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Topic Closedpopulation

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Robertum View Drop Down
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Joined: 29 Oct 2010
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Direct Link To This Post Topic: population
    Posted: 31 Oct 2010 at 11:23
The suggestion is good to my opinion but medieval conscription (levy or legio in latin) differs from modern because it was mainly accomplished on demand. Rich cities like Venice used mercinaries alone. Life expectancy varied among peasants and freemen but it was less than 35y. So a 3.5y conscription service would translate 10% of the population as levies and ultimately 10% production decrease. This can be implemented in the game if conscripts are ony basic (not advanced) units that you don't have to pay (because you collect tax from them so you're paying by default) and have a slider that adjusts conscription.  
As for the population issue I think that the population depends on the building levels because you give work to more people but should also depend on more things like the protection you provide, the food surplus etc. You pay for the buildings in food so you might say that you pay for the officials and smiths that you employ.
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Direct Link To This Post Posted: 31 Oct 2010 at 02:44
And when you attack someone and they lose pop. those people go to your town, increasing your pop! I also think that if your food goes negative beyond zero your pop should drop accordingly(no food equals angry people who leave). Good ideas though. and yes you can siege and capture a zero pop town, done it. Also is practical to start out of a pop of at least 1.
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some random guy View Drop Down
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Direct Link To This Post Posted: 26 Oct 2010 at 03:51
unemployed was sorta a "placeholder". basically, I meant that they are the children, the crippled and the otherwise disposed.  if cities started out at 10 pop. you would actually gain a rank when you razed them.
Soon, very soon, my name will become synonymous with chicken alfredo.... mmm.... chicken alfredo....
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lep View Drop Down
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Direct Link To This Post Posted: 26 Oct 2010 at 02:52
Nahhh better as is.

Officials already accounted for working in the consulate and wall size reflects castle size so some in that too.

Unemployed people just starve to death as there is no welfare state. That should make The Tea Party happy.

~C~
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Direct Link To This Post Posted: 26 Oct 2010 at 02:17
I want to send all of my unemployed to be sacrificed to The Black Goat of the Forest with a Thousand Young. They don't do anything and I try to run a fully employed economy. You know, where all of my resources can be allocated to where they are most useful.
Oh, and I can seige noobs already. Just set up camp and have at it.
I am not amused.
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some random guy View Drop Down
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Direct Link To This Post Posted: 26 Oct 2010 at 01:32
It seems that the population is messed up.  It increases if a building is made, not at a steady rate like in the real world.  Soldiers do not decrease the population, even though they are clearly people, and not part of the city's actual population.  I think population should be made into three subcategories:  laborers, unemployed, and government officials.  Laborers should be what is currently represented as population, they pay part of their earnings to the government (taxes), and increase when jobs are open (when a building finishes). Unemployed people should mimic real world growth, increasing at steady rate, and dropping in times of war (attacks).  Every time a job opens, an unemployed person would turn into a laborer.  Officials are diplomats, soldiers, and traders (caravans).  They cost gold to have, because they need to get payed directly from the government.  They too, would decrease the amount of unemployed, for the same reason as laborers.  Population would be measured as a combination of the three.  Also, new cities should start with a population of 10, because in the real world it is practically impossible for someone to start a new settlement alone, and this would make noobs siegeableThumbs Up

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Soon, very soon, my name will become synonymous with chicken alfredo.... mmm.... chicken alfredo....
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