Petition for Dev intervention into Multiaccounting |
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eowan the short
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Joined: 03 Jan 2016 Location: UK Status: Offline Points: 2736 |
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Posted: 19 Jan 2023 at 04:24 |
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People complain about me multiaccounting all the time, and none of the complainers have ever gone to war with me.
It's a constant low hum, and standard 'I don't like this person'. Every few months, there's a post or proposal somewhere that either multiaccount rules get enforced or stripped away.
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This is the thread that never ends, yes it goes on and on my friend. Some person started it, not knowing what it was, and we'll continue posting on it forever just because...
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Sif
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Joined: 10 Apr 2021 Location: Athens Status: Offline Points: 423 |
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Posted: 19 Jan 2023 at 06:20 |
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If there are finansial reasons ,thats mean is more p2w so enforsement of the rule is even more nesesery.
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Thirion
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Joined: 10 Apr 2018 Status: Offline Points: 680 |
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Posted: 19 Jan 2023 at 12:52 |
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I obviously do not have a deep insight into this - but in my opinion the reason Illyriad is/was facing development issues is because (some of) the focus was on AoA.
I agree with the first part but i disagree with the second part. In my opinion there are 2 more important factors. Getting new players and keeping the current players interested. With that players are going to buy Prestige and the the game is going to continue to be in a healthy state.
I completely disagree with that statement. Yes, in the short term those players might be a positive influence. But if those players increase the decline of the player base in the long run then it is defenitely not worth it. Conclusion: Life-service games with regular updates and improvements work - there are a lot of examples for that. While Illyriad had some content updates over the year it also has some major problems. In my opinion those need to be fixed as soon as possible - otherwise the playerbase is going to decline even more.
Edited by Thirion - 19 Jan 2023 at 12:54 |
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Dungshoveleux
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Joined: 09 Nov 2013 Status: Offline Points: 1054 |
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Posted: 20 Jan 2023 at 14:40 |
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Things ought to be done properly. However, experience says otherwise. Illyriad Games Ltd has not brought financial returns to its investors, as far as I can see. Hence I think they are constrained by cash. Accounting, compliance, and server fees need to be funded from revenue for the future to have significance. I have seen the player base steadily decline. Without some input from development and marketing, I do not see this situation changing. Less players = less prestige sales.
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BrianN
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Joined: 30 Jul 2019 Location: Wisconsin, USA Status: Offline Points: 134 |
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Posted: 22 Jan 2023 at 06:33 |
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Painful truth...it SHOULDNT be true, but it is. Ive seen this in other games as well, in one case a kid "somehow" got about $1k in gift cards and spent it and was openly an admitted cheater and hacker. The devs (in a similar position to what the illy devs are now) simply let it happen knowing that he was their largest base of income.
Edited by BrianN - 22 Jan 2023 at 06:37 |
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Thirion
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Joined: 10 Apr 2018 Status: Offline Points: 680 |
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Posted: 22 Jan 2023 at 20:18 |
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A decision like this essentially means in my opinion that the devs gave up on the game and decided to "milk" it as much as possible. The cash income might work short term - but long term you essentially kill your own community and thus game. Reputation for live-service games is quite important and its really hard to get that back once you "ruined" it.
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Duran
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Joined: 13 Mar 2015 Location: Perrigor Status: Offline Points: 214 |
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Posted: 22 Jan 2023 at 21:16 |
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I think Dung and BrianN really say this best, and it kills me. Because we have these conversations. The developers see them. It is their forum after all. and there's absolutely not a single re-assurance from them that this is being looked into or a potential solution. That's a huge let down in my opinion.
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"Si Vis Pacem, Para Bellum"
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Rill
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Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7116 |
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Posted: 22 Jan 2023 at 21:43 |
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This conversation has been happening intermittently since before 2013, although the concern there was more about permasat accounts, which the devs did attempt to do something about with the 90-day rule. Still, it's been 10 years. I think that's an indication the problem is not high on the priority list for the developers. I can only speculate that this is because they believe that having multiple accounts per player is not a substantial strategic advantage, and I can understand where they are coming from in that regard because that is the way they built the game, but it is not the way the game plays as it exists now.
