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Topic ClosedNon-Aligned Alliance Movement

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Hora View Drop Down
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Direct Link To This Post Posted: 29 Oct 2013 at 22:41
Would be interesting, but utopic if more than, let's say, two alliances are involved... Wink

This has been often proposed, sometimes tried, but small alliances don't want to listen, and big alliances don't need to... where war is cheap it always goes down to size of armies... sadly so.
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Darmon View Drop Down
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Direct Link To This Post Posted: 30 Oct 2013 at 02:58
Is population count really the best metric for relevant military strength?  Isn't it possible to be a huge player but have sub-par troop counts because you focus on other aspects of game play?  Maybe that analogy falters once you're talking about big alliances, because most players in those likely focus their attention on martial pursuits.

Also, I doubt any 2 alliances are exactly the same size.  So where do you draw the line?  How big of a difference does it have to be before you consider it bullying?  I imagine being able to agree on actual numbers might go a long way towards getting people to agree if impossible or unreasonably odds are involved in a conflict.
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Meagh View Drop Down
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Direct Link To This Post Posted: 30 Oct 2013 at 03:05
Originally posted by Hora Hora wrote:

Would be interesting, but utopic if more than, let's say, two alliances are involved... Wink

This has been often proposed, sometimes tried, but small alliances don't want to listen, and big alliances don't need to... where war is cheap it always goes down to size of armies... sadly so.

Pleased to know that Tamarin is indeed utopia where the weather is always mild, the wine flows freely, the men act honorably and the women are always sexy and most active alliances work together under the The Lancetia treaty or a local agreement with the parties of that treaty (which is for mutual defense and trade only).

imho these confederations made to protect the little guy are silly. Smaller alliances need to understand that confederations are as much a liability as they are anything else. If you agree to aid another group militarily you can expect to find yourself in exactly the same situation as the non-alligned alliance movement [which just confuzzles this Dwarf... this whole the non-aligned alliance confederation thing... How can u be non aligned and neutral when you are in a large confederation (of smaller alliances?).]  To keep neutrality, a smaller group must avoid unnecessary liabilities and obligations. Take an ally or two and that's it - make it a big ally if you're worried about big groups unnecessarily battling you (which shouldn't be a worry if your small group is smart and has a strong active military).. but most important is to make it local and make your obligations defensive in nature so that you aren't drawn into any wars they get into...

finally, even with one or two confeds Hora is right.. size of armies does matter! But player numbers matter less (as Darmon points out). five or six good active members in one locality is a force to be reckoned with and it is respected locally (where it counts).  Diplomacy first but keep your axe sharp as I say. - M.


Edited by Meagh - 30 Oct 2013 at 03:08
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ToWhomItMayConcern View Drop Down
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Direct Link To This Post Posted: 30 Oct 2013 at 05:05
I thank the players of NAAM for clarifying to all of Illyriad the bully tactics of the said alliance they have decided to declare war on.

It is a great idea for small alliances to group up in times of need to defend each other and rid themselves of aggressors.
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Gaius Rufius Tullus View Drop Down
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Direct Link To This Post Posted: 30 Oct 2013 at 13:13
Originally posted by Badur Agamak Badur Agamak wrote:

Why not bring NAAM down to a local level? If all the alliances in Middle Kingdom for example come together as a unified body and elect a council made up of one member of each alliance in the area . The council would then discuss trade, military policies etc . That way a select few members of each area can debate if conflict arises in illyriad instead of everyone getting on the forum and having heated discussions that don't solve the conflict and result in it becoming personnel and people form vendetta's in their conflicts. This then leads to the destruction of cities and people leaving the game.
What do you think?

I personally love the idea, but that would surely mean moving members across the map to the alliance.  If someone would be willing to take me and covered my area (a city in Norweld and the rest in Keshalia) then I would run at them like a bouncy-ball possessed. Sadly there are not a lot of those alliances, but if there were.. I would try to join ASAP :)  You get something started and I'll join! (If it falls under the local category) Smile

Originally posted by ToWhomItMayConcern ToWhomItMayConcern wrote:

I thank the players of NAAM for clarifying to all of Illyriad the bully tactics of the said alliance they have decided to declare war on. 

It is a great idea for small alliances to group up in times of need to defend each other and rid themselves of aggressors.

When you say "rid themselves of aggressors", I hope you are not implying that we would kick the living [profane word] out of them. I just want to be nice and safe in a big world *enter Ms World/Universe Speech about world peace etc*

I for one do not want to push people out of the game, but would like to be free of the people harming other small alliances. I walk the line! Hug
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