Play Now Login Create Account
illyriad
  New Posts New Posts RSS Feed - Non-Aligned Alliance Movement
  FAQ FAQ  Forum Search   Register Register  Login Login

Topic ClosedNon-Aligned Alliance Movement

 Post Reply Post Reply Page  <1 23456 7>
Author
Kumomoto View Drop Down
Postmaster General
Postmaster General


Joined: 19 Oct 2009
Status: Offline
Points: 2224
Direct Link To This Post Posted: 02 Oct 2012 at 21:46
I'm probably reading this wrong, but are folks suggesting that an alliance of newbies named NumNum be created?

That might perhaps give hungry vets the wrong idea... ;)
Back to Top
BlindScribe View Drop Down
Wordsmith
Wordsmith


Joined: 12 Sep 2012
Status: Offline
Points: 168
Direct Link To This Post Posted: 02 Oct 2012 at 21:43
Originally posted by ES2 ES2 wrote:

Originally posted by BlindScribe BlindScribe wrote:

Heh...okay, we'll have to agree to disagree on that one. 

Seems like (to me), given the current state of affairs (big alliances get what they want...little guys protest at their peril), then your position (which essentially is a bid for the status quo) is the majority line of thought--and therefore, not rare-- (else, the gaming community would have already changed/moved away from the status quo, right?)

Just sayin... ;)


Not really, my thoughts go as far as to say newbies in newbie alliances shouldnt be given military protection or economic aid from other players, of course then comes in the "free will" tidbit. but that thought, I can assure you is not so common in this hugglebear community. 

I'd welcome a reply from janosch on my thoughts, or anyone for that matter. As it is on the forums I am assuming all of this is open for debate, all comments pertaining to original subject line open for debate. 


right, but now you're moving WAY beyond the scope of the original discussion - we can surely debate it, but giving help to newbs in GC is a totally separate thing, really - 

Gotta say tho...I disagree with that too.  You might prefer it personally, but there is that niggling free will thing.  ;)

OTOH, there are games like that....Evony, to name one.



Edited by BlindScribe - 02 Oct 2012 at 21:45
Back to Top
ES2 View Drop Down
Postmaster
Postmaster
Avatar

Joined: 25 Sep 2012
Status: Offline
Points: 550
Direct Link To This Post Posted: 02 Oct 2012 at 21:41
Originally posted by BlindScribe BlindScribe wrote:

Heh...okay, we'll have to agree to disagree on that one. 

Seems like (to me), given the current state of affairs (big alliances get what they want...little guys protest at their peril), then your position (which essentially is a bid for the status quo) is the majority line of thought--and therefore, not rare-- (else, the gaming community would have already changed/moved away from the status quo, right?)

Just sayin... ;)


Not really, my thoughts go as far as to say newbies in newbie alliances shouldnt be given military protection or economic aid from other players, of course then comes in the "free will" tidbit. but that thought, I can assure you is not so common in this hugglebear community. 

I'd welcome a reply from janosch on my thoughts, or anyone for that matter. As it is on the forums I am assuming all of this is open for debate, all comments pertaining to original subject line open for debate. 
Eternal Fire
Back to Top
BlindScribe View Drop Down
Wordsmith
Wordsmith


Joined: 12 Sep 2012
Status: Offline
Points: 168
Direct Link To This Post Posted: 02 Oct 2012 at 21:37
Heh...okay, we'll have to agree to disagree on that one. 

Seems like (to me), given the current state of affairs (big alliances get what they want...little guys protest at their peril), then your position (which essentially is a bid for the status quo) is the majority line of thought--and therefore, not rare-- (else, the gaming community would have already changed/moved away from the status quo, right?)

Just sayin... ;)



Edited by BlindScribe - 02 Oct 2012 at 21:38
Back to Top
ES2 View Drop Down
Postmaster
Postmaster
Avatar

Joined: 25 Sep 2012
Status: Offline
Points: 550
Direct Link To This Post Posted: 02 Oct 2012 at 21:35
Which is why it's a rare thought, because you have groups like NAAM emerging to bring forth more support for newbies in newbie groupings.

