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Player vs Player and game

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    Posted: 24 Feb 2016 at 17:57
If i say something then that must be existing somewhere, because i am existing.
If there are players who say that game is real life, then it must be true.
Also there is players who say that these things are false, so that also have to be true.

Everything is possible in our minds but where the info is coming what we manipulate as we like, its coming from a place what has its own rules and viewpoint.

Game is a platform where player A makes his move, player B makes his move etc and game responds and makes changes according to the rules.

The question is, how can player A know of Player B existence? There is different opinions, everyone thinks something, but what is the most correct opinion? The most correct opinion is what doesn't say anything. You can't say that you are playing with other players.

Prove me wrong. Haha, having said it, did i just came angry because of the possibility that there is someone who could defeat me.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote ajqtrz Quote  Post ReplyReply Direct Link To This Post Posted: 25 Feb 2016 at 18:26
Originally posted by asr asr wrote:

If i say something then that must be existing somewhere, because i am existing.
If there are players who say that game is real life, then it must be true.
Also there is players who say that these things are false, so that also have to be true.


Conditional syllogisms are notorious for their inability to prove much.

If you say something the only thing you can conclude logically is that you said something...but that it tautological and does not move the argument forward.

To get to the place where you can logically conclude that whatever you say exists you would need to use something like:

All spoken things are real somewhere.
I speak
What I speak is real somewhere.

Since I deny the major premise I am not driven by the logic to believe the conclusion is true, though it is valid.

But of course, the "real life" of the game depends on how you define "real life."  As I sit at my keyboard typing away and clicking on various things on the screen my heart is beating, my brain working, I'm breathing etc...I am real.  I am also interacting with the game and thus, my "realness" is interacting with the game.  My "realness" is "present" in the game and by that gives direction to the game I'm playing.  The underlying problem here is, you see all aspects of "play" as unreal and wish to create fictional players.  But the players are real and there is very little evidence that they are not.

Originally posted by asr asr wrote:


Everything is possible in our minds but where the info is coming what we manipulate as we like, its coming from a place what has its own rules and viewpoint.


Actually not everything is possible in our minds.  Language is limited and if you've ever done any translation work you know that concepts don't always translate without loss.  Lee Whorf and  Edward Sapir argue that every language shapes the culture in which it's used and that some things which can be thought in some languages do not have the necessary constructions in another to be thought in that language.  We are, if the gentlemen are right, limited by our linguistic vocabulary.

If by "but where the info is coming what we manipulate as we like," you mean that we receive data or stimulus from some place and manipulate or organize it into some cohesive reality, I agree.  However, that does not mean our manipulation does not actually reflect reality.  At each level of understanding we find that whatever symbolic representation we use to reflect or describe or experience reality, much is lost.  Reality is complex and with billions of pieces of information in each and every second.  We choose by perceived significance where to focus and thus structure our understanding.  As we interact with others we respond to their experiences and opinions and learn from them to pay attention to what is significant not only to our survival but also to the survival of our cultural or social group.

And if you mean when you say, "its coming from a place what has its own rules and viewpoint" I would say that it's not totally subjective but a balance of the subjective, inter-subjective and objective dimension of knowledge. In other words we don't live alone and there is something outside our veil of sensory experience.

Originally posted by asr asr wrote:


Game is a platform where player A makes his move, player B makes his move etc and game responds and makes changes according to the rules.


Game is a platform where the players each design their game.  Player A may make his or her move, but if so it's usually in anticipation of what player B will do...unless A and B are playing different games.  The concepts of player A "against" player "B" assumes they are opponents in a single game, but it is quite possible that in a platform like Illyriad, they may not be in competition at all, or only tangentially.

Originally posted by asr asr wrote:


The question is, how can player A know of Player B existence? There is different opinions, everyone thinks something, but what is the most correct opinion? The most correct opinion is what doesn't say anything. You can't say that you are playing with other players.


How does one tell the difference between an inanimate object and a living one?  The inanimate object may be a computer that responds in such a way that you can't tell the difference between it's responses and that of a real human being.  That's the "Turing Test" btw, named after Alan Turing who first proposed that we would know we had reached artificial intelligence when we get to the point that a person can't tell the difference between an artificially intelligent device and a human being in how they respond.  So far no computer has passed the Turing test.

So how do we know player "B" exists?  Because robots don't laugh, get angry, upset, frightened, make jokes, take vengeance, hold grudges, and all the other things players do.  Yes, you can mimic one of these things in a single response, but the reason the Turing test has never been passed isn't because a very clever computer can get it right once in a while, but because they can't consistently look and feel like a real player.  So as long as player B sounds like and reacts like a real person, he's real.

Originally posted by asr asr wrote:


Prove me wrong. Haha, having said it, did i just came angry because of the possibility that there is someone who could defeat me.