There are a number of underlying flaws in Illyriad game mechanics that contribute to multi-accounting being a problem rather than a self-correcting phenomenon. 1) game mechanics favor defense of cities over attacks on cities -- not speaking of the military stats, which actually advantage attackers over defenders, but the results of those, because in Illy one attacks siege camps to defend and defends siege camps to attack. This results in cities rarely coming under serious threat. 2) The life cycle of Illyriad cities is that they consume more resources than they produce early in their lifetimes and later produce more than they consume (in general, with the exception of some very military-heavy players/cities). In order to maintain a resource balance and healthy level of competition for resources, the game is dependent on either a consistent influx of new players or upon existing players to build new cities. The game hasn't seen a substantial flow of new players since around 2015, and the developers compensated for this by encouraging players to build more and more new cities. However, the limits of this tactic have now been reached, because it is just not that fun to build 60 cities entirely composed of trade offices, at least not for most players. (For the elite players who find that resource management task amusing, kudos.) And alternative is that cities can be destroyed and rebuilt after wars, but see problem 1 for why that is not really a practical solution. 3) The above two flaws are of concern as the playberbase atrophies because of the overall low level of activity compared to the space and resources available. There's very little meaningful competition. If there were more competition for resources in Illyriad (and by resources I include prime real estate as well as harvestables, gold, etc.) then secondary and less active accounts would be less of an advantage because one would be required to defend them actively and they would consume time and resources in proportion to their advantage. In this case the time required to manage and defend is more of a factor than the resources required. Most players with large numbers of accounts and cities depend on them not being threatened in order to manage them effectively. Defense of 5-10 cities actively under attack can require the focus of a 20-30 player alliance, if the attackers are doing it right. If one actually had to defend four accounts with 10-20 cities each (or attack with four accounts with 10-20 cities each), the game would be unplayable. Summary: For cultural and game mechanics reasons, more than half of players/cities (and probably more like 80-90%) have a net resource surplus. They don't consume resources in any meaningful way, and really don't need to. It's possible to have an entire account that consumes very little in gold or other items and therefore produces a large surplus. It is this structural fact of game mechanics combined with general lack of player interest in Illyriad that contributes to multi-accounting being a concern to players -- one that the developers have not adequately taken into account. However, this very lack of player engagement means that the developers have little incentive to do anything about multi-accounting. From their perspective, any active player account is a bonus, without regard to who controls it. The snake is eating its tail. P.S. There are actually only two people playing Illyriad. One of them is me. You are the other.
Edited by Rill - 22 Jan 2023 at 21:45 |
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Snagglepuss
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Joined: 22 Oct 2016 Location: Serengeti, Afri Status: Offline Points: 85 |
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Posted: 22 Jan 2023 at 22:48 |
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There has to be a way to enforce it, why not shoot Tens a few cans of Tuna, in payment for rooting out the offenders? I understand keeping the game alive, but is it really the multis buying the prestige?
No offense to all of you who have posted, but the devs have kept the game going through a ton of BS through the years and I for one appreciate the fact I am still playing. That being said, I have always been of the opinion that its clearly cheating. So I go with the consensus, sort of...Enforce it, period. Please don't legalize it
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ES2
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Joined: 25 Sep 2012 Status: Offline Points: 577 |
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Posted: 23 Jan 2023 at 01:14 |
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I agree, and as we’ve seen here there is a large sample size that either believes they have dealt with multi accounting, or they want it legalized in the absence of what appears to be a lack of enforcement. To me, this reiterates the original concern of this post, that leads to a dev acknowledgment of community concern and their statement on it. |
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Eternal Fire
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