There are lots of different illyriad political parties, in this server. You are bound to have conflicting ideas. 
Eternal Fire
Back to Top
BlindScribe View Drop Down
Wordsmith
Wordsmith


Joined: 12 Sep 2012
Status: Offline
Points: 168
Direct Link To This Post Posted: 02 Oct 2012 at 21:29
Originally posted by ES2 ES2 wrote:

Originally posted by BlindScribe BlindScribe wrote:

Originally posted by ES2 ES2 wrote:

Originally posted by BlindScribe BlindScribe wrote:

I like the goals set forth here, but feel that the best way of dealing with such things is down at the local level.  

What I mean is this:

Let's say you're a small alliance based largely in Middle Kingdom, and I'm a small alliance based largely in Kumala.  

You get bullied.

Exactly what can I do to assist you, other than make a few rumblings in the forums?

Small alliances are (by their very nature as, well...small) limited in their response options to begin with, and would find mounting a credible response to an infraction half a world away to be daunting indeed.

Instead of having an overarching system that covered the whole of Elgea with a blanket of protection for small alliances, I feel that perhaps the best response would be to move in a different (more localized) direction.

True...there are some wampum big alliances out there.

True, they sometimes throw their weight around, but I do not believe it to be a radical concept that a small, highly localized alliance can be quite effective at holding its own IN that localized area.  If the small alliance is relatively tightly clustered for mutual defense, and ardent about standing up for its rights in the region they operate in, most larger alliances (all the "big boys" are far flung affairs, with interests scattered all over the map) would probably find it too thorny an issue to be profitable tackling.  (not to say that the sheer weight of the larger alliance *couldn't* crush the small, tightly defended group...they very likely could, but the effort required to do so would be far greater than the effort needed to swat at 30 widely scattered towns that had little hope of actually helping one another in times of genuine trouble or need).

$0.02


Hey buddy, thats what they get for joining a small alliance. want real protection? join an established one. 

It would seem you could use this rationale to basically write off the entire point and purpose of this thread.  

Not that I think that'd be a good idea, cos I think what they're trying to do has merit...just feel that their approach is off.  Still, I like the idea in principle.

It does appear you(rhetorical you) could use that rationale to write off the entire point and purpose of this thread. I appear to possess rare thoughts among this player base with the belief that the best benefits should go to those in established alliances whereas those who venture out into the "new world" alliances.. so to speak, should be content battling for scraps. 

But if this was not already the current state of affairs, it would seem that an idea like this one would gain little in the way of traction? (I mean...were the opposite case true, I'm not sure anybody would be motivated to form a group like this...)


Back to Top
ES2 View Drop Down
Postmaster
Postmaster
Avatar

Joined: 25 Sep 2012
Status: Offline
Points: 550
Direct Link To This Post Posted: 02 Oct 2012 at 21:24
Originally posted by BlindScribe BlindScribe wrote:

Originally posted by ES2 ES2 wrote:

Originally posted by BlindScribe BlindScribe wrote:

I like the goals set forth here, but feel that the best way of dealing with such things is down at the local level.  

What I mean is this:

Let's say you're a small alliance based largely in Middle Kingdom, and I'm a small alliance based largely in Kumala.  

You get bullied.

Exactly what can I do to assist you, other than make a few rumblings in the forums?

Small alliances are (by their very nature as, well...small) limited in their response options to begin with, and would find mounting a credible response to an infraction half a world away to be daunting indeed.

Instead of having an overarching system that covered the whole of Elgea with a blanket of protection for small alliances, I feel that perhaps the best response would be to move in a different (more localized) direction.

True...there are some wampum big alliances out there.

True, they sometimes throw their weight around, but I do not believe it to be a radical concept that a small, highly localized alliance can be quite effective at holding its own IN that localized area.  If the small alliance is relatively tightly clustered for mutual defense, and ardent about standing up for its rights in the region they operate in, most larger alliances (all the "big boys" are far flung affairs, with interests scattered all over the map) would probably find it too thorny an issue to be profitable tackling.  (not to say that the sheer weight of the larger alliance *couldn't* crush the small, tightly defended group...they very likely could, but the effort required to do so would be far greater than the effort needed to swat at 30 widely scattered towns that had little hope of actually helping one another in times of genuine trouble or need).

