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LordOfTheSwamp
Forum Warrior
Joined: 23 May 2011
Location: Swamp of Fyrgis
Status: Offline
Points: 481
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Posted: 26 Sep 2011 at 12:32 |
Createure wrote:
Although I do feel I should point out that " i will defend the innocent and attack the bully" is NOT the reason there is a war at the moment - nobody is saying that one side is a victim more than the other and no one side is trying to be a 'police force'.
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Not 100% true, Createure.
From H?'s point of view, it is not the reason. You guys have been very clear about why you've gone into this. You're annoyed with Az; fun; etc. Your arguments have been clearly laid out, and you've all been consistent about it. I may not like H?'s approach, but it isn't up to me, and you're being honest. OK. Everyone knows where they stand.
I have no idea at all why DLords joined in last night - that's a mystery to me, and will remain as such until (if) they choose to explain it. Maybe they see an issue of justice / policing / etc.; probably not. Dunno.
Champions may well see their declaration against Valar as being just. They've made that case.
Lorre and SunStorm, however, have spent months trying to talk up and provoke this war, always using the language of "oppose the bullies", "defend the little guy" etc. It's inaccurate, hypocritical garbage, in my opinion, but they've been loud enough about it that plenty of people are aware of the argument: the policing/justice line has very much been taken by these guys.
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"A boy is building sandcastles on a beach. You go and kick down his castle. You could say that it only reflects how you play with sandcastles. Others may think it reflects who you are." - Ander.
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Createure
Postmaster General
Joined: 07 Apr 2010
Location: uk
Status: Offline
Points: 1191
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Posted: 26 Sep 2011 at 11:49 |
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I agree with what you're saying Niks.
Although I do feel I should point out that " i will defend the innocent and attack the bully" is NOT the reason there is a war at the moment - nobody is saying that one side is a victim more than the other and no one side is trying to be a 'police force'.
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Sister Nikki
Greenhorn
Joined: 16 Nov 2010
Status: Offline
Points: 76
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Posted: 26 Sep 2011 at 11:35 |
Albatross wrote:
This thread has taken a nice turn: dare I say I see some agreement :o)
I take the sandbox view, which doesn't necessarily counter the other (war); one is a subset of the other. In being a sandbox, it more correctly reflects the diverse set of views that one would find in real life: some want to build and work for the common good; others define a set of people who are deemed to be 'outside' and want to exploit them in competitive ways.
So in the spirit of sandboxing, I don't think any particular outlook on the purpose of tools is 'correct' or 'wrong'. We form opinions on our preferred goals and styles of play, and it may cause conflict with those who disagree or are hindered by the resulting actions. There's only one behaviour that doesn't fit with the sandboxing ethos, which is newbie-bashing, because it doesn't allow affected players to grow into the game and use what the sandbox has to offer; it's like targeting children in war (by analogy, rather than importance, I should add). I think the grace period (newbie protection) is too short to be survivable, should anyone 'go rogue'. In the meantime, I can only hope that newbies know they can just shout for help and get it, rather than leave the game.
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I agree. I have seen and learned many people in my 9 months of Illy playing i do like the huge map trying to do my cities better all the time, enjoyed tournaments e.t.c. But also have learned that always are more agressive people testing their military overpower to new players. In another games we would not discuss reasons of war, in this game we like to discuss them and any of us is trying to be the saint or find the reason. So considering that we all have diferences we have to accept that others may dont like our way of playing the game and in this point maybe a war will begin. So really cant understand those who are trying to impose their believes or to missjudges actions. This is a great game having too many things to do but also a strategy one. If i dont like to see a new player been attacked by a bully (big old player) perhaps i will defend the innocent and attack the bully it is my freedom and decission no one can force me to act like the one way or the other. p.s. As my actions are talking more than my words i have never attacked any player and as TD said i am not vet  (not yet participated in a war)
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Mister_No
New Poster
Joined: 15 Sep 2011
Location: Split, Croatia
Status: Offline
Points: 29
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Posted: 26 Sep 2011 at 11:27 |
Pope in Vatican city praying for peace in Illyriad. CNN, roumors said, involved in war monitoring. BBC already have camp in Norweld. Hillary and Angela coming as concilliators. Soon.
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Neither the future is not what it used to be...
http://youtu.be/lVdTQ3OPtGY
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Albatross
Postmaster General
Joined: 11 May 2011
Status: Offline
Points: 1118
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Posted: 26 Sep 2011 at 11:16 |
This thread has taken a nice turn: dare I say I see some agreement :o)
I take the sandbox view, which doesn't necessarily counter the other (war); one is a subset of the other. In being a sandbox, it more correctly reflects the diverse set of views that one would find in real life: some want to build and work for the common good; others define a set of people who are deemed to be 'outside' and want to exploit them in competitive ways.
