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WeeAshley View Drop Down
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Direct Link To This Post Posted: 16 Feb 2013 at 04:28
Originally posted by DeathDealer89 DeathDealer89 wrote:

I also find it interesting that you don't consider talking 'interacting' with people.   Plus as  near as I can tell your 'mini-game' would add very little to the game, and to be honest I would much rather have factions than I would a silly gambling side game.

Ok good point - factions are obviously more important.  So I should mention that I am saying this is not "the top of the list".

((Not sure if just being argumentative, or genuinely confused)) Of course I think talking (or typing in this case) is interaction. In the context of my post, where I was talking about how team building wasn't just sitting around talking, I meant that it isn't typically a great team building exercise....  Now, if all I wanted to do was chat I would pull up an IRC client! :)

Anyways.  It seems that the court of popular opinion is against the idea.  I bow to your l337 knowledge of the game.  I'm sure it won't be the last time.


Edited by WeeAshley - 16 Feb 2013 at 04:54
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WeeAshley View Drop Down
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Direct Link To This Post Posted: 16 Feb 2013 at 04:33
Originally posted by Grainne Grainne wrote:

 
ditto that.  Also, we have quite a few unsolved mysteries and once you grow a bit you can do "The Statue Hunt", etc.  I spent a lot of time reading the research tree and the faction descriptions.  Things really do pick up, as slow as the beginning might seem...

I'm looking forward to it!  The mysteries and the picking up!

I will humbly go back to the drawing board for more opinionated and uninformed ideas to make the new user experience better.... hummm...

And just because I want to defend my guild a bit - It is a training guild.  I'd imagine the alt-to-main ratio is handedly won out by the alts.  Getting involved in the guild at a rewarding level is something that is later in game and not part of the new player experience.  Right now it's all about building resources (and resources, and resources).

Cheers.
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Direct Link To This Post Posted: 16 Feb 2013 at 05:33
A no-limit Texas Hold'em game at one of the factions would be a good idea. Game franchises like Final Fantasy, Breath of Fire and many others offer such games within their games.
I'd like to see this feature after everything else is in place and running smoothly. 
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WeeAshley View Drop Down
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Direct Link To This Post Posted: 16 Feb 2013 at 15:40
Last night I was thinking about Illyriad, and came up with my second terrible idea.

2) 'Mentoring' Program
Upon account creation, players could be asked what area of gaming is most interesting to them. Military? Building? Trading? Other?  They could be then asked if they wanted to automatically be partnered up with a mentor in game.

Long time players could have the option to become a "mentor" somewhere in their preferences.  This would be something that unlocked later down the road in your Illyriad career.  They would also be asked which of those fields they would want to mentor someone in.

The game would attempt to spawn the new player somewhere in the new ring closer to the mentors cities.  The mentoring relationship would be shown somehow in game until the first city was settled.  Mentors could have a spot on the forums to discuss all of the ways to best introduce people to the game.  No Mentor would have more than 1 newb at a time.  Mentors with longer lists of active players who have been mentored by them would be weighted more heavily in having new newbs assigned to them.  The mentoring program could be 'paused' at any time when the mentor felt they needed a break.

Mentors with a long list of ingame active players they have mentored could be rewarded, with Prestige, or anything really.  The top 3 mentors on the server could be publicly displayed somewhere.


Edited by WeeAshley - 16 Feb 2013 at 15:41
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LadyLuvs View Drop Down
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Direct Link To This Post Posted: 16 Feb 2013 at 16:16
Originally posted by WeeAshley WeeAshley wrote:

Last night I was thinking about Illyriad, and came up with my second terrible idea.

2) 'Mentoring' Program
Upon account creation, players could be asked what area of gaming is most interesting to them. Military? Building? Trading? Other?  They could be then asked if they wanted to automatically be partnered up with a mentor in game.

Long time players could have the option to become a "mentor" somewhere in their preferences.  This would be something that unlocked later down the road in your Illyriad career.  They would also be asked which of those fields they would want to mentor someone in.

The game would attempt to spawn the new player somewhere in the new ring closer to the mentors cities.  The mentoring relationship would be shown somehow in game until the first city was settled.  Mentors could have a spot on the forums to discuss all of the ways to best introduce people to the game.  No Mentor would have more than 1 newb at a time.  Mentors with longer lists of active players who have been mentored by them would be weighted more heavily in having new newbs assigned to them.  The mentoring program could be 'paused' at any time when the mentor felt they needed a break.

