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Rill View Drop Down
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Joined: 17 Jun 2011
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 24 May 2014 at 18:52
Day 14, 10:31 a.m.

Another bust on trade quests today.  A group of cattle-drovers wants to trade me 20 cows for 7000 total resources.  I could probably eventually make a profit on that trade, but I need the resources to build my city!  So I think I will pass on that one.  My scouts are out industriously mapping the countryside for some elf almanac.  I just hope they get paid.

My trade research completed and I built 10 more caravans.  Now I have 20 caravans that can carry 600 goods each -- 12,000 total goods.  That should be plenty to help supply my new city when I build it.

I built an herbalists guild yesterday, but was busy building caravans and did not make an herbalist.  I have collected 500 herbs so far, enough for 12 herbalists -- but only have enough books for 2 herbalists.  May buy some more books on the market.  Still haven't gotten a reply to any of my queries about rare herbs.

I upgraded my barracks to level 5 yesterday, which unlocked a bunch of research.  Now I can build t1 infantry units, Occupy Territory, build spear units and recruit 2 commanders.  I'm researching t1 bows right now.  Later today I will start on the command portion and research forced march and heroism.  I'd like to keep pushing my barracks to level 11 so I can research t1 cavalry, but that will take quite a lot of resources.

I also upgraded my storehouse last night, to level 9, and a good thing, since I woke up with several resources maxed out this morning.  My hourly production is 0 gold, 473 wood, 479 clay, 467 iron, 474 stone, 12 food, 7 mana and 62 research points per hour.  I have 20,479 gold and 1,919 research points.

I also have 54 cows, the cow fairy having visited me overnight again.  My petition on the subject has been acknowledged but is unassigned.

Almost all my resource fields (except food) are now at level 8.  Resource costs for level 9 resources are steep -- an average of 1600 of each resource, or a bit less than 4 hours production for me.  My goal for today is to upgrade one resource of each type to level 9.  I started with iron mine and lumberjack, and still have enough resources to start a level 9 quarry when those are finished, so maybe it won't be too bad.  I might even put in a couple more levels of architects office later on today.
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Rill View Drop Down
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Joined: 17 Jun 2011
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 23 May 2014 at 16:30
Day 13, 7:58 a.m.

My goodness, it's been almost two weeks (a bit more than 12 days really) since I started on this adventure.  I tell new players that usually they might have a second city within about two weeks -- I'm a bit behind schedule.  However, that may be partly due to building the account without resource gifts, as well as my own somewhat lackadaisical approach to city building -- I'm sure you can do better!

I was planning to build a marketplace level 10 first thing this morning, but then I decided to give my architects office one level of upgrade first.  And alas, now I am short 29 stone for my marketplace upgrade!  Fortunately my resource production is humming along, so I will get that stone in ... about 4 minutes.  Much better than when I had to wait half an hour or an hour to accumulate that much!

OK, marketplace started.  I check in on my available quests.  Hmmm, some horse-nomad wants to sell me 10 horses for 200 gold apiece.  He must think I'm an idiot.  I could easily buy them for 100 gold from my nearest marketplace.  Must be tough times being a horse-nomad these days ...

My cotters had sort of a meh day for harvesting yesterday.  A lot of walking to potential spots and not finding anything there, or getting interrupted.  I did manage to collect 46 more hides and 100 more herbs.  I'm still harvesting with caravans where I can, but mostly focusing on gold since my resource production supports my building program pretty well.  Still, I won't turn down wood if I can find it!

I am still chugging along producing cows, horses and beer.  I'm not producing saddles right now since cows "on the hoof" cannot be stolen -- safer to keep them that way as long as I don't need the saddles yet.

My hourly resource production is -1 gold, 435 wood, 410 clay, 418 iron, 430 stone and 19 food.  My settler is finished, but I am still about 200 population short of being able to settle another city.

After my marketplace finishes, today I think I will build an herbalists guild and a barracks.  The barracks will unlock a lot of research opportunities.  In addition to allowing me to build herbalists and collect rare herbs, the herbalists guild will help grow my population.
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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 22 May 2014 at 18:38
Day 12, 10:13 a.m.

I upgraded my marketplace to level 8 yesterday and did the Reinforced Cartwheels research.  Now I have 10 caravans carrying 600 goods each.  

