Poaching Kills |
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eowan the short
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Posted: 28 Jul 2018 at 23:58 |
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If the only thing that matters in the ownership of a kill is having an army occupying it, does that mean the people who poach would see nothing wrong with parking an army on a kill they didn't make?
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This is the thread that never ends, yes it goes on and on my friend. Some person started it, not knowing what it was, and we'll continue posting on it forever just because...
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Ten Kulch
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Joined: 20 Jan 2017 Location: Fellandire Status: Offline Points: 678 |
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Posted: 28 Jul 2018 at 23:47 |
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If somebody really feels the need to harvest a kill and be possessive about it, they can kill it themselves. Problem solved. |
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Check out my blog, Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.
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eowan the short
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Posted: 28 Jul 2018 at 20:53 |
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If somebody really feels the need to harvest a kill then they can at least send a token size 10 scout force to it.
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This is the thread that never ends, yes it goes on and on my friend. Some person started it, not knowing what it was, and we'll continue posting on it forever just because...
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Miklabjarnir
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Joined: 07 Mar 2012 Status: Offline Points: 73 |
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Posted: 27 Jul 2018 at 23:54 |
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It is a common fallacy to believe that a heap of remains means something has been killed by a player. Most kills I see are by two groups of critters clashing. If somebody feels posessive about a kill, they can at least place a token size 1 army on it.
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Ten Kulch
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Posted: 27 Jul 2018 at 20:21 |
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Conservatively, you shouldn't harvest anything that you don't kill yourself. That completely avoids these sorts of problems. If you weren't strong enough to hunt that Legion, then you don't deserve the reward, even if nobody else has claimed it.
Conversely, if you killed something you find valuable, you can afford to occupy it. Imaginary scenarios like "what if I want to hunt 100 animals?" ignore the fact that people have multiple cities. I never run into situations where I need to kill dozens of separate NPCs. If you intend to harvest what you kill, then at some point your skinners are the limiting factor. I should clarify that I consider hunting for XP to be a joke, since PvP is astronomically more efficient at generating XP. If you don't engage in PvP, then you don't really need advanced commanders anyway. It's a self-defeating argument. Sending any harvester type over any large distance is foolish. There is a special place in the Underworld reserved for people who send troops anything they didn't personally kill. Animals do kill animals--particularly in biomes like jungle and desert--but any time you are trying to harvest something you didn't hunt yourself, you are taking a gamble and should acknowledge the possibility of loss. On a positive note, the avenging of dead skinners is a quick, community-endorsed pretext for starting a skirmish or war. |
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Wartow
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Joined: 20 May 2014 Location: United States Status: Offline Points: 870 |
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Posted: 27 Jul 2018 at 14:23 |
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Which leads to another lesson... choose your neighbors carefully.
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Gragnog
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Posted: 26 Jul 2018 at 19:00 |
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This topic has been debated since harvesting started. Bottom line is everyone can do what they want. I kill anything poaching my kills without bothering to even approach the offender. If I catch that person again I directly attack his or her cities with troops and diplos. My kills are very rarely poached.
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Kaggen is my human half
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eowan the short
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Posted: 26 Jul 2018 at 14:07 |
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See Example Here, Notice There Are Only Hides And Rat Furs. This Is Because I Killed The Rats, Not An NPC.
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This is the thread that never ends, yes it goes on and on my friend. Some person started it, not knowing what it was, and we'll continue posting on it forever just because...
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eowan the short
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Posted: 26 Jul 2018 at 13:29 |
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You can scout a square to see what drops are there. If there are 2 kinds of drop, there's a high chance its a natural drop. |
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This is the thread that never ends, yes it goes on and on my friend. Some person started it, not knowing what it was, and we'll continue posting on it forever just because...
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Wartow
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Posted: 26 Jul 2018 at 13:20 |
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Well said.
When faced with questionable behaviors... push back. One of my cities is now a part of the ever expanding newbie ring and I don't care that they harvest on my sov. They need the 1k clay and I'll never harvest it. Inactivity is a tangent that we can get into. I'd say the level is at an all time high and would speculate that there is more than aggressive harvesting practices occurring.
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