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Topic ClosedPopulation Requirement to Found Alliance

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Brandmeister View Drop Down
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Direct Link To This Post Posted: 27 Mar 2013 at 15:27
I recommend the direct method: take your complaint directly to the players you find objectionable. Begging and spamming don't happen that often in GC, and they can be stopped very quickly. Don't view it as an inconvenience, view it as an opportunity to engage with a new player and better integrate them into the community.

Your proposed rule wouldn't necessarily address the behavior you dislike, and it would unnecessarily burden players who have have always been polite. I see that as a bad rule. If you want to propose a different method of restriction, please do. I was under the impression that the 500,000 gold charter had dramatically cut down on alliance churn and its associated problems.
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Direct Link To This Post Posted: 27 Mar 2013 at 14:45
Originally posted by Brandmeister Brandmeister wrote:

The behaviors you described are not unique to alliances founded by small players. On my first day in Illyriad, I got spammed with invitations, and about half were from mid-sized alliances. I have seen many players with membership in large alliances start begging in GC for resources. So those situations aren't really caused by alliances founded by leaders with a population less than 10000 (or by implication, alliance leaders with less than ~4 months in Illyriad).

Also, this suggestion ignores the probability that there are many small alliances, founded by small players, that do NOT engage in spamming invitations or begging.

I'm not denying these. I'm simply saying we could cut down on a few less desirable aspects if the above measures were implemented. I can't see any negative impact from a population requirement, nor do I think '10k pop' is necessarily the right requirement as that would be up to the devs.  
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Direct Link To This Post Posted: 27 Mar 2013 at 14:42
You are correct Brandmeister, not all the small alliances fit this scenario.  We aren't saying they all do but I think it does need to be addressed.  If a player is going to ask for gold and start their own alliance when they can't even keep up with res for their own builds and expect the world of Illy to support that alliance, then what is the point of being in an alliance?  An alliance is teamwork.  There isn't much teamwork right out of protection.  It is still everyone fend for themselves because you can't build your city and help another player with res.  Most are down to nothing with one set of builds. 


Edited by LadyLuvs - 27 Mar 2013 at 14:43
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Direct Link To This Post Posted: 27 Mar 2013 at 14:37
Originally posted by Brandmeister Brandmeister wrote:

The behaviors you described are not unique to alliances founded by small players. On my first day in Illyriad, I got spammed with invitations, and about half were from mid-sized alliances. I have seen many players with membership in large alliances start begging in GC for resources. So those situations aren't really caused by alliances founded by leaders with a population less than 10000 (or by implication, alliance leaders with less than ~4 months in Illyriad).

Also, this suggestion ignores the probability that there are many small alliances, founded by small players, that do NOT engage in spamming invitations or begging.

True BM, i feel your real main  issue here is simply that people are begging from others that they are not allied to.  This is part of the reason I stopped visiting GC, due to the regular 'I need Basics please' posts, especially when they often came from players with 4 or 5 cities already.

The only way to stop this kind of behaviour is to stop people giving stuff out out to anyone that asks.

Its not really the fault of those that beg, after all if they are provided for from the start, then why should they bother building the res plots to become self sufficient.  It is like when you go trekking in Asia and kids come to you asking for 'sweets, pens, money'.  Its not the kids fault, its the fault of the dumbasses who just hand stuff out to every kid they meet, thinking they are helping when they are actually doing the opposite.
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Brandmeister View Drop Down
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Direct Link To This Post Posted: 27 Mar 2013 at 14:28
The behaviors you described are not unique to alliances founded by small players. On my first day in Illyriad, I got spammed with invitations, and about half were from mid-sized alliances. I have seen many players with membership in large alliances start begging in GC for resources. So those situations aren't really caused by alliances founded by leaders with a population less than 10000 (or by implication, alliance leaders with less than ~4 months in Illyriad).

Also, this suggestion ignores the probability that there are many small alliances, founded by small players, that do NOT engage in spamming invitations or begging.
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Direct Link To This Post Posted: 27 Mar 2013 at 14:24
I will chime in on this topic.  I do believe that this is a valid issue.  Most of the players that do this find themselves not getting the res they need because they are starting alliances before they can provide for even themselves much less other players that join.  That can cause frustration and then players will leave.

T? has had, in the past, a group of friends come from another game that joined T? to grow together and then moved to their own alliance together once they were able to understand the game and were self sufficient in producing their own res.  That is an option for these groups of players that desire to play together and grow.  No alliance in Illy is a "stay or die" alliance.  For the most part, you can move about freely unless you move into an alliance hub.  Then there might be repercussions. 

They should not rely on GC once they have established their alliance.  A lot of players will turn them down.  
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Direct Link To This Post Posted: 27 Mar 2013 at 14:20
I totally agree with Auraya!!!    They end up having a bad experience with the game because they took to long to grow and a lot of GC will give them a hard time for asking for res when they are in an alliance.  If they wait until they are 10k pop (possible 4 towns) they will have a basic enough grasp of what it takes to grow that they will have a better chance of being a successful alliance.  
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Direct Link To This Post Posted: 27 Mar 2013 at 14:20
yeah, the gold price did very little to limit alliances being formed as newbies simply beg for the money to do it with.  One obvious answer would be for people to stop feeding players unless they are aligned to them in the first place.

A pop requirement could work, but i feel 10k is a bit much, perhaps more like 2 or 3k.  That way it is still something you can consider aiming for from the start.
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Direct Link To This Post Posted: 27 Mar 2013 at 14:14
So I don't know about anyone else but I would really like to see a population requirement to found an alliance. Not necessarily a very high one but say, perhaps, 10k population. As it stands, 500 pop newbies are creating alliances, spamming invites to new players and then whole alliances flock to GC to beg for resources. In one instance, an alliance 'leader' was in GC begging for resources to supply his alliance members. 

Don't get me wrong, I'm all for the sandbox and if newbies want to grow together then that's fine but having them capable of starting one straight from beginners protection seems slightly ridiculous.
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