Player tournament: Don't get eaten |
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Tyrande Whisperwinds
Wordsmith Joined: 02 Mar 2013 Location: Portugal Status: Offline Points: 177 |
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I love mysteries!
I offer help to defend one of your cities.. Mail me the coords of the city in question, and my Bows will be yours :) |
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Nesse
Forum Warrior Joined: 03 Oct 2010 Location: England Status: Offline Points: 406 |
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Audrey score of today: Row -832 (1), Row -831 (2), -830 (2), -829 (4), -828 (4), -827 (6), -826 (5), -825 (5+3), -824 (4+3), -823 (4+3), -822 (6), -821 (4), -820 (4), -819 (4), -818 (1), -817 (4)
Total 60, of 73 needed to wake her up. (+2 since last count) It is probably still too early for the watch, but to clarify, my town that is in for this second quest is Entwash, coordinates http://elgea.illyriad.co.uk/#/World/Map/925/523. Note that anyone that is not able to send reinforcements either haven't done that research or is not in NAP or better with Fairy Road Authority. Send a mail to Odd and a NAP will be sorted.
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Nesse(Dwarven Druids) and Odd (Fairy Road Authority)
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Arctic55
Forum Warrior Joined: 26 Sep 2011 Status: Offline Points: 379 |
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As promised:
___________________________________________________________________ As your army (100k t1 cavalry under 5 commanders) from *city names* moves deeper into Melder territory, the vegetation becomes twisted, wildlife scarce. Your troops have heard the rumours, that none who enter these lands return, and they are greatly concerned. But you command, and they obey. As they approach [-994|-824] in Kumala they can see trees twisted out of shape, their trunks split by fungal growths which have erupted from within, dark vines strangling their branches. It seems that the creepers ensnaring the trees are moving slowly, perhaps blown by the wind. Or perhaps it is not the wind. Your troops press on, moving closer to their destination. But you hear no more from them. Your army has vanished without a trace, and there are no remains from which to resurrect your commanders, who are now entirely destroyed. Rumour reports that after your units disappeared in the Corrupted Lands, more land became twisted and dark. Verdant jungle has become infested with putrid fungus and dark creepers, as though the destruction of your forces had fuelled the spread of the corruption to nearby lands. |
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Tyrande Whisperwinds
Wordsmith Joined: 02 Mar 2013 Location: Portugal Status: Offline Points: 177 |
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Keep posting the tentacles numbers pls. Will send troops as it gets closer to beating...
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Nesse
Forum Warrior Joined: 03 Oct 2010 Location: England Status: Offline Points: 406 |
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Audrey score of today: Row -832 (3), Row -831 (2), -830
(2), -829 (4), -828 (4), -827 (6), -826 (5), -825 (6+3), -824 (4+3),
-823 (4+3), -822 (6), -821 (4), -820 (4), -819 (4), -818 (1), -817 (4)
Total 63 , of 73 needed to wake her up. (+3 since last count - which was 3 days ago, so a bit less than one square per day...) Edited by Nesse - 18 Aug 2014 at 20:47 |
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Nesse(Dwarven Druids) and Odd (Fairy Road Authority)
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Alcie
Forum Warrior Joined: 02 Dec 2012 Status: Offline Points: 313 |
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My city Fry is going to try to beat Audrey's attack and win the human discovery (master-crafted chainmail). If Anyone wants to help defend me, I would be happy to give some gold to participants and (assuming I actually succeed in getting the discovery) some free master-crafted chainmail. Sorry for posting this so late.. (Right after my trip to Duraz Karag I had no internet for awhile and then was sick for awhile). But if you do decide to help I would appreciate it very much :) My leader Odd gets priority for help, but I would like to give it a good try also. And hope! If I win there should be at least 3 of the 4 racial crafted goods discovered =D If you do decide to help, please send an email to me so I can keep track of who I owe