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Poaching Kills

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Poll Question: Do you poach kills (outside of the noob ring)?
Poll Choice Votes Poll Statistics
8 [47.06%]
9 [52.94%]
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Post Options Post Options   Thanks (0) Thanks(0)   Quote rajput Quote  Post ReplyReply Direct Link To This Post Posted: 26 Jul 2018 at 12:44
I voted No... Frankly speaking I personally never had issue with poaching. That can be due to all my cities in close proximity and clear demarcated map on my profile. Most of the time I will hunt more than I can harvest. Lately I do 1 or 2 days of kill then a week of harvesting...

If there are important kills (like underworld) then I always send an occupying army after it. Plus there is no way to figure out whether anatomies were naturally dropped or hunted unless there is a equipment drop as well.

Having said that, like Eowan highlighted, I also have seen some questionable behaviors. As some of our alliance members are semi active, I have seen players (even senior players) harvesting and poaching on sovereign squares of our alliance members like nobody's business. There is one who even have claimed sovereignty within 5 square of a member's city to harvest. So there are people who are trying to push the limits...


Warning! Author of this post has weird sense of humor...
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eowan the short View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote eowan the short Quote  Post ReplyReply Direct Link To This Post Posted: 26 Jul 2018 at 05:33

Originally posted by Wartow Wartow wrote:


I haven't worried about replacing harvesters in years.  A minor inconvenience for anyone who has played for a while.  Losing some while poaching, or harvesting from long distances, is just a known occupational hazard.   

I have had people complain to me that I should've just bumped them and they've been extremely annoyed about losing some harvesters which is one of the things that prompted this poll.

Originally posted by Wartow Wartow wrote:


I believe the 10 square rule is community norm.  I do have a considerable amount of sov.  This isn't your best work Eeoworms.



Yes, the 10 square rule is the norm, which is the point I was making. Why shouldn't someone owning their kill be the norm and not having to deal with poachers?

Originally posted by Wartow Wartow wrote:

Did you just mention scouting?  I haven't scouted anything in years when I hunt.  I don't believe I ever scouted during the most recent tourney.  If I can get a party size then I know what I need to do in order to win.  Minimizing losses isn't my number one concern.  I just threw 10k spears to Audrey what is a few extra cavs lost when hunting dogs or sending them up a mountain for a prized kill? 


Given that a poacher hasn't even sent an army, I don't think its too much to ask for them to actually confirm that a kill belongs to no one if they're going to use the fact that npc vs npc is the occasional thing as a justification for poaching. You can send far more scout missions than you can armies so this seems like a more efficient solution to non-player caused kills.


Edited by eowan the short - 26 Jul 2018 at 05:37
This is the thread that never ends, yes it goes on and on my friend. Some person started it, not knowing what it was, and we'll continue posting on it forever just because...
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Wartow Quote  Post ReplyReply Direct Link To This Post Posted: 26 Jul 2018 at 01:50
Originally posted by eowan the short eowan the short wrote:

Then I'd say the cost of replacing harvesters isn't my problem when they get squished. Why communicate when a quick attack is a much faster and efficient method of ending the poaching of a kill? I've had issues in the past where people get annoyed that I've killed their skinners

I haven't worried about replacing harvesters in years.  A minor inconvenience for anyone who has played for a while.  Losing some while poaching, or harvesting from long distances, is just a known occupational hazard.   

Originally posted by eowan the short eowan the short wrote:

However, I'd also like to point out that you haven't claimed sov or put armies on most of the squares around your town.... so would it therefore be totally fine for me to settle a town 5.1 squares away from you?

I believe the 10 square rule is community norm.  I do have a considerable amount of sov.  This isn't your best work Eeoworms.

Originally posted by eowan the short eowan the short wrote:

As for llanedd's comment... I'd point out that in a situation where this has happened, you get 2 kinds of animal drop on the same tile. As these situations do not make up the majority of kill spots and are easily identified through scouting, I don't feel that they can really be used as a justification for poaching.

Did you just mention scouting?  I haven't scouted anything in years when I hunt.  I don't believe I ever scouted during the most recent tourney.  If I can get a party size then I know what I need to do in order to win.  Minimizing losses isn't my number one concern.  I just threw 10k spears to Audrey what is a few extra cavs lost when hunting dogs or sending them up a mountain for a prized kill?  

Or for that matter, resurrecting a commander?  I hear it is good for the complexion to get some extra rest.

My thoughts were probably different in my first year or so in the game.  A good training alliance (remember those?) can get the new player up to speed on best, or not so best, practices.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Dungshoveleux Quote  Post ReplyReply Direct Link To This Post Posted: 25 Jul 2018 at 21:52
Originally posted by Wartow Wartow wrote:

Originally posted by eowan the short eowan the short wrote:

Hey All,
I've noticed a general trend that people are starting to view harvesting other people's kills as acceptable and that if you want to keep your kill, you should occupy it with an army.