I started the upgrade to marketplace level 9 this morning.  In order to get the resources for marketplace level 10 today I will either need to buy some from the market or interrupt my building programme to wait for resources to accumulate.  I think I'd rather just keep building other things (like resources!) today and let resources accumulate overnight for the level 10 marketplace.  The build is only 3 hours long, which is perfect for my mid-day Illy break.

I cast my first rune today, a mark of seeking set against thieves.  I don't really need it since I have nothing to steal, but I like the idea of having even a small defense.  Speaking of nothing to steal, I notice I have 33 saddles, which is 3 more than my vault protects -- and I'm making one more.  So rather than keep them sitting around to be stolen, I sell 4 saddles for 5k gold.  Someone is getting a pretty good deal on saddles, but I don't really need them just yet.

I'm not all that excited about the research I have available; I would like to do Faction Markets but only have 1401 of the required 2000 research points.  I could wait to accumulate them, but since I don't have a bunch of stuff I want to protect, it's not really urgent, and waiting without researching seems like a waste of time.

So I research Agriculture -- also a waste of time, but it only costs 75 research points, and I will want to have milling eventually.  For my other research I debate between Chain Gang and Skinners Guild.  Caravan harvesting is pretty much a hobby for me now, so increasing the speed of caravan harvesting is not a big priority.  It would be fun to be able to harvest animal parts, but I am going to need to use all the books I can buy or barter for to build up my herbalists -- I've already found someone who is interested in Larken Wood once I build an Herbalists Guild.  What the heck, I research Skinners Guild anyway.

Speaking of herbs, I haven't gotten replies to my e-mails regarding the rare herbs, and they haven't been opened.  I think my neighbors near the herbs are inactive, and am going to risk harvesting there once I have my herbalists up and going.  So new goal for today: build an herbalists guild.

My cotters have been harvesting away earnestly.  I have collected 200 basic herbs (enough for 5 herbalists) and 92 hides so far.  I sent my cotters out for another round of herbs and hides.

Other than that, I think I'll be working some more on my resources and perhaps put another level on my architects office.  I need to start working on farms since I will be building things (like herbalists guild) that require a good bit of population.

My current hourly production is -2 gold, 353 wood, 352 clay, 380 iron, 351 stone, 13 food and 61 research points.  I have 910 research points (after setting my researches) and 12,288 gold stored, with 5000 more gold on the way from my saddle trade.
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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 21 May 2014 at 17:15
Day 11, 9:01 a.m.

I am feeling quite pleased with myself because I accomplished all my Illy goals yesterday.  My little city is starting to really hum.  Most notably, I built 2 cottages and sent cotters out to harvest.  One is already back after having collected 29 hides -- I'm rich!  The other one is still out harvesting and has collected 63 basic herbs so far.  

If I need 40 basic herbs for each cotter, I'm going to need a lot more herbs!  So today I'm going to build 2 more cotters.  I think I will eventually sell the hides I'm collecting and use the gold to buy books to make herbalists.

I am also thinking about city defense, since I will be accumulating more gold and other goods.  I think today would be a good day to build a mage tower and research Runes.  I've gone with just the vault to protect me thus far, but as my city grows I might be more attractive to thieves -- especially if I start putting up trade orders.  Having a little magic protection would be a good thing.

I'm also thinking of starting to work on my military.  Eventually maybe I'd like to start hunting for my own hides, and perhaps I'll want to park an army on a rare herb to prevent my harvesters from being interrupted.  I have been collecting a few military odds and ends from quests, principally leather armor and spears.  Perhaps today I will build a barracks to begin the military research.  As a human, once I reach barracks level 11 (a ways away) I will be able to build t1 cavalry (chariots) with just the buildings I already have in my city -- saddlemaker, brewery and paddock.

I will need to get more population or raise taxes before I can support much of a military though.  My hourly resource production is -4 gold, 325 wood, 325 clay, 341 iron, 320 stone, 1 food and 61 research points.  I have 28,719 gold and 1,388 research points.

4:06 p.m.

I have built the mage tower and upgraded it to level 2.  Research of Runes is in progress.  I added another cotter, and now I have two cotters harvesting hides and one harvesting herbs.  I found some books for sale at the trade hub for a reasonable price and bought 30 of them -- as many as my vault protects.  I will use one for casting a rune and the rest to build herbalists -- maybe.  Still debating on the herbalists thing.  Seems like I can make more gold with just cotters.