rewards too :) Thank you everyone! From: System Subject: FW: Diplomats from Fry visit The Ruins of Duraz Karag. Received: 14 Aug 2014 23:28 Original Message: Your diplomat walks quietly around the empty halls, his footsteps echoing in the silence underneath the arches of the ruined cathedral ceiling. Spotting a gentle glow emanating behind a ruined pillar, he carefully and quietly peers behind the rubble. His initial trepidation is replaced by a sense of wonderment as he sees the vague, shimmering outline of a great Dwarven warrior, resplendent in ancient armour. Despite the ghostly shape's clearly unnatural nature, he feels nothing but calm. The translucent figure speaks with a deep, slow voice; although it appears his lips do not move. " You have done well thus far, and may yet prove yourself worthy. You must keep these terrible boils of corrupted flesh safe in your town. I warn you. Do not send them out, do not transfer them away. Keep them safe whilst you prepare yourself. When the dread corruption rises again, Fry will be in dire peril. Secure this town as best you can; you may wish to seek assistance from your compatriots, as the onslaught will be swift and ruinous when the time comes. Survive this test, and you will have but a single trial ahead of you before the secret will be yours. " The mysterious figure fades into the background, and after searching the ruins thoroughly, your diplomat returns home. Edited by Alcie - 27 Aug 2014 at 00:32 |
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Nesse
Forum Warrior Joined: 03 Oct 2010 Location: England Status: Offline Points: 406 |
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Audrey score of today: Row -832 (3), Row -831 (2), -830
(3), -829 (4), -828 (5), -827 (7), -826 (5), -825 (6+3), -824 (4+3),
-823 (4+3), -822 (6), -821 (4), -820 (5), -819 (4), -818 (1), -817 (4)
Total 67 , of 73 needed to wake her up. (+4 since last count - which was 9 days ago, so a bit less than one square per 2 days...)
It seems that Epidemic sadly has withdrawn from not only this tournament but indeed the game. Unless someone else steps up to the challenge, it will leave the towns entering the tournament very Road-biased. We currently have Odds elfish town Entwash (925/523) and Alcies human town Fry (at 663/799). Druids are scrambling to get a dwarven town in and it looks now as it will one of Nesses towns and that we will indeed make a stand for it in three towns between Roads and Druids. Obviously nobody still knows how large the ruinous onslaught will be, but it is my belief that three towns would be difficult for two non-military alliances to defend so I am very happy for the large pledged support and indeed currently visiting armies! Good Speed and may the axes of all defenders stay sharp! /Odd and Nesse |
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Nesse(Dwarven Druids) and Odd (Fairy Road Authority)
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Nesse
Forum Warrior Joined: 03 Oct 2010 Location: England Status: Offline Points: 406 |
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Audrey score of today: Row -832: 3(3), Row -831: 2(3), -830:
3(3), -829: 4(5), -828: 5(5), -827: 7(9), -826: 5(5+temple), -825: 6(6+3permanent), -824: 4(4+3permanent),
-823: 4(4+3permanent), -822: 6(6), -821: 4(4), -820: 5(5), -819: 4(4), -818: 1(1), -817: 4(4+2temples), -816: 0(2)
Total 67, of 73 needed to wake her up. (No new corruptions today.) |
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Nesse(Dwarven Druids) and Odd (Fairy Road Authority)
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Nesse
Forum Warrior Joined: 03 Oct 2010 Location: England Status: Offline Points: 406 |
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Audrey score of today: Row -832: 3(3), Row -831: 2(3), -830: 3(3), -829: 4(5), -828: 5(5), -827: 7(9), -826: 5(5+temple), -825: 6(6+3permanent), -824: 4(4+3permanent), -823: 4(4+3permanent), -822: 6(6), -821: 4(4), -820: 5(5), -819: 4(4), -818: 1(1), -817: 4(4+2temples), -816: 1(2)
Total 68, of 73 needed to wake her up. (One new corruption today, and 5 to go!) |
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Nesse(Dwarven Druids) and Odd (Fairy Road Authority)
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Belegar Ironhammer
Greenhorn Joined: 29 Mar 2014 Status: Offline Points: 91 |
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Epi hasn't left and he intends to complete the quest. I appreciate the daily updates on Audrey.
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