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DeathDealer89
Postmaster
Joined: 04 Jan 2012
Status: Offline
Points: 944
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Posted: 17 Feb 2013 at 00:40 |
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Well if you have that many problems with this game, try and different one.
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WeeAshley
Wordsmith
Joined: 06 Feb 2013
Status: Offline
Points: 173
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Posted: 17 Feb 2013 at 00:38 |
Deranzin wrote:
Well, no offence but Illyriad is, by its definition, a game that does not hook you up on the screen full time ... it does accompany you all day with the builds and plans and stuff, BUT it demands only few minutes of your time in each visit of the open tab, so most of us are already doing something else while playing. So, imho, the DEVs taking time to create minigames might not be the best of ideas, considering how many other things critical for the game are left pending. 
As for the idea of TH poker, most of those free-credit poker games end up with most people going all-in with most pairs (even a 7-2) so they are not that fun anyway.  |
No offence taken. My brilliant Texas Holdem idea was pretty decisively shot down. Mainly because I agree that there are lots of other priorities. I think it could work way down the road - when I'm in the ground and my children inherit my accounts.
If something like this is ever implemented I think the key is using existing in game resources to bet. Because you're right, I can't play on those free sites with everyone shoving all in every round.
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tansiraine
Wordsmith
Joined: 14 Oct 2012
Location: pensacola FL
Status: Offline
Points: 172
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Posted: 17 Feb 2013 at 00:37 |
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Well come in to GC get to know people and socialize. There is plenty to learn from the Vets and then tend to pop up at the strangest times in GC. Now that the war is winding down GC will most likely go back to a fun place and a place to get some great info on the game
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Brandmeister
Postmaster General
Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2396
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Posted: 17 Feb 2013 at 00:22 |
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Ashley, this is a slow paced game. If you want something interesting to work on, I recommend the Statues mystery. You need a level 7 Consulate (3h total build time) plus the advanced spy research (17h of research time). Use the published sets of coordinates to visit the statues. When you get broken inscriptions and clues, solve the mysteries yourself instead of using the cheat sheet. That will occupy several hours of your time. I enjoyed both the challenge and the reward of doing it on my own.
Other things to explore include the Temple of Reason, the Steamtastic Brewery, the Heart of Corruption, the Misted Lands and the Fortress of Shadows.
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Deranzin
Postmaster
Joined: 10 Oct 2011
Status: Offline
Points: 845
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Posted: 17 Feb 2013 at 00:14 |
WeeAshley wrote:
1) No-Limit Texas Holdem Poker Minigame So all those times I'm just waiting 10 minutes (or 3 days) for something to finish I have something to do. Of course we would be betting with in game gold. You would need table maximums and such. Putting a small dealer "rake" in the game becomes a valuable resource sink.
Think of the community it could create. Adding drama, conflict, and all kinds of potential for political chaos. Not to mention later being able to bet more lavish items.
Anyone that is better at Texas Holdem then me should not be able to play this game.
This, in part, will address the issue I have where I am excited and want to play Illy, but there is nothing to do until X is done building/researching/etc.
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Well, no offence but Illyriad is, by its definition, a game that does not hook you up on the screen full time ... it does accompany you all day with the builds and plans and stuff, BUT it demands only few minutes of your time in each visit of the open tab, so most of us are already doing something else while playing. So, imho, the DEVs taking time to create minigames might not be the best of ideas, considering how many other things critical for the game are left pending. 
As for the idea of TH poker, most of those free-credit poker games end up with most people going all-in with most pairs (even a 7-2) so they are not that fun anyway. 
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WeeAshley
Wordsmith
Joined: 06 Feb 2013
Status: Offline
Points: 173
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Posted: 17 Feb 2013 at 00:04 |
DeathDealer89 wrote:
What was that about being bored? |
:) I never like directly refuting someone, because it gets the wrong point across. By doing it below all I'm trying to show is that people that have been playing for a while may have lost sight of what the begining is like.