Poach boldly!  If someone isn't willing to put an army on it then it isn't important to them.  I tend NOT to kill poachers and I practice what I preach.  If I leave it unprotected then I fully anticipate that someone else will come in and pick it up.  How can it be theft if you won't hold claim to it?  Possession matters.

All that being said... communication is important and I wouldn't put an army on a square to harvest what I didn't kill.  This includes the Underworld forces leaving remains of each other all over the place.

+1
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Dungshoveleux Quote  Post ReplyReply Direct Link To This Post Posted: 25 Jul 2018 at 21:49
Hides are only expensive because not enough people are bothering to collect them and post sell orders.
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Dungshoveleux Quote  Post ReplyReply Direct Link To This Post Posted: 25 Jul 2018 at 21:48
Occupy the square to show its your kill.Just set the army to occupy. It's not rocket science. Unguarded = I don't care enough about it. So its anybody's. NPC's kill each other, its not only players that generate anatomies.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote eowan the short Quote  Post ReplyReply Direct Link To This Post Posted: 25 Jul 2018 at 20:56
Originally posted by Wartow Wartow wrote:

Originally posted by eowan the short eowan the short wrote:

Additionally, what if someone wants to kill more than 5 npc groups from a single town?

This doesn't sound like it is my problem as the poacher.

I'd like to hold all of the trove and brascan seed squares in the game but I'm limited to five commanders per city.  I can hold more by clustering my cities together near by but this is not the problem of other harvesting players in the game to figure out or guess what another player is attempting to achieve.  
  • Occupy first, sov second, five square rule third.  
  • Communicate when making exceptions or to adjust.
  • Be reasonable in your reply.
There are built in limitations (5 commanders, 70 vans, # of harvesters).  We deal with them everyday.  As a community the above bullet point seems to be the most widely accepted norm and has served me well to profit from my efforts (and perhaps the efforts of others).

Then I'd say the cost of replacing harvesters isn't my problem when they get squished. Why communicate when a quick attack is a much faster and efficient method of ending the poaching of a kill? I've had issues in the past where people get annoyed that I've killed their skinners.

As for the trove and brascan comment, it differs somewhat from kills as no one has to lose troops hunting sentient trove... yet.... (who knows what the devs are doing)

However, I'd also like to point out that you haven't claimed sov or put armies on most of the squares around your town.... so would it therefore be totally fine for me to settle a town 5.1 squares away from you? 


As for llanedd's comment... I'd point out that in a situation where this has happened, you get 2 kinds of animal drop on the same tile. As these situations do not make up the majority of kill spots and are easily identified through scouting, I don't feel that they can really be used as a justification for poaching.


This is the thread that never ends, yes it goes on and on my friend. Some person started it, not knowing what it was, and we'll continue posting on it forever just because...
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Post Options Post Options   Thanks (3) Thanks(3)   Quote Llannedd Quote  Post ReplyReply Direct Link To This Post Posted: 25 Jul 2018 at 20:42
NPCs can kill each other, so if I see an animal parts icon on the map there is no way of knowing if it was a player kill or an NPC kill. While I don't harvest animal parts that are close (within 5 squares) of a player town, I will freely harvest any others. If you want to identify your kill, park an army on it for a day or two to let others know.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Wartow Quote  Post ReplyReply Direct Link To This Post Posted: 25 Jul 2018 at 19:16
Originally posted by eowan the short eowan the short wrote:

Additionally, what if someone wants to kill more than 5 npc groups from a single town?

This doesn't sound like it is my problem as the poacher.

I'd like to hold all of the trove and brascan seed squares in the game but I'm limited to five commanders per city.  I can hold more by clustering my cities together near by but this is not the problem of other harvesting players in the game to figure out or guess what another player is attempting to achieve.  
  • Occupy first, sov second, five square rule third.  
  • Communicate when making exceptions or to adjust.
  • Be reasonable in your reply.
There are built in limitations (5 commanders, 70 vans, # of harvesters).  We deal with them everyday.  As a community the above bullet point seems to be the most widely accepted norm and has served me well to profit from my efforts (and perhaps the efforts of others).
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Post Options Post Options   Thanks (0) Thanks(0)   Quote eowan the short Quote  Post ReplyReply Direct Link To This Post Posted: 25 Jul 2018 at 18:30
Originally posted by Wartow Wartow wrote:

If someone isn't willing to put an army on it then it isn't important to them.  I tend NOT to kill poachers and I practice what I preach.  If I leave it unprotected then I fully anticipate that someone else will come in and pick it up.  How can it be theft if you won't hold claim to it?  Possession matters.



Many people feel that they have claimed possession the anatomies and hides from a kill by virtue of them making the kill. They don't need to show possession because it is already theirs... 

Additionally, what if someone wants to kill more than 5 npc groups from a single town?


This is the thread that never ends, yes it goes on and on my friend. Some person started it, not knowing what it was, and we'll continue posting on it forever just because...
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