Mentors with a long list of ingame active players they have mentored could be rewarded, with Prestige, or anything really.  The top 3 mentors on the server could be publicly displayed somewhere.

With the application to T? you are asked these kinds of questions to get a back ground on who you are and what you want to try first and so on.  You are asked again with the graduation application to see what you have found most interesting as you grew.  T? is working on making the game more alliance interactive for their members.  People think it is all building and you just wait.  I am working on ideas to change that with in T? and hopefully make it more engaging and fun rather than just building and stats.  I have some players that have lots of ideas and such and will be implementing them into the ideas I have had cooking for awhile now. 

I don't think the "Mentoring Program" would work for Illy as a whole due to how many Training Alliances there are now.  The players at all stages do it because they want to not because they want a "prize".  I think that would cheapen the help that the vast majority of players give already.  Getting paid for it isn't part of the community atmosphere.

Welcome to the game. : )

LadyLuvs
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Hora View Drop Down
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Direct Link To This Post Posted: 16 Feb 2013 at 16:39
That Mentoring program you thought of, would actually have exactly the opposite effect than you want to achieve with the minigames...

Mentoring definitly is task of an alliance (if not THE task). I'm sure every established alliance does a big deal of mentoring, and training alliances (with T? as great example) do mostly have detailed structures.
Smaller alliances (if done right) offer advice from veterans via AC, and often some Introductionary Guides, either in Alliance forum, or links to the great guides in Forum help...

Thus...  perhaps the Minigame, at some rim faction or something...  but a mentoring automatism would kill a big part of the game, instead of enhancing it...
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Direct Link To This Post Posted: 16 Feb 2013 at 18:53
As Ladyluvs and Hora have stated, the Mentoring programme is already available in many Alliances in some form or another.  Some Alliances, on the other hand, prefer to take in players who have reach a certain size or experience level but even in these there is a lot of interaction to achieve their particular goals as a group.

As far as mini-games are concerned, a number of alliances often have internal tourneys etc from time to time but I would have thought that there is enough micro-management within Illyriad now to satisfy many of the current players on a daily basis without the need for another diversion.

If you are at all unsatisfied with your choice of Alliance then the answer is clear - look around for a new one to join.  Take your time, talk to people like Ladyluvs, Hora etc and especially your own Alliance lead players. 



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WeeAshley View Drop Down
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Direct Link To This Post Posted: 16 Feb 2013 at 19:10
Originally posted by Ancient Nightowl Ancient Nightowl wrote:

As far as mini-games are concerned, a number of alliances often have internal tourneys etc from time to time but I would have thought that there is enough micro-management within Illyriad now to satisfy many of the current players on a daily basis without the need for another diversion.

I just started my second city (hurray!) so the amount of micro management has gone up in the last 24 hours.  Previous to that - one city primarily focused on resources - it was a little bland I'll admit.

So the first 14 days were a little dry, and when you first start something fun is the time you want to do the most.  I'd imagine when you have 10 cities you are pulling your hair out at the amount of micro management you do.  I wonder if there is a way to make the early days more exciting?  Even with two cities I'm not getting my Illy fill.. :)


Edited by WeeAshley - 16 Feb 2013 at 19:10
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Ancient Nightowl View Drop Down
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Direct Link To This Post Posted: 16 Feb 2013 at 19:56
Congratulations on your second city.

Everyone goes through the same stage and perhaps this is where the initial tutorial could be extended to get new players a little more established before casting them adrift?  

Currently new accounts are asked what race they want to be -  Human , Dwarf etc then given a 5 minute introduction to what is actually a complex game and left scratching their heads. 

Perhaps this rather than in-house diversions is where you should concentrate your attention ?

Enjoy the game. Smile

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Direct Link To This Post Posted: 16 Feb 2013 at 20:08
When you start off, there is an immense amount of reading to do.  Further the upgrades start out with only few minutes between them.  By the time you get large enof to not have anything to do you can start your 2nd city and repeat.

In caravans, cotters and adv gatherers provide  more things to do.

Once you have gathered some stuff I guess you can start looking around for trades.

Then you can also dabble in NPC killing.  

Then the mysteries.  

Searching for an alliance, a spot to tele your cap, and future locations to settle cities consumes plenty of time.  

Plus there are always small diplomatic problems that come with growing and gathering so you will have to deal with those as well.

And now with the release of Broken lands coming, it brings the total number of possible cities 1 person can be responsible for up to 40.  Not to mention if your sitting for a friend who is on vacation.  Then it could be even higher.  

What was that about being bored?
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