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Mahaut View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Mahaut Quote  Post ReplyReply Direct Link To This Post Posted: 03 Oct 2014 at 13:18
Folks discussing what happened constructively is one thing, this thread however has degenerated well past that point. Being more an excuse to "have a go" about past grievances.

You seem to be referring to one specific account Angrim. I was making more a more general comment, an account which has nothing happening on it, no troop movements etc, thats the type of innactive I was referring to. One which has no sitter and thus no one has any way of doing anything with it.

A sat account isn't inactive as the account is still a viable entity. A sitter can use the resources, send the troops out on attacks etc. Given the way the game is set up a sat account can't be considered inactive.

And for the purposes of agreements I take the same view as Illyriads devs, what your sitter does to your account is the responsibility of the account holder so an agreement made by a sitter is binding on an account holder for the purposes of taking it out of combatant status...but therein lies the problem...what happens if the account holder comes back and insists that it was nothing to do with him/her and promptly sends attacks out?




Edited by Mahaut - 03 Oct 2014 at 13:53
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 03 Oct 2014 at 13:07
Originally posted by Mahaut Mahaut wrote:

Maybe I'm missing something here but why does it matter if an innactive account gets decimated?
Its INNACTIVE - obviously doesn't have a sitter or it wouldn't be innactive.
the account had a sitter. i'm not sure what difference that makes to your other point, as the only way anyone knows a sitter is by self-identification. the game makes the sitter more or less indistinguishable from the account owner while in place, so i'm somewhat curious how you would go about determining that there was "participation by the player himself/herself". imo, the account has to be considered the account, regardless of who is controlling it.

Originally posted by Mahaut Mahaut wrote:

I thought this thread was supposed to be looking forwards not backwards.
possible protests from other parties aside, PIG is very much oriented toward the experience of the defeated forces of the last two wars, and very much based on the adage "those who cannot remember the past are condemned to repeat it."


Edited by Angrim - 03 Oct 2014 at 13:09
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Mahaut Quote  Post ReplyReply Direct Link To This Post Posted: 03 Oct 2014 at 03:25
Maybe I'm missing something here but why does it matter if an innactive account gets decimated?
Its INNACTIVE - obviously doesn't have a sitter or it wouldn't be innactive. The only reason any leader would care is because the loss of that account will reduce the perceived size/power of the alliance its in. Its militarily not going to be participating, in point of fact an attack on it is tying up enemy forces on an account which doesn't much matter, and as someone else has stated there are loads of innactives cluttering the map - if someone can't log on and notice they are in a war then they aren't playing in the first place. 

I can't see any charter which allowed an alliance leader to request non combatant status for an account - without any participation by the player himself/herself  - holding much chance of being agreed to. That account holder if they did (by some chance) return can, with some justification, state that they never agreed to be non combatant in the first place, then what happens?

And as for all the tit for tatting personal attacks on folks in this thread (both the obvious and the more subtle) ...together with the endless reruns of war time stories and rehashing of history and emotionally loaded statements (genocide Kumo!! really? Who has actually been killed and dumped in a mass grave around here?)... well forgive me - but I thought this thread was supposed to be looking forwards not backwards. 

Argue about something sensible for goodness sake......less emotive wording, less recrimination and maybe we'd all get somewhere.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 03 Oct 2014 at 03:11
Originally posted by Capricorne Capricorne wrote:

leaders have option to protect their members or not. Kicking them out is an option.
i was advised when i inquired about Beecks' departure from NC that she had been kicked in a bid to save the account, but that the attackers were persisting in spite of it. as a member of leadership in one of the opposing alliances, you would know more about how that happens than i.

Originally posted by Rill Rill wrote:

I don't think it's unreasonable to require that people make contact with the other warring party and arrange for an exit to the war.  If that is not possible, then perhaps their alliance leadership could do it on their behalf.
was done, in the above instance, or so i was assured. this is not an issue of attackers not realising that an account is exhausted.