There are two types of proof.  Mathematical (i.e. symbolically logical) and psychological.  Mathematical or logical proofs are extremely rare as most arguments are not easily reducible to symbolic logic (syllogisms are just one type).  Thus, if you mean by "prove me wrong" you wish to have symbolic logic demonstrate with certainty that you are wrong, it's probably not going to happen since in your argument you leave a lot of steps out.  However, if you mean by "prove" an appeal to psychological proof, I would consider it done.

But I'm just one person and others may differ in their views, and have good reasons for doing so.

AJ
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Post Options Post Options   Thanks (0) Thanks(0)   Quote palmz Quote  Post ReplyReply Direct Link To This Post Posted: 25 Feb 2016 at 21:22
Originally posted by ajqtrz ajqtrz wrote:



Originally posted by asr asr wrote:


Everything is possible in our minds but where the info is coming what we manipulate as we like, its coming from a place what has its own rules and viewpoint.


Actually not everything is possible in our minds.  Language is limited and if you've ever done any translation work you know that concepts don't always translate without loss.  Lee Whorf and  Edward Sapir argue that every language shapes the culture in which it's used and that some things which can be thought in some languages do not have the necessary constructions in another to be thought in that language.  We are, if the gentlemen are right, limited by our linguistic vocabulary.

If by "but where the info is coming what we manipulate as we like," you mean that we receive data or stimulus from some place and manipulate or organize it into some cohesive reality, I agree.  However, that does not mean our manipulation does not actually reflect reality.  At each level of understanding we find that whatever symbolic representation we use to reflect or describe or experience reality, much is lost.  Reality is complex and with billions of pieces of information in each and every second.  We choose by perceived significance where to focus and thus structure our understanding.  As we interact with others we respond to their experiences and opinions and learn from them to pay attention to what is significant not only to our survival but also to the survival of our cultural or social group.

And if you mean when you say, "its coming from a place what has its own rules and viewpoint" I would say that it's not totally subjective but a balance of the subjective, inter-subjective and objective dimension of knowledge. In other words we don't live alone and there is something outside our veil of sensory experience.


Language is limited by our culture / sub cultures as it is always changing, old outdated words often gain new meanings or get left in the past. New words are coming in to existence all the time to fill needs and voids in our current language.

I do agree that some things are lost when translating, but when I use a metaphor I do not normally define what a metaphor is and how it can be interpreted in context.

Should a word be needed enough it will be created. I could go on but I have better things to do then write a wall of text. 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote asr Quote  Post ReplyReply Direct Link To This Post Posted: 25 Feb 2016 at 23:47
Originally posted by ajqtrz ajqtrz wrote:

Originally posted by asr asr wrote:

If i say something then that must be existing somewhere, because i am existing.
If there are players who say that game is real life, then it must be true.
Also there is players who say that these things are false, so that also have to be true.


Conditional syllogisms are notorious for their inability to prove much.

If you say something the only thing you can conclude logically is that you said something...but that it tautological and does not move the argument forward.

To get to the place where you can logically conclude that whatever you say exists you would need to use something like:

All spoken things are real somewhere.
I speak
What I speak is real somewhere.

Since I deny the major premise I am not driven by the logic to believe the conclusion is true, though it is valid.

But of course, the "real life" of the game depends on how you define "real life."  As I sit at my keyboard typing away and clicking on various things on the screen my heart is beating, my brain working, I'm breathing etc...I am real.  I am also interacting with the game and thus, my "realness" is interacting with the game.  My "realness" is "present" in the game and by that gives direction to the game I'm playing.  The underlying problem here is, you see all aspects of "play" as unreal and wish to create fictional players.  But the players are real and there is very little evidence that they are not.


what people mean they say its a game is to point to the fact that sniffing cocaine is not actually sniffing cocaine in real life. That is correct i can say whatever i like if i don't specifify my viewpoint.

In real life if you sniff cocaine you actually are not doing it from the viewpoint of chemicals. That you are sniffing cocaine is just some weird camera view.

what i do in a game is same what i do in real life. Im sure there are many viewpoints what doesn't take into account the difference between real life and game.








Edited by asr - 25 Feb 2016 at 23:52
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Post Options Post Options   Thanks (0) Thanks(0)   Quote asr Quote  Post ReplyReply Direct Link To This Post Posted: 26 Feb 2016 at 00:35
aj,
There were a book of pictures with different reactions. All types are real. But if you play out of the character then it feels like pretending then suddenly we tell its fake.

So if we agree that its all fake what we do then we name it theater. So in a theater if you remind too much your real personality then you are fake.
What is a game? we agree that its created and acted. Its made of real stuff and real people are playing it.

something in my body decides what is true, false or what is real.
what is true doesn't have to be logical, what is false doesn't have to be unreal.


