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Salararius
Postmaster
Joined: 26 Sep 2011
Location: USA
Status: Offline
Points: 519
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Topic: No one said there would be Math!! Posted: 09 Oct 2012 at 02:56 |
I'm pretty sure the formula for attack is:
(unit attack) * (1 + (weapon bonus + armor bonus + mount bonus) * elite multiplier [1 or 2]) * (1 + commander unit attack level [Close Quarter Penetration, Concentrated Fire, Bloodlust or Charge] / 100 + terrain bonus + applicable biome building level / 100)
Similar for defense.
Like someone else said, the equipment bonuses are summed and multiplied by the "old" bonuses which were also added together. Sort of a paradigm shift.
Edited by Salararius - 09 Oct 2012 at 03:04
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Mogul
Forum Warrior
Joined: 23 Sep 2011
Status: Offline
Points: 233
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Posted: 08 Oct 2012 at 20:17 |
Speed bonuses are partly addictive and partly multiplicative, it should be: effective speed = speed * (1 + (armour + weapon + mount) * elite) * (1 + (forced march))
as written in announcement post:
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 07 Oct 2012 at 01:14 |
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/me is highly addicted to the bonuses already
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Innoble
Wordsmith
Joined: 06 Dec 2011
Status: Offline
Points: 141
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Posted: 07 Oct 2012 at 00:25 |
JimJams wrote:
I think it is a bug. Should be addictive not multiplicative... |
The bonuses can be both multiplicative and addictive. I don't see the problem...
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Faenix
Forum Warrior
Joined: 29 Oct 2011
Status: Offline
Points: 283
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Posted: 06 Oct 2012 at 04:26 |
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Pretty sure the devs mentioned during one of the preview videos that they would be multiplicative.
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JimJams
Forum Warrior
Joined: 20 Sep 2011
Location: Italy
Status: Offline
Points: 496
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Posted: 06 Oct 2012 at 01:32 |
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I think it is a bug. Should be addictive not multiplicative...
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dunnoob
Postmaster
Joined: 10 Dec 2011
Location: Elijal
Status: Offline
Points: 800
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Posted: 05 Oct 2012 at 23:20 |
Elmindra wrote:
No one said there would be math! |
You can check the effect by equipping your troops, note shown speed, equip again with nothing, compare new with old speed, and ignore the math behind it. That should also work for other values shown on the military overview page.
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Elmindra
Forum Warrior
Joined: 10 Sep 2012
Status: Offline
Points: 464
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Posted: 05 Oct 2012 at 16:47 |
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Good to know, so the same could be said of attack bonuses as well I assume. Say I have a marshal with 59 attack equipped with plains spear/armor/heavy warhorse which gives a 29% bonus to plains attack. They charge bonus from my commander would be 15% of the already boosted attack (76.11) and not simply additive. Makes my marshal attack 87.53 vs 84.96.
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Faenix
Forum Warrior
Joined: 29 Oct 2011
Status: Offline
Points: 283
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Posted: 05 Oct 2012 at 16:16 |
As we discussed in GC, in case anybody else has the same question, the equipment effects are applied multiplicatively.
Base move speed of 3, with FM 10 is 4.5, times 1.25 draught horse bonus is 5.625 squares/hour.
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Rohk
Forum Warrior
Joined: 09 Aug 2011
Status: Offline
Points: 218
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Posted: 05 Oct 2012 at 16:16 |
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The 50% is applied to the 3.75 giving a net movement of 5.625.
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