Originally posted by Rill Rill wrote:

there were other examples of accounts that "left" a warring alliance, rearmed and subsequently re-entered the war.
i'm sure you could supply an example of this...or i would hope you could, if you're going to use it to undermine your otherwise generous "leave whenever you like" policy...which, one notes, you were apparently unable to convince even nCrow to employ with any consistency. (it's all very good to have an ethical stance, but even better to be actually occupying it.) this is, to bring us back to the topic, where PIG might be/might have been helpful.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote abstractdream Quote  Post ReplyReply Direct Link To This Post Posted: 03 Oct 2014 at 02:26
Just to clarify, TRIVIUM was offered early terms. I call them extreme, perhaps others wouldn't. Feel free to ask in game for what they were. By the time we were routed, retreating from our hub, minus several major members, we asked to be released from the certain death awaiting us and were given terms. The terms we took were indeed lighter than those originally offered but at that point we had little left to give.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 02 Oct 2014 at 23:36
Originally posted by Rill Rill wrote:

Brand, there were other examples of accounts that "left" a warring alliance, rearmed and subsequently re-entered the war.  I don't think it's unreasonable to require that people make contact with the other warring party and arrange for an exit to the war.  If that is not possible, then perhaps their alliance leadership could do it on their behalf.  What do you think of that idea?

How many players snuck out the back door to re-arm, compared to overall inactive accounts devastated? While striking your colors to re-arm is a little sleazy, I don't know that the occasional cowardly exception really justifies smashing up 5x as many inactive accounts, based some vague notion that they are a potential risk. It also ignores that after the first siege of a particular account, it should be very obvious that the player isn't actively defending. Checking their population growth should immediately reveal if they are entirely or mostly inactive. Telling that apart from someone sneaking out the back door to build more troops should be easy to distinguish.

The notion of the alliance leaders negotiating is a noble one. Here's how I would imagine it in practice:

A: "Hey, we need to kick Z for inactivity, and we'd like you to spare the account."
B: "We want a million jillion beer, or no deal."
A: "What?! We can't afford that. Especially not for a player who only logs in once a month."
B: "Well you had an option, and didn't take it. Now you have only yourselves to blame. Go ahead, kick Z. We will still torch the entire account. It's a potential threat, har har! Thanks for letting us know that Z can't effectively defend himself! Thieves and catapults away!"

Telling an enemy leader that an account is inactive takes a great deal of trust. The possibility of severe damage is high. It would have been a lot easier if you PIG guys had settled on a code of chivalry that allowed such conventions.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote KillerPoodle Quote  Post ReplyReply Direct Link To This Post Posted: 02 Oct 2014 at 22:55
Originally posted by Rill Rill wrote:

The vast majority of players who exited the war did so under the simple term of leaving. 

No other conditions were placed.  Entire alliances left the war under those conditions, for example Trivium and Dwarven Lords.  Individual players did so as well.

The vast majority of the players you are referring to were only allowed to leave with no consequences after they had had their accounts ripped to pieces.

Both TVM and DLords had terms offered earlier in the war while they were still mostly intact which were draconian to say the least.

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I advocated at the time and continue to advocate for just letting folks leave a war when they are done fighting.

Unfortunately, as we've discussed in many places, your advocacy was completely lacking in impact with those running the war on your side. It was merely a publicity stunt to keep your public image up.

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KP, if you think that imposing harsh terms to exit a war is not a good practice, I agree with you.  Both Harmless? and my side in the past war have done so in the past.  Hopefully we can move beyond that in the future.

The terms offered in the most recent war were on a completely different scale compared to previous conflicts - especially when you consider the number of cities already lost before the massive demands required of people wishing to surrender.  To try to draw a comparison between H? and your alliance in that regard is simply dishonest.

The rest of your post is fluff, again an attempt to say one thing while your actions speak otherwise.
"This is a bad idea and we shouldn't do it." - endorsement by HM

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Capricorne Quote  Post ReplyReply Direct Link To This Post Posted: 02 Oct 2014 at 20:58
Originally posted by Brandmeister Brandmeister wrote:

(...) that's a slimy statement when the aggressors are specifically targeting inactives. (...)

I thought that hunting inactives would be somehow an act of public health...

And sorry about that, I'm certainly too naive and under informed to ad something really significant to this topic.


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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 02 Oct 2014 at 20:19
Brand, there were other examples of accounts that "left" a warring alliance, rearmed and subsequently re-entered the war.  I don't think it's unreasonable to require that people make contact with the other warring party and arrange for an exit to the war.  If that is not possible, then perhaps their alliance leadership could do it on their behalf.  What do you think of that idea?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 02 Oct 2014 at 20:15
Cap, there were numerous examples of kicked accounts being hunted to annihilation. An absent player cannot surrender. Many warring alliances use online tools to identify and target accounts where the population hasn't changed, because they know that less active accounts are easier to attack. We have repeatedly heard the justification that "Kicking accounts is not enough, it is the player's responsibility to contact our alliance and personally surrender to us," but that's a slimy statement when the aggressors are specifically targeting inactives. They already know the player cannot surrender if they are away, which is why the surrender terms specifically exclude kicked accounts.
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