So in the spirit of sandboxing, I don't think any particular outlook on the purpose of tools is 'correct' or 'wrong'. We form opinions on our preferred goals and styles of play, and it may cause conflict with those who disagree or are hindered by the resulting actions. There's only one behaviour that doesn't fit with the sandboxing ethos, which is newbie-bashing, because it doesn't allow affected players to grow into the game and use what the sandbox has to offer; it's like targeting children in war (by analogy, rather than importance, I should add). I think the grace period (newbie protection) is too short to be survivable, should anyone 'go rogue'. In the meantime, I can only hope that newbies know they can just shout for help and get it, rather than leave the game.
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Createure
Postmaster General
Joined: 07 Apr 2010
Location: uk
Status: Offline
Points: 1191
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Posted: 26 Sep 2011 at 10:52 |
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Indeed LoTS - although I think both our viewpoints are valid perhaps?
Although I have to say - I too enjoy mysteries, trading, talking with friends, economy, new content etc. etc. etc.
In fact considering I have only been in 1 war in the last 18 months (2 wars in my entire time in Illy - the first I was forced into rather than chose to go into) I would say that warring has been a very small part of my Illy-experience.
But it also seems generally true that players on both sides of this conflict are completely non-averse to a bit of Player-versus-Player conflict when they see fit - which is why we have the siatuation we have now. Those who do not enjoy fighting other players are not being forced to participate. If anyone in the alliances involved did not want to fight they could simply leave their alliance and join a more peaceful one.
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LordOfTheSwamp
Forum Warrior
Joined: 23 May 2011
Location: Swamp of Fyrgis
Status: Offline
Points: 481
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Posted: 26 Sep 2011 at 10:19 |
Createure wrote:
I am not entirely sure what other reasons you suggest people should go to war other than for reasons of 'fun' 'helping friends' and 'not liking someone' in an online strategy game?
Should we pick a target randomly using dice perhaps?
Or maybe you are just saying that all war is wrong? So are our soldiers just to be used for gathering experience points and trying to win tournaments?
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We have a basic disagreement here.
You think Illyriad is a war game. I think it's a sandbox where people have fun - with exploration, mysteries, trading, etc., as well as the fighting.
You assume troops are for attacking players with. I think they're for defending myself against aggressive jerks, and for hunting and tournaments.
Since you're much bigger than me, and doubtless have more troops, I guess you get to impose your view of Illy over mine.
At least you're honest about it.
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"A boy is building sandcastles on a beach. You go and kick down his castle. You could say that it only reflects how you play with sandcastles. Others may think it reflects who you are." - Ander.
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LordOfTheSwamp
Forum Warrior
Joined: 23 May 2011
Location: Swamp of Fyrgis
Status: Offline
Points: 481
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Posted: 26 Sep 2011 at 10:15 |
KillerPoodle wrote:
Gonna have to disagree with you there. Az had no issues with the way _duQ behaved *until* he messed with someone in H?
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Neither of us know what was happening in Az's head.
From my communications with Az, Az was clear that _duQ was being an *rse. Az disliked this because it was causing problems for Valar. I disliked it because it was destructive bullying. Az's policy, as far as I could tell, was to get _duQ to back off, while ensuring that the alliance worked together to contain the disproportionate attacks against _duQ. I have great respect for that.
When _duQ refused to back down, he got kicked out of Valar.
You say _duQ also messed with someone in H? If you say so. It's news to me. In my conversations with Az it was never mentioned, and until you mentioned it I was unaware of it.
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"A boy is building sandcastles on a beach. You go and kick down his castle. You could say that it only reflects how you play with sandcastles. Others may think it reflects who you are." - Ander.
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KillerPoodle
Postmaster General
Joined: 23 Feb 2010
Status: Offline
Points: 1853
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Posted: 26 Sep 2011 at 05:38 |
LordOfTheSwamp wrote:
Nokigon wrote:
Kurdruk,
Whilst the Cave are being Switzerland ATM I would also like to point out that if you don't like Azreil's approach, then you're probably not in the right alliance. |
I also admire the way he dealt with _duQ: he had to walk a fine line between standing by an alliance member and dealing with the fact that duQ was acting like an utter *rse - and I think he did that very well. |
Gonna have to disagree with you there. Az had no issues with the way _duQ behaved *until* he messed with someone in H? The problem for Az (and ultimately _duQ) was not what _duQ did but who he did it to and that's the meat of a lot of the arguments against VALAR.
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"This is a bad idea and we shouldn't do it." - endorsement by HM
"a little name-calling is a positive thing." - Rill
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Createure
Postmaster General
Joined: 07 Apr 2010
Location: uk
Status: Offline
Points: 1191
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Posted: 26 Sep 2011 at 03:47 |
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@LoTS: H? explains itself to the community in 5 clear points here: http://forum.illyriad.co.uk/game-On_topic2458_page1.html
I am not entirely sure what other reasons you suggest people should go to war other than for reasons of 'fun' 'helping friends' and 'not liking someone' in an online strategy game?
Should we pick a target randomly using dice perhaps?
Or maybe you are just saying that all war is wrong? So are our soldiers just to be used for gathering experience points and trying to win tournaments?
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