Over-Crowding |
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Brandmeister
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Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Topic: Over-CrowdingPosted: 14 May 2014 at 04:41 |
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Beyljr: while your math on the 5M squares might seem superficially compelling, there are certainly areas of cities far more densely packed than 1 per 10 radius. If for no other reason, then because players often settle their own cities closer together than that. Also, it is silly to assume that all of those players are max size ten city players.
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Deranzin
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Joined: 10 Oct 2011 Status: Offline Points: 845 |
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Posted: 13 May 2014 at 19:11 |
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I was obviously not referring to new players when I was talking about old agendas ![]()
It depends ... first of all when you are a newbie you do not know what "a good spot is" usually even when you are in a training alliance. Second point is that even among veterans there has been much dispute over the need for 7-food plots or not Third point is that the 10 square rule, in practice, was always by-passed by a nicely written IGM requesting permission from your neighbors to settle within their ring. 8 out of 10 of my towns used to have that arrangement and I do not see the problem with it ... |
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![]() Just like a "before and after" ad ! ahahahaah :p |
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Beyljr
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Joined: 12 Mar 2014 Status: Offline Points: 157 |
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Posted: 13 May 2014 at 16:02 |
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Deranzim, I am a new player, and this is my first and only thread that I have created on this subject. Please do not claim that which you don't know.
Correct. By the way I really like your reply. It was very well done and thought out.
You misunderstood my suggestion. I was not suggesting that people should reduce their own personal 10 field rule. If a person wants to insist on a 10 field radius, or even a 100 field radius, that is their right to do, and their right to try to enforce. I was simply asking that the game not force it. I.e. if two players agree that one of them can exodus a city 9 fields away from the other one, then the game should allow them to. That is all that I was suggesting by the 10 field rule being reduced. As to using that reduction for aggressive military tactics, exodusing your city reduces it to all level 12 buildings, no sovereignty, and no attacks within 5 days. That should be sufficient to limit its use for aggressive military tactics since it leaves the city pretty much a sitting duck if it went there without permission.
If the game wants to allow people to have 6 accounts (2 native and 4 perma-sat) then they should simply allow 6 accounts. I personally feel that sitting should be restricted to only short term sitting for a player that is going to return after vacation. This is easily done without any devs needing to do anything by simply not allowing an account to be sat for more than 4 weeks. But that is a subject for a different thread, so please let's not allow this thread to diverge to that subject.
No I am not saying that there are NO spaces available, but the spaces are very small at point in time, and not good at all. People are hunting all over the map trying to find halfway decent spots where they can place even a tiny settlement of 5 cities near to one another. Some people in some alliances are litterally spending hours per day trying to find those spots for people. That is what is wrong.
The current map is 2000 x 2000 fields for a total of 4,000,000 fields. 5000 payers each with 10 cities, and each of those having a 10 field radius requires 5,000,000 fields. So using your stated reduced player count, and assuming that all fields are "good" fields to settle in, the game currently requires a minimum of 25% more fields than it currently has, and therefore it is currently 25% over-crowded. Thanks for proving my point mathematically for me. That removes all arbitrariness from the discussion. |
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Cerridwyn
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Joined: 12 Sep 2011 Location: So. Cal. Status: Offline Points: 82 |
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Posted: 12 May 2014 at 04:03 |
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Playing in a game where account sitting requires moderator approval and is for a limited number of days is a lot of work for the mods/admins who take care of it. I'm not saying it can't be done, I'm saying it's a lot of police work.
That doesn't make it a bad idea. It does make it a challenge to set up., |
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![]() Cerridwyn ~-~ Cerdwyn
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Rill
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Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
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Posted: 11 May 2014 at 22:48 |
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The devs have said that starting in Broken Lands will be account holder only, like Exodus and Tenaril are now, so it will not be possible to bring permasats.
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Brandmeister
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Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Posted: 11 May 2014 at 22:32 |
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Dragonwort nailed it. Broken Lands is a new server, and the solution to this perpetual disagreement. Newer players will have a wide-open map available, the same as veteran players. The 10 square rule should be less frustrating when the map is empty.
Maybe some people will take the effort to drag over all their permasat accounts, but I rather doubt it. The value of permasats is that they were pre-built to a meaningful size by other players. Eventually alliances will inherit BL permasats, but that process will take at least six months after launch. |
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Dragonwort
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Joined: 10 Feb 2014 Location: Central USA Status: Offline Points: 139 |
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Posted: 11 May 2014 at 19:51 |
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Thanks Angrim for putting into words what I was thinking...
The problem/solution lies with the devs...IF they really want to keep this game going and not put all their resources into AoA (may or may not be true) THEN get the broken lands open. what's it been, over a year in development? They are supposedly working out all the bugs so when it comes on-line it will be comparatively error free....I seriously doubt that will be the case (it almost never is) BUT if they are truly committed to this game, then pull some people from the AoA project, fix this, and go back to the new project. In reality, I doubt if half the new players will still be here in 6 months...most of them come from a game that is won and another restarted every few months..the pacing, complexity, and lack of a real definitive victory will have many of them bailing in the next few months. If that does indeed happen coupled with the usual attrition makes this problem a NON problem. How about a wait and see stance? Edited by Dragonwort - 11 May 2014 at 20:02 |
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Just another wrench in the works..
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Angrim
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Joined: 02 Nov 2011 Location: Laoshin Status: Offline Points: 1173 |
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Posted: 11 May 2014 at 15:33 |
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based on the OP's discussion of the "10 field limit" being overridden by sov 5, i assume that the discussion here applies to the actual game rule affecting exodus and tenaril's rather than the 10-square rule that is custom between alliances.
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Ficho
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Joined: 19 Mar 2014 Location: Split, Croatia Status: Offline Points: 85 |
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Posted: 11 May 2014 at 07:55 |
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My suggestions for solving the current situation:
1.All squares with city on them automatically become squares with seven farms. 2.Settlers when starting a new city transform any square (except impassable terrain, volcanoes) in the square with seven farms. 3.Rule 10 square remains. Sorry on my poor english
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Ficho
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Joined: 19 Mar 2014 Location: Split, Croatia Status: Offline Points: 85 |
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Posted: 10 May 2014 at 18:10 |
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Seven food plot means fat citizens.
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