Edited by asr - 26 Feb 2016 at 00:40
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Post Options Post Options   Thanks (0) Thanks(0)   Quote asr Quote  Post ReplyReply Direct Link To This Post Posted: 26 Feb 2016 at 01:04
Originally posted by ajqtrz ajqtrz wrote:

Originally posted by asr asr wrote:


[QUOTE=asr]
Prove me wrong. Haha, having said it, did i just came angry because of the possibility that there is someone who could defeat me.


There are two types of proof.  Mathematical (i.e. symbolically logical) and psychological.  Mathematical or logical proofs are extremely rare as most arguments are not easily reducible to symbolic logic (syllogisms are just one type).  Thus, if you mean by "prove me wrong" you wish to have symbolic logic demonstrate with certainty that you are wrong, it's probably not going to happen since in your argument you leave a lot of steps out.  However, if you mean by "prove" an appeal to psychological proof, I would consider it done.

But I'm just one person and others may differ in their views, and have good reasons for doing so.

AJ

I agree you won. Or if i disagree both has same weight. I now declare that in order to make an impact you need to somehow attack what i have. I don't have logic, so it is like surely you can't defeat me with that.

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Post Options Post Options   Thanks (0) Thanks(0)   Quote ajqtrz Quote  Post ReplyReply Direct Link To This Post Posted: 28 Feb 2016 at 03:50
Originally posted by asr asr wrote:

aj,
There were a book of pictures with different reactions. All types are real. But if you play out of the character then it feels like pretending then suddenly we tell its fake.

So if we agree that its all fake what we do then we name it theater. So in a theater if you remind too much your real personality then you are fake.
What is a game? we agree that its created and acted. Its made of real stuff and real people are playing it.

something in my body decides what is true, false or what is real.
what is true doesn't have to be logical, what is false doesn't have to be unreal.


Yes and no.  Good acting can fool us or nobody would be the victim of scam artists.  Thus, even if we are spectators, it may be that we can't tell the difference...for instance, do you think the players who oppose me are just plying a character when they write in the forums?  When they get frustrated with me?  They are real people responding to real ideas and arguments.  And what about GC?  When the express their displeasure in GC is the displeasure being experienced by a real person or not?  Thus, when they express themselves they are expressing the emotions and thoughts of a real person.  And when they act in the game it's a real person acting.  The problem is that you don't know them face to face or even their legal name, so you put psychological distance between them and yourself and then use that psychological distance to enact things you wouldn't do if you knew them.

We are in the play.  And if it's unscripted we are not told what "roles" the others are playing?  Is it possible, therefore, for players to just play themselves?  The evidence that a person takes their personality into an unscripted environment, in acting and in on-line gaming is pretty clear.  Friends can usually recognize off line friends even when those off line friends are given "roles" to enact and told to pretend to be those roles.  And the longer the session the more accurate the players get in recognizing which of their friends were playing which roles.

So we agree that the player is present in the game.  We agree that what is done in the game, therefore, may, for good or ill, effect the player.  If that is true then it follows that we need to apply real world ethics to the situation.  Real world ethics do say you can play a thief.  They say you can play at war.  But they also say that you should not be required to play a thief or have war thrust upon you without cause or necessity.

AJ
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Post Options Post Options   Thanks (0) Thanks(0)   Quote ajqtrz Quote  Post ReplyReply Direct Link To This Post Posted: 28 Feb 2016 at 03:57
Originally posted by asr asr wrote:

Originally posted by ajqtrz ajqtrz wrote:

Originally posted by asr asr wrote:


[QUOTE=asr]
Prove me wrong. Haha, having said it, did i just came angry because of the possibility that there is someone who could defeat me.


There are two types of proof.  Mathematical (i.e. symbolically logical) and psychological.  Mathematical or logical proofs are extremely rare as most arguments are not easily reducible to symbolic logic (syllogisms are just one type).  Thus, if you mean by "prove me wrong" you wish to have symbolic logic demonstrate with certainty that you are wrong, it's probably not going to happen since in your argument you leave a lot of steps out.  However, if you mean by "prove" an appeal to psychological proof, I would consider it done.

But I'm just one person and others may differ in their views, and have good reasons for doing so.

AJ

I agree you won. Or if i disagree both has same weight. I now declare that in order to make an impact you need to somehow attack what i have. I don't have logic, so it is like surely you can't defeat me with that.



Like all things, when you measure you have to determine what the measure of the thing will be.  Since debate is based upon the idea that the more rational argument should prevail, the more rational argument will be declared the winning one.  However, if you are using some other standard of measure then nothing can be said about who has won or not until that standard has been presented and agreed upon as the proper measure of the debate.   But, even if as you say you 'don't have logic,' as long as the standard of debate is rationality, reasoning and evidence, you are defeated because you claim to not have the very things by which debate is judged. 

AJ

AJ
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