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Meagh
Forum Warrior
Joined: 16 Jul 2011
Status: Offline
Points: 224
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Posted: 29 Mar 2013 at 05:52 |
KillerPoodle wrote:
Not true. We halted ops on EE twice previously during discussions which came to nothing. This time around we are deliberately not halting ops so that EE finally get serious.
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Ah my mistake then.. I'm curious, did both parties halt ops in agreement to work on the truce? If it was only you guys that halted and EE launched some kind of counter attack then that was pretty much a half step. If it was something more concrete then I must have missed it.. that's ok though.. just means i should be drinking more coffee..
The_Dude wrote:
The only impact the community has is moving armies. If you think yammering has an impact, you are wrong. |
When done constructively it certainly does. While conflict isn't rocket science it is certainly much more complex than 'Us versus Them'. this isn't call of duty and the community not involved in the war does watch and does judge. I know this because I do. This is normal behavior in social gaming. The main point of my post is that if something truly foul and unjust was done in-game (which again I don't believe has happened here) then many in the community would react and that reaction would have consequence; whether it be a migration of players from the game (how many migrated from other games here because of foul play in those games?), or a swarm of players rising up to decry or take action against those who played foul, or a subtle change in perception by the community of those involved that would affect future relations and game-play. There is really no way of telling what exactly but every action in a social game like Illy does carry that effect. - M.
Edited by Meagh - 29 Mar 2013 at 06:00
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abstractdream
Postmaster General
Joined: 02 Oct 2011
Location: Oarnamly
Status: Offline
Points: 1857
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Posted: 29 Mar 2013 at 06:28 |
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The OP starts this thread by quoting opk referring to genocide and comparing the thrashing of an alliance to a person in danger. On the face of it this sounds reasonable but in reality it is a comfortable trap. Comparing digital actions and digital consequences to real life is enticing and easy but unfounded. Not one person is dying from the actions of anyone playing Illyriad.
opk goes on to say that a civilized, democratic player base should and does have a vested interest in the outcome of this "person's" predicament. First of all, we are not democratic. We are consumers. The only vote we get is to buy into the premise wholly designed and offered by the Dev's. Perhaps, of the two terms "civilized" has the best chance of applying somewhere but it's a stretch. We can be polite on our keyboards but there is just too much room for interpretation in the key strokes.
The OP uses the opk quote to frame an argument for community activism. This concept is attractive to some players. It's true that many members of the community watch for "foul and unjust" actions and rally others to do something about it but in truth the community is fractured and rarely gets behind a single idea. As T_D rightly points out the only impact the community has is moving armies.
There is a real disconnect going on with Hath and Co. and unless they reign in their egos there won't be anything anyone in the community can do to save them.
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Bonfyr Verboo
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Shella
New Poster
Joined: 04 Apr 2012
Location: Abu Dhabi
Status: Offline
Points: 11
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Posted: 29 Mar 2013 at 19:43 |
Hey yall :),
Why can't everyone just say enough is enough...this side or that side, this person or that person, this city or that city, this excuse or that excuse....people are fed up and the game isn't suited to be fair in war mechanics anyways....bully's and trolls usually can dominate in this type of game-play and it ruins the fun for the people who enjoy a little bit more...like tournaments and such. People behind their character depict a better sense in the real world and enjoy life without such nonsense....this type of game and war isn't fairplay and should come to a halt before more people figure out it is a waste of time and boredom....many people have quit and many are not likin the game now because of this type of warplay. It would be a much happier game if people could make peace without much ado and hardships.
I personally think the devs need to boost up the war mechanics in this game. Without a better status of war strength and strategic foundations, this game isn't gonna last very long with people. (myself included have thought about quittin for some time now...it's just not fun anymore)
(just my opinion) and not meant to hurt any side...an outsider's point of view
~Shella~
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The_Dude
Postmaster General
Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
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Posted: 29 Mar 2013 at 19:54 |
Yeah, Illy should remove siege machines and replace them with unhappy birdies or digital pets that need to be cared for routinely. Maybe more farm activities.
Illy has celebrated its 3rd B-Day and continues to grow in player-base and new content. I see no signs of Illy slipping anytime soon.
