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Topic ClosedPossibility this is a pay to win?

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Loud Whispers View Drop Down
Wordsmith
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Direct Link To This Post Posted: 27 Nov 2012 at 21:39
Don't forget raids, commander sniping and resource stealing all in one
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Direct Link To This Post Posted: 27 Nov 2012 at 21:32
Perhaps its just a strategy issue.  There are a lot of ways to prevent this, I'll provide a couple of the obvious ones:

Set up blockades to prevent resources getting through.

Time attacks and thieves to carry away resources so that the sieged person has nothing to build with.

Painfully obvious, I know, but effective.
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Direct Link To This Post Posted: 27 Nov 2012 at 21:30
Originally posted by Epidemic Epidemic wrote:

I haven't done any sieges yet, so I have no idea what it takes. But I have a question, wouldn't their resources dry up faster than they can use prestige to rebuild? If they produce 10k+ an hour would they still, eventually, not be able to keep up with the destruction?
Same opinion here. Shouldn't blockades and more siege = less town?
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Direct Link To This Post Posted: 27 Nov 2012 at 21:28
I haven't done any sieges yet, so I have no idea what it takes. But I have a question, wouldn't their resources dry up faster than they can use prestige to rebuild? If they produce 10k+ an hour would they still, eventually, not be able to keep up with the destruction?
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Direct Link To This Post Posted: 27 Nov 2012 at 20:33
I noticed since my alliance has a siege occurring, that the person under siege is using prestige to boost whatever population is lost in an attack, back up.

This seems to me like a pay to win?, whoever has the most cash at the end of the day can buy the most prestige to instantly complete enough buildings and regain enough population that the city cant be destroyed?

Was this designed, I'm asking because I've seen a lot of comments that this isnt a "pay to win", but if it isn't then this seems like a flaw,

Edit:

Silly me, the devs never actually said from what I've skimmed through that this isn't a pay to win game, just that they are self-defeating. 


Edited by ES2 - 27 Nov 2012 at 21:17
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