverns are fairly useless building, but if building this up can give those small quest again and it can show per faction quest, that might be easier for players to get neutral standing with faction hubs. 

I also see factions have a relative relation to other factions, I think grouping them would be good too. I.e. if I do Dwarf faction quest, I get additional faction rank across dwarf hubs, etc., doing Faction specific quest will double faction rank points for that faction. 

And since Faction is hub related, a Faction Buy/Sell Order function would be handy. If I post a buy order in a Human faction hub in Elgea, a player can fulfill that buy/sell order in another Human faction hub in Broken lands. Then the faction will make the delivery hub to hub, not through the player vans. This will utilize very remote hubs. 

Edit: Re-reading my post felt like a wish list. Excuse my senseless rumbling, was just trying to help. 


Edited by Gilsus - 27 Feb 2022 at 23:57
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