Over-Crowding |
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Deranzin
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Joined: 10 Oct 2011 Status: Offline Points: 845 |
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Posted: 10 May 2014 at 14:38 |
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This ^^ Plus the war freed up some very nice spots as well (e.g. only two of my previous ten towns locations has been claimed so far ), plus the permasat accounts over which the DEVs could do something about, plus the fact that not everyone is a stickler to the 10 square rule (I wasn't and still am not) make the "10 square rule" a problem only for the same old people that never liked it in the first place and they are using the new influx of players to nag again for their own personal agenda, masking their efforts as a call for the "greater good" It is as simple as that. |
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Brandmeister
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Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Posted: 10 May 2014 at 04:14 |
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According to the puzzle logic site, the Illyriad population has fallen -2500 players since a year ago. A drop from 7500 to 5000 players should have opened up lots of spaces. |
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Rill
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Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
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Posted: 09 May 2014 at 21:19 |
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1. The fact that other answers exist means that other perspectives exist. It does not speak to how many people agree or disagree with the perspectives. And the number of people who agree or disagree is not the point in any case -- my entire point is that perception and reality may be different things. I just Tenariled my alt to a very nice spot (which will now be captured by one of my alliance mates). Spots most definitely do still exist.
2. Being able to be within 10 squares of alliance mates does not necessarily overcrowd them. Many times it's a matter of being 9 squares instead of 10 squares from someone. The ability to make confeds or join alliances to Tenaril or Exodus means there is a diplomatic solution to the problem, so a change in mechanics is not necessarily needed. 3. I would prefer people not be allowed to permasit, but I'm not convinced that it's a "big" problem. More of a minor irritation. Although it seems likely that some multi-accounting is occurring in Illyriad, it doesn't seem to be game-killing. Neither of these issues is likely large enough to have a significant effect on overall city placement (although it might in some specific areas). So we probably agree on that one. 4. Terraforming can be used to create locations to which to Exodus a city. These locations can be more than 10 squares away from others to allow Exodus. (In fact they sort of have to be, since you have to Tenaril to terraform, although you can also use diplomatic means described above.) 5. Spreading cities all over the map is not currently necessary, so the strategic benefits and risks of this are not particularly relevant to this discussion. 6. Players already use armies and "soft power" to extend the 10-square "guideline" to city settlements not covered by game mechanics. The 10-square game mechanic has other effects; for example it prevents entire alliances from moving cities (rather than armies) in order to take over an area in which other players have cities. While such a situation might be amusing to see occur, I would personally rather not have it happen to me. And as the developers can tell you, if someone CAN do it, they probably WILL at some point.
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Arctic55
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Joined: 26 Sep 2011 Status: Offline Points: 379 |
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Posted: 09 May 2014 at 20:38 |
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No, we are saying, if we don't do something to get more space (clearing permasits or expanding terraforming) we will eventually need to get rid of the 10 square rule. But I don't want to resort to that, so I vote for getting rid of permasits and expanding terraforming asap.
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bansisdead
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Joined: 08 Jan 2012 Location: UK Status: Offline Points: 609 |
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Posted: 09 May 2014 at 20:30 |
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Does anyone actually have any figures on how many perma-sat accounts exist? Isn't this argument based on hearsay and rumours?
Mountains do have benefits. |
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Epidemic
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Joined: 03 Nov 2012 Location: USA Status: Offline Points: 768 |
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Posted: 09 May 2014 at 20:04 |
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Getting rid of permasits will open up 1000 good spots overnight, expanding terraforming will open up 1000s of good spots, countering the negativity of mountains and 5 food plots will open up 1000s more.
Getting rid of the 10 sq rule will kill this game, you want to live with 20 others players within your 10x10 go join one of the 100s of dead games out there, you'll be a world power in no time. I dion't think the players who complain about 10 sq being too much space actually play the game to its full potential. |
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Arctic55
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Posted: 09 May 2014 at 19:46 |
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I agree. |
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bansisdead
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Joined: 08 Jan 2012 Location: UK Status: Offline Points: 609 |
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Posted: 09 May 2014 at 19:23 |
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There is a finite amount of space and the player base is growing so the 10 square 'rule' will become unworkable sooner or later, better to prepare for this in advance.
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Beyljr
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Joined: 12 Mar 2014 Status: Offline Points: 157 |
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Posted: 09 May 2014 at 18:39 |
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I hear the following things: 1. There are plenty of spots. Let me address each of these: 1. If you feel that there are plenty of spots available, then either you are playing a different game than everyone else, or something. But just the fact that the other answers exist shows that most people disagree with you. 2. Only being able to exodus your city near your alliance
mates, and even then only if there are no non-alliance players within 10
fields, basically means that you are only allowed to exodus if you over-crowd
your own alliance mates. That is NOT a solution to the problem. Especially in light of everyone being force to spread out all over the map due to the present overcrowding. 3. Perma sitting IS a BIG problem, as are people with more than 2 accounts, but that is not the point of this thread. 4. Terraforming won’t open up spaces that you are allowed to exodus your city to. The 10 field range still prevents you from exodusing to those spots. Therefore all the terraforming in the world won’t solve this problem. 5. Having to spread your cities all over the map in order to find spots is not proof that there is no problem. Quite the opposite, it is proof that there is a real BIG problem. It is also effectively signing your own death warrant. When your city is attacked, and your other “supporting” cities are 4 days travel time away, you have no support from your own “supporting” cities. Your city will be either captured or razed long before your own support arrives. In that case you aren’t playing 1 account that has 10 cities, you are playing 10 accounts that each have a single city, and share a common login. And in war time you will be eaten alive. Yet you don’t have to look very far on the map to see that most people are indeed already in this predicament due to the severe overcrowding. 6. If you need a 10 field rule to prevent people from moving too close to you, then the best advice that I can give you is to either figure out what the army is there for, or join an alliance that can fight your battles for you. The game rule will not stop people from moving too close to you, it only makes exodus useless. They can still settle there using settlers. So forget asking the game to save you with a 10 field rule, and build an army. So we still need to solve the problem of severe overcrowding. And we need to do it in a way that is fast and easy for the development team to do, or it won’t get done. I still see the solutions that I gave in the first post as the best way of doing that. |
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Brandmeister
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Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Posted: 08 May 2014 at 20:58 |
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If you are part of a large alliance with an established area, then the 10 square rule seems pretty reasonable. It keeps other people out of your zone, and you can of course settle 5-6 squares from your alliance mates with minimal inconvenience.
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