Player tournament: Don't get eaten |
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IbnSenna
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Joined: 20 Nov 2011 Location: Paris france Status: Offline Points: 632 |
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Posted: 09 Sep 2014 at 18:35 |
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Not any change…
Anybody actually noticed when the last occurred — and queried this group or global chat to figure out what could have caused the new situation? |
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Alcie
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Joined: 02 Dec 2012 Status: Offline Points: 308 |
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Posted: 10 Sep 2014 at 02:12 |
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Well... it might be that it was so close more people started getting ready for it to awaken rather than sending Audrey more food to actually awaken it. Of course the last ones may also just take more food. Since we don't know exactly how it works and we don't know how many people are sending what, it is pretty complicated. I feel like last time we woke Audrey the last few were really slow also but I wasn't in as much of a hurry so I am not positive. After this is over I am going to try to test Audrey more next time to try to see how slow each square is. If we get a few people doing more tests, hopefully we will start to understand it better for next next time. in the mean time... My city Fry is getting really anxious for the attack to start >.< And some nice people have been helping defend it. I hope it is not too long. |
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Arctic55
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Joined: 26 Sep 2011 Status: Offline Points: 379 |
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Posted: 10 Sep 2014 at 08:02 |
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25k t1 spearmen and 35 t2 spies dispatched to the heart. ETA = 10 days and 13hrs.
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Marquesta
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Joined: 31 Jul 2011 Location: Nevada, USA Status: Offline Points: 180 |
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Posted: 10 Sep 2014 at 17:24 |
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Does it grow faster in the beginning? Maybe each corrupt square takes twice as much food as the square before, maybe it is compounded, until at the end it takes as much food to bring out the last corrupt square as it did all the ones before it. That seems likely to me, as it seems to go quicker at the beginning.
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~~Marquesta
Whether tis nobler in the mind to suffer the slings and arrows of outrageous fortune, or to take arms against a sea of troubles, and by opposing, end them... |
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Nesse
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Joined: 03 Oct 2010 Location: England Status: Offline Points: 406 |
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Posted: 10 Sep 2014 at 18:09 |
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71 squares now. Since yesterday. Sorry about not posting but I got a bit excited about that. You have to look, you see, under my camped army at http://elgea.illyriad.co.uk/#/World/Map/-990/-816 to see the 71st corrupted square. Interestingly enough, I later sent scouts to the square to check up on those troops and bring home a report on how they avoided to be corrupted. Well sending them wasn't the interesting part, but they vanished - and no observations regarding the event from the scouts in the army holding the spot, either...
So, two squares to go - and it is the two squares south of the temple at -985|-826. Cross your fingers and send more scouts with food.
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Nesse(Dwarven Druids) and Odd (Fairy Road Authority)
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Nesse
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Joined: 03 Oct 2010 Location: England Status: Offline Points: 406 |
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Posted: 11 Sep 2014 at 07:44 |
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72 squares. Only http://elgea.illyriad.co.uk/#/World/Map/-984/-827 uncorrupted!
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Nesse(Dwarven Druids) and Odd (Fairy Road Authority)
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Dungshoveleux
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Joined: 09 Nov 2013 Status: Offline Points: 935 |
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Posted: 12 Sep 2014 at 08:40 |
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There seems to be one army camped on a corrupted square?
Have I understood correctly?
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Alcie
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Joined: 02 Dec 2012 Status: Offline Points: 308 |
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Posted: 13 Sep 2014 at 04:30 |
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If I understand correctly, Odd had an army there before the spot corrupted. So it sounds more like a mild bug than anything exciting. Although who knows.
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Nesse
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Joined: 03 Oct 2010 Location: England Status: Offline Points: 406 |
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Posted: 14 Sep 2014 at 11:42 |
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73 squares corrupted! If last time is an indication, Audrey will start beating by midnight tonight!
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Nesse(Dwarven Druids) and Odd (Fairy Road Authority)
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Brandmeister
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Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Posted: 14 Sep 2014 at 15:32 |
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Awesome!
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