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Over-Crowding

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Albatross View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Albatross Quote  Post ReplyReply Direct Link To This Post Posted: 08 May 2014 at 14:32
So let's think inventively about it.

Land was cheap. Now it's rare, and rarity creates a market in which assets can be traded. Has anyone tried claiming squares, and setting up an in-game 'real-estate' business, advertising a square for sale at huge cost? (I claim my 1% commission for anyone doing it after this point! ;o)

Any other ideas?
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Albatross Quote  Post ReplyReply Direct Link To This Post Posted: 08 May 2014 at 14:11
Emergent sandbox gameplay wins again!

These games thrive on creating conflict from emerging situations: extra variables that present additional challenges, and force adaptation.

So I see overcrowding as a problem to be worked around fluidly, rather than explicitly, because the variables are different for each case. The 10-square rule is a cover for some other specific requirements, or for some indeterminate future requirements.

The "10-radius rule" is a social solution, which might be widely adopted, whether or not 10 squares are actually required. If not required, then it simply creates advantage by inconveniencing others.

If some think that it is unfair to claim 10 squares, then it's time for negotiation, or other means. Some might come here and argue that the 10 square rule isn't worth honouring, in the hope that the majority will eventually disagree with it.
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Arctic55 View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Arctic55 Quote  Post ReplyReply Direct Link To This Post Posted: 08 May 2014 at 06:53
When I said mountains, I ment volcanos.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Alcie Quote  Post ReplyReply Direct Link To This Post Posted: 08 May 2014 at 02:34
To me it seems like there is comparatively tons of space and nice spots. There were 2,000 more players once upon a time xD Of the 2-3 years I have played, there are possibly more than average nice free areas right now. It does take some looking around. And new players sometimes despair a little too quickly since they start in the super crowded newbie-land

As for the above suggestions ... you can sov most mountains... and you can terraform at least once allowing you to make one super good city. Since new players sometimes quit and get auto-deleted you can even usually find empty terrafromed spots here and there if you look long enough.

It is often true you can't simultaneously find a bunch of amazing spots and have all your towns be in one small area. You have to pick and choose at least some in this game, you are not supposed to be able to have everthing.


It could be fun to add a different method of terraforming. perhaps something super hard that takes a lot of time and effort. Or maybe a discovery which is hard to get and you can only use on 1 additional town.   That way people could very slowly over time improve some of their food-5 spots.


as for sovving swamps... it would be nice for me as well xD but.. it doesn't really make too much sense if you think about it. One person I spoke to suggested that only orcs be able to eat the things in swamps xD

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Arctic55 Quote  Post ReplyReply Direct Link To This Post Posted: 08 May 2014 at 01:55
I have to agree with Epid, we could keep the 10 square rule if we:
1) Implemented what I said in this <a href="forum" rel="nofollow">http://forum.illyriad.co.uk/account-sitters_topic5335.html</a> to clear out permasat players.

2) Make units that can change the terrian (which I have suggested in chat to the devs many times).

3) Make it possible to use swamps as sov.

4) Make it possible to use mountains (Err, volcanos) as sov.

5) And making it easier to inhabit those otherwise uninhabitable (or hard to inhabit) regions.

Edited by Arctic55 - 08 May 2014 at 06:53
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Diva View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Diva Quote  Post ReplyReply Direct Link To This Post Posted: 08 May 2014 at 01:08
And away we go.....it was a thought sometime long long long ago.. find myself no long really interested in pursuing a dead end?...BUT being the nice person that I am, always looking for something I might have missed.. 

/me thinks we need a way to catalog WHO TRIED TO ASK THIS.. LOL
"Um diva.... you are sort of acting like a .... diva...." - PhoenixFire
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Epidemic Quote  Post ReplyReply Direct Link To This Post Posted: 08 May 2014 at 00:20
The 10 sq rule needs to stay in place, there is so much more to that rule than just a reason for sov. The 10 sq rule is pretty basic, don't build a town within my 10x10. Harvesting and sov is different, that is covered by a 5x5 sq rule, very few players try enforcing a 10 sq on harvesting or sov.

The easiest way to help the over-crowding is to make terraforming easier, either by creating new researches that allow us to have terraformers in our towns that go out and terraform for us, or allow us to have extra accounts that are specifically used for terraforming.

With the addition of lochs, as farms, the devs have opened up more spots. I say they add swamps as farms too.

Adding more 7 food plots in the barren areas of Illy; tundra, desert, jungle, mountains, forests would help immensely, even 5 food plots in the tundra and desert would help.

Edit: Ending perma-sitting would open up a lot of great locations. Perma-sitting should only be aloud on a case by case basis that the devs handle.


Edited by Epidemic - 08 May 2014 at 00:22
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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 08 May 2014 at 00:11
People have been complaining about the map being too crowded and the 10-square requirement since I was a newb 3 years ago.  Honestly the additions of water sovereignty and the new lakes/lochs sovereignty continue to add new spaces.  It's not EASY to find a space to move a city, but it's far from impossible.

It would be nice to have more space, but I'm sure that once we get it people will once again say it's not enough -- just as they've been saying for the three years I've been playing.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Arctic55 Quote  Post ReplyReply Direct Link To This Post Posted: 07 May 2014 at 21:36
I think, the 10 square radius should be changed to 5-7 squares. Not many people have sov outside of 5 squares anyways. So, I'd be perfectly fine with a 5 square radius.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Diva Quote  Post ReplyReply Direct Link To This Post Posted: 07 May 2014 at 17:27
I hear ya... let's keep talking about solutions. Clearly some veterans of the game want their 10sq, so it's a no win/compromise in ELGEA for the most part. 

Maybe it will speed/hear Developers' vans...to Broken Lands, where one side will probably adhere to this player based-rule-set-in-stone to beat up people in your radius/circumference/circle and nar the I'll-never-use-this-space, but it's MINE-to-dominate-can be enforced without ill-feelings. Ya Think?


"Um diva.... you are sort of acting like a .... diva...." - PhoenixFire
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