DeathDealer89 wrote:
When you start off, there is an immense amount of reading to do. |
The forum here has been fantastic. Most of the reading consists of forum posts of about 3 pages. Some less, some more. It's not an "immense" amount of reading, it's just scattered around. The unofficial wiki has been a great resource as well, but usually you need to be exposed to a game mechanic to start researching it there. For example I don't know the relative strengths of NPC units - but I don't have an army yet, so this information seems like it would be better looked at when one has need rather than trying to memorize everything, no?
I'm not denying that there is more to learn in Illy then any other browser based game I have played. But from what I understand, the core players here are older, further ahead in their respective careers. Compare Illy to a python programming book, or a university/college degree of any kind, or how an engine works... or anything in the real world and you can't say it is very complicated, can you?
And my final point on this - when has your excitement about a computer game started with a read through of the game manual? No, the game it started up and the manual comes later. Don't get me wrong - I'm one 2% that beat Civ4 on Deity, and a big part of that is understanding the micromanagement of every city/number. But I didn't read a manual, get excited, and then play. No, I played, got excited, and then read the manual. I would imagine I'm in the majority on this.
DeathDealer89 wrote:
Further the upgrades start out with only few minutes between them. By the time you get large enof to not have anything to do you can start your 2nd city and repeat. |
You haven't done this in a while! There is a block of time between the "few minutes" and the "second city." In my experience it was 10 days (edit: and it is the first 10 days - your first impression), and I had a lot of help in the form of resources! I stuck with it because I'm a stubborn person. I would imagine that the majority of players here are. But 10 days of hitting, "Build resource level x" might be augmented with something even more engrossing, don't you think?
DeathDealer89 wrote:
... caravans... |
Indeed! I have a level 12 market and just made it up to 20 caravans. Since the second city landed they have been busy ferrying to that, but lets look at my first 14 days. 10 caravans, 300 and then 600 resources in each. 1 hour to gather 300. About an hour travel time total, give or take. It takes about 10 seconds to send out a caravan, and I have 10 of them.
DeathDealer89 wrote:
...cotters... | I do have 7 cotters. They are send out together and (unlike caravans) gather simultaneously. Its about 1/2 a day to gather a resource. It takes about 10 seconds to do it, with about 60 minutes of travel time on average. Again, this isn't particularly micro management intensive at this point in the game. When I have 5 cities of 7 cotters I can see it being more of a task.
DeathDealer89 wrote:
... adv gatherers ... |
Oh my friend, you forget how far you have gone! Us newbs don't yet have the skills to gather advanced resources ;)
DeathDearler89 wrote:
Once you have gathered some stuff I guess you can start looking around for trades. |
Yes, you can look for them, but when you are lucky enough to have some activity at your local trading hub (can't see Centrum afterall) (can't fill entire buy/sell orders at cities afterall) you simply don't have enough gold to buy them.
DeathDealer89 wrote:
Then you can also dabble in NPC killing. | I could! Unfortunately my 5 spearman would have been mangled by even the local pack of wolves.
DeathDealer89 wrote:
Then the mysteries. |
Yes, the mysteries. But again, you need to be a little older to start contributing to those in any real way.
DeathDealer89 wrote:
...searching for an alliance... | This is a good one! Your choices are incredibly limited given that your population is no more than 200 when you start looking - but there are some great training guilds out there.
DeathDealer89 wrote:
...a spot to tele your cap, and future locations to settle cities consumes plenty of time |
It does indeed, but you can't realistically look far past your tele cap and first city. You do need that 7 food in order for the best chance of success late game right? Well, those are some sweet spots. Given that you need 2000 food for your 3rd city its probably better if you look then. Otherwise prepare for disappointment when the spots are gone in a week from now.
DeathDealer89 wrote:
... Plus there are always small diplomatic problems that come with growing and gathering so you will have to deal with those as well... |
Don't forget, I'm in the newb ring. I have never had a diplomatic problem from gathering resources. All of the long term players are going to leave this area eventually - these are not my neighbours. Not to mention that with the density of people gathering here it's not like we expect *not* to be bumped. Hell, I have another player city in the square next to my capital. Who does the closest resources "belong to" anyway?