$0.02


Hey buddy, thats what they get for joining a small alliance. want real protection? join an established one. 

It would seem you could use this rationale to basically write off the entire point and purpose of this thread.  

Not that I think that'd be a good idea, cos I think what they're trying to do has merit...just feel that their approach is off.  Still, I like the idea in principle.

It does appear you(rhetorical you) could use that rationale to write off the entire point and purpose of this thread. I appear to possess rare thoughts among this player base with the belief that the best benefits should go to those in established alliances whereas those who venture out into the "new world" alliances.. so to speak, should be content battling for scraps. 


Eternal Fire
Back to Top
BlindScribe View Drop Down
Wordsmith
Wordsmith


Joined: 12 Sep 2012
Status: Offline
Points: 168
Direct Link To This Post Posted: 02 Oct 2012 at 21:17
Originally posted by ES2 ES2 wrote:

Originally posted by BlindScribe BlindScribe wrote:

I like the goals set forth here, but feel that the best way of dealing with such things is down at the local level.  

What I mean is this:

Let's say you're a small alliance based largely in Middle Kingdom, and I'm a small alliance based largely in Kumala.  

You get bullied.

Exactly what can I do to assist you, other than make a few rumblings in the forums?

Small alliances are (by their very nature as, well...small) limited in their response options to begin with, and would find mounting a credible response to an infraction half a world away to be daunting indeed.

Instead of having an overarching system that covered the whole of Elgea with a blanket of protection for small alliances, I feel that perhaps the best response would be to move in a different (more localized) direction.

True...there are some wampum big alliances out there.

True, they sometimes throw their weight around, but I do not believe it to be a radical concept that a small, highly localized alliance can be quite effective at holding its own IN that localized area.  If the small alliance is relatively tightly clustered for mutual defense, and ardent about standing up for its rights in the region they operate in, most larger alliances (all the "big boys" are far flung affairs, with interests scattered all over the map) would probably find it too thorny an issue to be profitable tackling.  (not to say that the sheer weight of the larger alliance *couldn't* crush the small, tightly defended group...they very likely could, but the effort required to do so would be far greater than the effort needed to swat at 30 widely scattered towns that had little hope of actually helping one another in times of genuine trouble or need).

$0.02


Hey buddy, thats what they get for joining a small alliance. want real protection? join an established one. 

It would seem you could use this rationale to basically write off the entire point and purpose of this thread.  

Not that I think that'd be a good idea, cos I think what they're trying to do has merit...just feel that their approach is off.  Still, I like the idea in principle.
Back to Top
Janosch View Drop Down
Wordsmith
Wordsmith
Avatar

Joined: 19 Oct 2011
Status: Offline
Points: 169
Direct Link To This Post Posted: 02 Oct 2012 at 20:48
Originally posted by STAR STAR wrote:

5. Trading opportunities - arrangements for alliances to inter-trade with one another at "special rates"
6. Basic Resource support between NAAM members if in a position to do so.
7. Friendly military operations (for training purposes)


I think these are great ideas and indeed we are already cooperating economically. FTG obviously and also TOR are relatively trade oriented. NAAM will be open to whatever ideas the members will contribute. So if the game will provide further cooperation opportunities (i.e. roads), we are happy to include such things.

 

We are currently considering forming an alliance for tournament participation. It will also be open to players/alliances that are not sure if they want to join NAAM. I think this would be a great opportunity to get to know each other and how NAAM can eventually work.


You like Democracy? Join the Old Republic!
Back to Top
Naxos View Drop Down
New Poster
New Poster


Joined: 18 Dec 2011
Status: Offline
Points: 20
Direct Link To This Post Posted: 02 Oct 2012 at 15:09
NAAM is closely linked with Illyriad Trade Union so that will provide inter trade between members and also at discount prices.
Back to Top
 Post Reply Post Reply Page  <1 23456 7>
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.