Play Now Login Create Account
illyriad
  New Posts New Posts RSS Feed - Opinionated and Uninformed
  FAQ FAQ  Forum Search   Register Register  Login Login

Topic ClosedOpinionated and Uninformed

 Post Reply Post Reply Page  123 5>
Author
 Rating: Topic Rating: 1 Votes, Average 5.00  Topic Search Topic Search  Topic Options Topic Options
Mayflower View Drop Down
Wordsmith
Wordsmith
Avatar

Joined: 29 Nov 2012
Location: Lan Larosh
Status: Offline
Points: 124
Direct Link To This Post Topic: Opinionated and Uninformed
    Posted: 20 Feb 2013 at 13:38
Originally posted by Brandmeister Brandmeister wrote:


I taught the latest CAVE rookie how to make his first million in a week. His pop is 450, with a new settlement. Making that first bit of coin is very rewarding, and it allows a lot of flexibility in your options once you can purchase all the items and resources that interest you. It's a lot more engaging than leveling your clay pit for the ninth time in a row. I think people forget that sometimes.


Making a million from scratch at 450 pop in one week? Can you teach me how to make a trillion then? :P
Back to Top
Granlik View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 12 Apr 2012
Location: London UK
Status: Offline
Points: 280
Direct Link To This Post Posted: 19 Feb 2013 at 20:34
Aggggh!

Luna, please help us..........
Back to Top
WeeAshley View Drop Down
Wordsmith
Wordsmith
Avatar

Joined: 06 Feb 2013
Status: Offline
Points: 173
Direct Link To This Post Posted: 19 Feb 2013 at 18:13
Originally posted by KillerPoodle KillerPoodle wrote:

Originally posted by WeeAshley WeeAshley wrote:


"progressing in the game towards the end-game content." 


What is your definition of "end-game content"?


End game for me right now is a nebulous cloudy area where I am less of a newb and contribute more to the overall world.

I would imagine that it could be any number of things:
1) Having a military strength that makes you a valuable asset in your alliance.
2) Having the markets cornered and buying from you just how you want to. Making gobs of gold.
3) Being one of the go-to guys when someone in the alliance needs any of x y or z.
4) ... and so on really... 

Like any sandbox game my guess is that the end game here is community created.


Edited by WeeAshley - 19 Feb 2013 at 18:13
Back to Top
KillerPoodle View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 23 Feb 2010
Status: Offline
Points: 1853
Direct Link To This Post Posted: 19 Feb 2013 at 17:06
Originally posted by WeeAshley WeeAshley wrote:


"progressing in the game towards the end-game content." 


What is your definition of "end-game content"?

"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill
Back to Top
Sliveen View Drop Down
Greenhorn
Greenhorn
Avatar

Joined: 07 Dec 2012
Location: United States
Status: Offline
Points: 40
Direct Link To This Post Posted: 19 Feb 2013 at 04:57
Wouldn't really work in gc. We already have Nekkid Thursday
Back to Top
WeeAshley View Drop Down
Wordsmith
Wordsmith
Avatar

Joined: 06 Feb 2013
Status: Offline
Points: 173
Direct Link To This Post Posted: 18 Feb 2013 at 21:50
Originally posted by Brandmeister Brandmeister wrote:

Originally posted by WeeAshley WeeAshley wrote:

A lowly newb can decide that, for a challenge, he never wants to read an online guide, he doesn't want to join a guild, and he doesn't want any resources from begging or offers in GC.  He will eventually progress to end game content, but it will take him a hell of a lot longer.

Rubbish.

Which part is rubbish?  I'm not arrogant enought to need to learn by experiencing it; I can take the consensus of those who are more experienced then me :)  Simply because I say something doesn't mean I won't change my mind completely based solely on testimony of people like those in this thread....

So...

Are you saying that a newb can keep completely to himself, join no guild, get no resources from GC or anywhere else, read nothing about the games on the forum, and still progress as quickly as those that take advantage of these things?

Because that's what I said, and you called it rubbish?  Or am I misunderstanding?


Edited by WeeAshley - 18 Feb 2013 at 21:51
Back to Top
Brandmeister View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2396
Direct Link To This Post Posted: 18 Feb 2013 at 20:10
Originally posted by WeeAshley WeeAshley wrote:

A lowly newb can decide that, for a challenge, he never wants to read an online guide, he doesn't want to join a guild, and he doesn't want any resources from begging or offers in GC.  He will eventually progress to end game content, but it will take him a hell of a lot longer.