DeathDealer89 wrote:
And now with the release of Broken lands coming, it brings the total number of possible cities 1 person can be responsible for up to 40. Not to mention if your sitting for a friend who is on vacation. Then it could be even higher. |
I agree completely. You don't even need the broken lands to be busy. I can't imagine yet the micro management skill needed to manage 10 cities, let alone 40. But my posts aren't about that: They are about us lowly newbs and our experience, which players of any age tend to lose sight of, as I think you have! Kudos to you - you are not a newb.
Edited by WeeAshley - 17 Feb 2013 at 00:17
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DeathDealer89
Postmaster
Joined: 04 Jan 2012
Status: Offline
Points: 944
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Posted: 16 Feb 2013 at 20:08 |
When you start off, there is an immense amount of reading to do. Further the upgrades start out with only few minutes between them. By the time you get large enof to not have anything to do you can start your 2nd city and repeat.
In caravans, cotters and adv gatherers provide more things to do.
Once you have gathered some stuff I guess you can start looking around for trades.
Then you can also dabble in NPC killing.
Then the mysteries.
Searching for an alliance, a spot to tele your cap, and future locations to settle cities consumes plenty of time.
Plus there are always small diplomatic problems that come with growing and gathering so you will have to deal with those as well.
And now with the release of Broken lands coming, it brings the total number of possible cities 1 person can be responsible for up to 40. Not to mention if your sitting for a friend who is on vacation. Then it could be even higher.
What was that about being bored?
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Ancient Nightowl
New Poster
Joined: 01 Jan 2012
Location: NZ
Status: Offline
Points: 38
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Posted: 16 Feb 2013 at 19:56 |
Congratulations on your second city.
Everyone goes through the same stage and perhaps this is where the initial tutorial could be extended to get new players a little more established before casting them adrift?
Currently new accounts are asked what race they want to be - Human , Dwarf etc then given a 5 minute introduction to what is actually a complex game and left scratching their heads.
Perhaps this rather than in-house diversions is where you should concentrate your attention ?
Enjoy the game. 
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WeeAshley
Wordsmith
Joined: 06 Feb 2013
Status: Offline
Points: 173
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Posted: 16 Feb 2013 at 19:10 |
Ancient Nightowl wrote:
As far as mini-games are concerned, a number of alliances often have internal tourneys etc from time to time but I would have thought that there is enough micro-management within Illyriad now to satisfy many of the current players on a daily basis without the need for another diversion. |
I just started my second city (hurray!) so the amount of micro management has gone up in the last 24 hours. Previous to that - one city primarily focused on resources - it was a little bland I'll admit.
So the first 14 days were a little dry, and when you first start something fun is the time you want to do the most. I'd imagine when you have 10 cities you are pulling your hair out at the amount of micro management you do. I wonder if there is a way to make the early days more exciting? Even with two cities I'm not getting my Illy fill.. :)
Edited by WeeAshley - 16 Feb 2013 at 19:10
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Ancient Nightowl
New Poster
Joined: 01 Jan 2012
Location: NZ
Status: Offline
Points: 38
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Posted: 16 Feb 2013 at 18:53 |
As Ladyluvs and Hora have stated, the Mentoring programme is already available in many Alliances in some form or another. Some Alliances, on the other hand, prefer to take in players who have reach a certain size or experience level but even in these there is a lot of interaction to achieve their particular goals as a group.
As far as mini-games are concerned, a number of alliances often have internal tourneys etc from time to time but I would have thought that there is enough micro-management within Illyriad now to satisfy many of the current players on a daily basis without the need for another diversion.
If you are at all unsatisfied with your choice of Alliance then the answer is clear - look around for a new one to join. Take your time, talk to people like Ladyluvs, Hora etc and especially your own Alliance lead players.
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