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Topic ClosedPopulation growth

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DeathDealer89 View Drop Down
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Direct Link To This Post Topic: Population growth
    Posted: 19 Mar 2013 at 12:43
Just go with the mage tower then, high population.  And you can never  have to much mana.  Although common ground works well to as cows fetch a high price.
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Rill View Drop Down
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Direct Link To This Post Posted: 19 Mar 2013 at 05:21
Focusing on population growth very early in the game (say the first couple of weeks) may not be the best strategy.  Many buildings with important functions, such as barracks, storehouse, marketplace and library have relatively low populations but are extremely important for medium-term success.

For a new player with relatively low taxes, population is a "cost" (because of food upkeep) that may have little benefit.  I would suggest that players think about building things that do useful things (such as produce resources or research point, allow for research, etc.) rather than focusing on buildings that have the highest population.

If you build it, the population will come.
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TerranceTdub View Drop Down
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Direct Link To This Post Posted: 19 Mar 2013 at 04:40
Well thanks you all have been a big help, I can now see what new strategies to use in the building of my empire!!
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Albatross View Drop Down
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Direct Link To This Post Posted: 19 Mar 2013 at 02:53
I think you might be asking the wrong question - it's subtle!

Are you looking for quick growth, or largest possible population?

If you're looking for the fastest population growth, then Prestige and an external supply of basic resources will get you going fastest, but research speed is the limiting factor (it cannot be accelerated). If you're self-sustaining, then the lower levels of building offer the best returns on build time. If you're not using Prestige much, then at the beginning an Architect's Office gives good returns on investment up to level 12-ish, then it's best holding back until your buildings are taking 2-3 days per level.

If you're looking for the largest possible population, then the military economic support buildings (Spearmens' Billets, Cavalry Parade Ground, etc) each have 1796 population at level 20. Advanced resource production buildings (Saddlemaker, etc) and basic resource enhancement buildings (kiln, foundry, etc) have 1497 pop. A Traders' Office weighs in at 2000 population. Don't forget that you'll need an adequate food supply to feed that high population, and that taxes will reduce your production so if your city is going to do anything useful (having diplomatic or military capability), you'll need to raise taxes. So, the biggest population does not necessarily make the most useful city.


Edited by Albatross - 19 Mar 2013 at 02:54
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Llyr View Drop Down
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Direct Link To This Post Posted: 19 Mar 2013 at 02:47
For some reason I can't insert this as a hyperlink, but this is what you're looking for:

http://arcanum-illyria.com/wiki/Building_Charts

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Ryklaw View Drop Down
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Direct Link To This Post Posted: 19 Mar 2013 at 02:47
A trade office has 2,000 population.

After that, you have the Archers Field, Cavalry Parade Ground, Infantry Quarters, and Spearmens Billets at 1796 each.
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TerranceTdub View Drop Down
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Direct Link To This Post Posted: 19 Mar 2013 at 02:36
What building give you the most population growth???
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