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Direct Link To This Post Posted: 16 Feb 2013 at 16:39
That Mentoring program you thought of, would actually have exactly the opposite effect than you want to achieve with the minigames...

Mentoring definitly is task of an alliance (if not THE task). I'm sure every established alliance does a big deal of mentoring, and training alliances (with T? as great example) do mostly have detailed structures.
Smaller alliances (if done right) offer advice from veterans via AC, and often some Introductionary Guides, either in Alliance forum, or links to the great guides in Forum help...

Thus...  perhaps the Minigame, at some rim faction or something...  but a mentoring automatism would kill a big part of the game, instead of enhancing it...
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Direct Link To This Post Posted: 16 Feb 2013 at 16:16
Originally posted by WeeAshley WeeAshley wrote:

Last night I was thinking about Illyriad, and came up with my second terrible idea.

2) 'Mentoring' Program
Upon account creation, players could be asked what area of gaming is most interesting to them. Military? Building? Trading? Other?  They could be then asked if they wanted to automatically be partnered up with a mentor in game.

Long time players could have the option to become a "mentor" somewhere in their preferences.  This would be something that unlocked later down the road in your Illyriad career.  They would also be asked which of those fields they would want to mentor someone in.

The game would attempt to spawn the new player somewhere in the new ring closer to the mentors cities.  The mentoring relationship would be shown somehow in game until the first city was settled.  Mentors could have a spot on the forums to discuss all of the ways to best introduce people to the game.  No Mentor would have more than 1 newb at a time.  Mentors with longer lists of active players who have been mentored by them would be weighted more heavily in having new newbs assigned to them.  The mentoring program could be 'paused' at any time when the mentor felt they needed a break.

Mentors with a long list of ingame active players they have mentored could be rewarded, with Prestige, or anything really.  The top 3 mentors on the server could be publicly displayed somewhere.

With the application to T? you are asked these kinds of questions to get a back ground on who you are and what you want to try first and so on.  You are asked again with the graduation application to see what you have found most interesting as you grew.  T? is working on making the game more alliance interactive for their members.  People think it is all building and you just wait.  I am working on ideas to change that with in T? and hopefully make it more engaging and fun rather than just building and stats.  I have some players that have lots of ideas and such and will be implementing them into the ideas I have had cooking for awhile now. 

I don't think the "Mentoring Program" would work for Illy as a whole due to how many Training Alliances there are now.  The players at all stages do it because they want to not because they want a "prize".  I think that would cheapen the help that the vast majority of players give already.  Getting paid for it isn't part of the community atmosphere.

Welcome to the game. : )

LadyLuvs
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Direct Link To This Post Posted: 16 Feb 2013 at 15:40
Last night I was thinking about Illyriad, and came up with my second terrible idea.

2) 'Mentoring' Program
Upon account creation, players could be asked what area of gaming is most interesting to them. Military? Building? Trading? Other?  They could be then asked if they wanted to automatically be partnered up with a mentor in game.

Long time players could have the option to become a "mentor" somewhere in their preferences.  This would be something that unlocked later down the road in your Illyriad career.  They would also be asked which of those fields they would want to mentor someone in.

The game would attempt to spawn the new player somewhere in the new ring closer to the mentors cities.  The mentoring relationship would be shown somehow in game until the first city was settled.  Mentors could have a spot on the forums to discuss all of the ways to best introduce people to the game.  No Mentor would have more than 1 newb at a time.  Mentors with longer lists of active players who have been mentored by them would be weighted more heavily in having new newbs assigned to them.  The mentoring program could be 'paused' at any time when the mentor felt they needed a break.

Mentors with a long list of ingame active players they have mentored could be rewarded, with Prestige, or anything really.  The top 3 mentors on the server could be publicly displayed somewhere.