Players come and go. Any player that left because of war left because of 1) bruised ego - "I won't play unless I win"; or 2) realized their "friends" in Illy had actually misled them into a war based on lies and bad leadership.
Every player had ample opportunity to avoid the war by simply leaving an alliance at war at the outset. From what I see, the war actually retained a large number of vets that had become increasingly bored with Illy and wondering why they built armies at all.
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Shella
New Poster
Joined: 04 Apr 2012
Location: Abu Dhabi
Status: Offline
Points: 11
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Posted: 29 Mar 2013 at 20:05 |
It's not bruised egos am talkin about...timing, locations, crowded lands...just so long a play and when war is upon them, its a do or die situation...especially losin what you built up in a year or more in one day...just seems a bit over the top and unfair and I think the devs need to rethink how to make it a more interesting game when it comes to keeping players satisfied.
I was being honest and I wasn't tryin to be sarcastic....jeepers...guess I won't be postin anymore if ya can't even say somethin decent without criticism.
~Shella~
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Rorgash
Postmaster
Joined: 23 Aug 2011
Status: Offline
Points: 894
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Posted: 29 Mar 2013 at 20:13 |
if you remove war i know about 300 people that would quit right away..
and if you try to hinder this player controlled world and succeed im sure ALOT more would quit aswell.
also i would make sure to before this happens to kill every last citizen you have, and seeking out all your friends kill theirs to, and then keep going down the line until no one lives.
ALSO once again, if you lose a town YOU are to blame, NO ONE ELSE, not even the one who razed it because you could have just not pissed them off, or just left for a peaceful group instead.
Please dont think yourself being in the majority.
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Magnificence
Wordsmith
Joined: 21 Nov 2011
Status: Offline
Points: 122
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Posted: 29 Mar 2013 at 20:14 |
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"yammering" +1
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Shella
New Poster
Joined: 04 Apr 2012
Location: Abu Dhabi
Status: Offline
Points: 11
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Posted: 29 Mar 2013 at 20:21 |
well thats your opinion :)
I didn't say "remove war" I said they need to make it better for people to stay and have fun with. Make it to where people enjoy going to war and not losing so much from the time they spent on their play. :)
Just seems that war in illy needs to be changed to make one not feel like they lose all that they built for if things do not go to their liking.
~Shella~
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Kumomoto
Postmaster General
Joined: 19 Oct 2009
Status: Offline
Points: 2224
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Posted: 29 Mar 2013 at 20:38 |
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Shella-- Many people, yourself included, keep on talking about "losing all that they built". While I know of several cases where that has happened, to my knowledge, that has only ever, ever happened to players who have actively sought it (ie. purposefully and repeatedly trolled so many players that it was an inevitability, a la St. Jude or Invictusa).
There are literally thousands upon thousands of accounts in this war and all but one or two alliances have declared peace. Can anyone point to where all these people who have "lost all they built" are? Because The Coalition certainly hasn't been hounding people from the game. The only people who are losing all are the ones emo rage quitting because they stand to lose a city or two (and a bit of pride). Oh the horror!
Come on, people, let's inject some reality here. This entire war is affecting less than 10% of the cities of the losers of the war. How is that some how some sort of extinction event?
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Brandmeister
Postmaster General
Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2396
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Posted: 29 Mar 2013 at 20:52 |
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I believe the devs fully intend to support this play style with the Care Bear Forest in Broken Lands. From a purely practical standpoint, it's probably impossible to retrofit a Care Bear Forest into Elgea because the land mass is already broadly occupied, people have built cities to rely on sovereignty, and alliances have established broad zones of regional control.
I think the siege mechanics are also generally fair. It's possible to lose a city, but how many have really been lost? It seems to me that if you siege a determined defender, you've got to commit at least a half million troops. There's nothing casual about mobilizing that many large players against a single target for several days (including travel time). The attackers are also committing--and often losing--a huge amount of resources and build time, represented by their troops, maintenance cost and support sov.
I'm not commenting on the rationale or fairness of the war itself, but I don't really think that battle mechanics themselves are broken.
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