Rubbish.

Let's come back to this discussion in two months, and see if you're still willing to make any of these assertions with such confidence.

My initial method was to produce, gather, and hunt. I sold the items and used the gold to purchase basic resources. It helps to have good caravan capacity to haul back the raw materials from trade hubs. You complained of boredom, and I offered this approach as more interactive and time-consuming. YMMV.
Back to Top
WeeAshley View Drop Down
Wordsmith
Wordsmith
Avatar

Joined: 06 Feb 2013
Status: Offline
Points: 173
Direct Link To This Post Posted: 18 Feb 2013 at 14:31
Originally posted by Brandmeister Brandmeister wrote:

Efficient at what, exactly?

Off the top of my head I would say, "progressing in the game towards the end-game content."  Granted there is lots of different end game content in Illyriad, so progressing towards any of it.

[Time it takes you to progress to end game]>[Fastest Time it takes to progress to end game];then x = inefficient; else x = efficient;
Everyone can get there eventually.  A lowly newb can decide that, for a challenge, he never wants to read an online guide, he doesn't want to join a guild, and he doesn't want any resources from begging or offers in GC.  He will eventually progress to end game content, but it will take him a hell of a lot longer.

So with this in mind...

From what I have read most people say the most efficient way is to build tons of resources.  You say an equally efficient way is to build an army.  So tell me(us?) more about this build!  I have been considering starting an alt account - so please post the details so I can try it out.  C'mon, spill the beans already!


Edited by WeeAshley - 18 Feb 2013 at 14:46
Back to Top
Brandmeister View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2396
Direct Link To This Post Posted: 18 Feb 2013 at 04:47
Efficient at what, exactly? Population is almost completely irrelevant, except for the purpose of taxes (only for large armies in big cities) and for dispatching settlers. My build queue was never empty. Nor was I ever dependent on others for resource donations, past the first few newb care-a-vans. I built for gathering and trading, not raw resource production (although I certainly leveled my plots as well). Then I traded for gold, and loaded my caravans with resources purchased from trade hubs. Same result, different approach. If you want to go wild leveling your Common Ground, your population will grow faster than mine did, but I found breeding cows a lot less interesting than trading, hunting and exploring.

When people use terms like 'efficient', I'm curious to know the end goal. Mine was to enjoy trading and to become the biggest brewer in Illyria. Population... meh. A focus on population assumes you want to be a huge player fielding huge armies in tournaments and war. If that goal inspires new players, great, but I think Illy offers different flavors to different sorts of players.
Back to Top
WeeAshley View Drop Down
Wordsmith
Wordsmith
Avatar

Joined: 06 Feb 2013
Status: Offline
Points: 173
Direct Link To This Post Posted: 17 Feb 2013 at 20:57
Originally posted by Rill Rill wrote:

On the one hand, increasing player retention is a good thing.  On the other hand, one of the charms of Illy, at least for me, has been the degree to which the developers create a world and then leave it to us to create a culture (or cultures) within it.
When I read this a little bell went off in my head. Of course! In defending other games I have made this statement myself.  Going forward I am going to reorient my thinking so that any suggestions are more oriented towards giving us tools to make the game something.  Thanks for reminding me about the importance of this Rill.

Originally posted by Brandmeister Brandmeister wrote:

I believe newbs should build armies immediately.
So as I mentioning that clicking "build next level of resource" over and over again and how it could be better - what are the chances that some Dev is banging his head against the desk saying, "You don't have to do it that way!" Of course, you are right Brandmeister. There are more interesting ways to do it.

Usually the more interesting ways are a hell of a lot less efficent.  If you've been succesful with a fun and interesting technique I would love to read your guide on it.  "An Alternative way to start and have fun, by Brandmeister" ... If I do make an alt eventually I would definately try it out.

Originally posted by Ossian Ossian wrote:

Wee Ashley's thread has brought some fresh impetus into the game.  It has, at the very least caused other players to think about how to improve upon it.
Hey thanks Ossian. I suppose much like the Infinite Monkey Theorem, anyone posting enough will eventually be a catalyst for something good.  I'm glad you found this topic to provide that!
Back to Top
 Post Reply Post Reply Page  123 5>
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.