Edited by WeeAshley - 16 Feb 2013 at 15:41
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Direct Link To This Post Posted: 16 Feb 2013 at 05:33
A no-limit Texas Hold'em game at one of the factions would be a good idea. Game franchises like Final Fantasy, Breath of Fire and many others offer such games within their games.
I'd like to see this feature after everything else is in place and running smoothly. 
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Direct Link To This Post Posted: 16 Feb 2013 at 04:33
Originally posted by Grainne Grainne wrote:

 
ditto that.  Also, we have quite a few unsolved mysteries and once you grow a bit you can do "The Statue Hunt", etc.  I spent a lot of time reading the research tree and the faction descriptions.  Things really do pick up, as slow as the beginning might seem...

I'm looking forward to it!  The mysteries and the picking up!

I will humbly go back to the drawing board for more opinionated and uninformed ideas to make the new user experience better.... hummm...

And just because I want to defend my guild a bit - It is a training guild.  I'd imagine the alt-to-main ratio is handedly won out by the alts.  Getting involved in the guild at a rewarding level is something that is later in game and not part of the new player experience.  Right now it's all about building resources (and resources, and resources).

Cheers.
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Direct Link To This Post Posted: 16 Feb 2013 at 04:28
Originally posted by DeathDealer89 DeathDealer89 wrote:

I also find it interesting that you don't consider talking 'interacting' with people.   Plus as  near as I can tell your 'mini-game' would add very little to the game, and to be honest I would much rather have factions than I would a silly gambling side game.

Ok good point - factions are obviously more important.  So I should mention that I am saying this is not "the top of the list".

((Not sure if just being argumentative, or genuinely confused)) Of course I think talking (or typing in this case) is interaction. In the context of my post, where I was talking about how team building wasn't just sitting around talking, I meant that it isn't typically a great team building exercise....  Now, if all I wanted to do was chat I would pull up an IRC client! :)

Anyways.  It seems that the court of popular opinion is against the idea.  I bow to your l337 knowledge of the game.  I'm sure it won't be the last time.


Edited by WeeAshley - 16 Feb 2013 at 04:54
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Direct Link To This Post Posted: 16 Feb 2013 at 04:26
Originally posted by Rill Rill wrote:

didn't EE or EF have the poker cow palace or something?

As much as I would love to claim credit, alas, though I would die happy if I could obtain a Poker Cow Palace.
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Direct Link To This Post Posted: 16 Feb 2013 at 04:16
Originally posted by DeathDealer89 DeathDealer89 wrote:

If your alliance is mostly afk then join a better alliance.  


ditto that.  Also, we have quite a few unsolved mysteries and once you grow a bit you can do "The Statue Hunt", etc.  I spent a lot of time reading the research tree and the faction descriptions.  Things really do pick up, as slow as the beginning might seem...
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Direct Link To This Post Posted: 16 Feb 2013 at 04:02
If your alliance is mostly afk then join a better alliance.  

If you want to add a game into the game that you are playing perhaps you should choose a different game.  There is plenty of stuff to do in this game, that i more often have more to do than I can rather than sitting around waiting for something to finish.  

I also find it interesting that you don't consider talking 'interacting' with people.   Plus as  near as I can tell your 'mini-game' would add very little to the game, and to be honest I would much rather have factions than I would a silly gambling side game.

And yes I do.  If I can be called a veteran anyways.
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Direct Link To This Post Posted: 16 Feb 2013 at 03:52
Originally posted by DeathDealer89 DeathDealer89 wrote:

I would say the thing I would suggest doing while you wait is talk to those in your alliance.

Alliance chat: Most people are partially afk most of the time because they know that it's going to be 6 hours before they do the next thing in game.  Occasionally there are times of activity, but still... I would imagine that with that structure of the game this would be the case in most guilds - no?

Something like a minigame with game-world consequence (however small) would actually by a cool catalyst to more in-game interaction - including in guild chat!

I mean, there is a reason that "team building" exercises aren't about sitting around and small talking.  They are about interacting with people.  I think a cool game mechanic like a mini game would be a phenomenal boost to people's activity in the game.  And with that only good things will happen!

Do you wise veterans think this is so crazy?
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