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geofrey View Drop Down
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Direct Link To This Post Posted: 05 Aug 2012 at 13:52
Has blockading been fixed yet?

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Direct Link To This Post Posted: 30 Jul 2012 at 23:57
Originally posted by Brids17 Brids17 wrote:

Hey, look on the bright side, this guy is just wasting real money on a city he's going to lose anyway right?

Not necessarily.   
"Semantics are no protection from a 50 Megaton Thermonuclear Stormcrow."-Yggdrassil (June 21, 2011 6:48 PM)
"SCROLL ya donut!" Urgorr The Old (September 1, 2011 4:08 PM)
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Direct Link To This Post Posted: 30 Jul 2012 at 23:28
Hey, look on the bright side, this guy is just wasting real money on a city he's going to lose anyway right?
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Direct Link To This Post Posted: 30 Jul 2012 at 23:09
Since there is no choice at this point, let it build and when blockades come back you can raze sooner since there will be more higher level buildings to blow up.
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Direct Link To This Post Posted: 30 Jul 2012 at 22:13
Originally posted by Rill Rill wrote:

You're sieging a Crow?  In that case ... half price!

Wink

Who isn't a crow these days? 

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Direct Link To This Post Posted: 30 Jul 2012 at 22:10
You're sieging a Crow?  In that case ... half price!

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Direct Link To This Post Posted: 30 Jul 2012 at 21:39
i knew it! it's a crowsperacy! 

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Direct Link To This Post Posted: 30 Jul 2012 at 21:06
who is this person, and what's he paying for resources?

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Direct Link To This Post Posted: 30 Jul 2012 at 20:45
Originally posted by Ander Ander wrote:

Originally posted by geofrey geofrey wrote:

This game is now pay to win. 

Right now, in-game, anyone willing to keep buying prestige can never have their city sieged. 

Without the ability to blockade caravans carrying primary resources, a prestiger can quick travel caravans to his town, quick build through sabataging, and keep building his city while the siegers can do nothing about it. No amount of catapults and keep up with that. And it buys the prestiger an unlimited amount of time to get his allies troops from across the map to help lift the siege. 

That is assuming that the player has unlimited amount of gold to purchase items with and there are unlimited amount of offers in the market. This scenario is not possible.

your right, this still depends on either the gold supply of the player, the number of cities he has, and/or the amount of people willing to send him resources. 

But with 2 accounts per player, and 5 towns per account... that's 9 towns that could ship resources to a sieging town without gold or alliance help. 

Factor in how much gold everyone has stockpiled, and it gets a little insane. 

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Direct Link To This Post Posted: 30 Jul 2012 at 20:43
Originally posted by GM Luna GM Luna wrote:

Totally an unintended consequence of the temporary necessity of disabling blockade. Thanks for bringing it to our attention. Hopefully we can restore the blockade function as soon as possible.

Luna

Thank you for acknowledging. I know it has been brought up in global chat, but I didn't want this issue to be forgotten in the middle of "How/Where/Why do I use/spawn harvester"

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