I also remembered that I need to work on my marketplace.  I think it's important to upgrade the marketplace to at least level 10 and have the researches to increase capacity and number of caravans completed by the time I start a new city.  That way I'll be able to keep it supplied.

My settler will finish the day after tomorrow.  I don't think I'll have 450 population by that time, since right now I only have 179 population.  Since my resource production is humming along nicely,  I think I will build an architects office -- this will not only speed up future builds but also begin to add a bit of population to my growing city.


Edited by Rill - 22 May 2014 at 00:14
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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 20 May 2014 at 21:25
Day 10, 1:08 p.m.

It seems like I'm posting this diary later every day.  Probably that is an artifact of my schedule rather than related to my growth as a newb.  But I have lots of stuff going on in Illy!

Yesterday I completed a level 1 consulate and a level 2 tavern.  I researched Scouting, Trade Contacts and Diplomatic Contacts and started to do trade quests.  I also built 5 scouts.  I really need 10 scouts to properly do diplomatic quests, but my gold income was only 5 per hour, so I decided to wait to build more scouts.  Upon further reflection overnight, I decided to build more this morning; I have plenty of gold stored to support a small deficit.

Since I had the scouts, I decided to check out the local rare herbs patches.  I sent 2 missions of 2 scouts each and 1 mission of 1 scout.  When I got up this morning, I discovered the one-scout mission had failed and did not return.  In my experience, there is somewhat high likelihood of this happening with only one scout.  I personally prefer to use 5 or more -- but I may not have that luxury as a new player.

Both successful scout reports turned up larken wood -- something that actually has a use!  It is pretty common and therefore not that valuable, but it could still be an income source.  Someone was harvesting one of the squares already, so I might hold off on that one (or discuss it with the person who was harvesting).  I sent a message to the player who has a city near the other square, asking if he would mind if I harvested and offering to share some of the proceeds.  We will see how he replies. 

 I started the Herbalism research just in case -- I have some confidence that I'll be able to find one or another rare herb to harvest in my neighborhood.  To build herbalists I'll need basic herbs and books.  Probably sometime today I should build a cotter.  I think it would make more sense to buy the books rather than make them in my bookbinder though.  I still need all my research points to do research -- a couple more library upgrades are needed before that's really humming.

My storehouse wasn't quite maxed when I got up this morning, but it was close!  So probably I should try to squeeze in another storehouse upgrade today.  My current hourly research production is -4 gold (with 10 scouts), 286 wood, 285 clay, 302 iron, 280 stone, 15 food and 45 research points.  I have 27,600 gold stored and 357 research points.

I already started building a level 8 quarry and a level 8 clay pit.  So my goals for today are 1) increase production of all resources over 300 per hour, 2) build at least two cotters and start harvesting basic herbs, 3) upgrade storehouse to level 8 and 4) upgrade library to level 9.  I might need to purchase some resources from the market in order to complete the library upgrade.
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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 19 May 2014 at 18:27
Day 9, 10:17 a.m.

Yesterday I built the required saddles and beer and started my settler cooking.  It will be ready in 4 days -- let's see if I have the population for a second city by then.  I have 123 population now, but my city is pretty empty and I haven't even started most high-population buildings, to say nothing of cottages for my future cotters.  I should be able to gain population as quickly as I can build farms.

I upgraded my storehouse to level 7 late last night, so it was not maxed when I got up this morning, with the exception of iron, which I'd gathered overnight.  But still, nice to wake up with 2k or more of every resource.  My hourly resource production now is 4 gold, 225 wood, 220 clay, 221 iron, 227 stone, 14 food and 45 research points per hour.

It's tempting to spend another day entirely on resource upgrades, but I'm beginning to run out of useful things to research.  I start the herbalists guild research just in case those rare herbs nearby really don't have anyone else interested in harvesting them.  But to find out what they are, I'm going to need scouts, and to get scouts I need a consulate.  So today I think I will build a consulate and what will my scouts do in their down time if they don't have quests to amuse them.  So I'll also build a tavern.  That is, after the level 7 lumberyard and level 6 clay pit I built first thing finish.


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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 18 May 2014 at 19:01
Day 8, 10:46 a.m.

Today is the big day, the day my rainbow disappears.  (If you are wondering why it is happening on Day 8, it is because I am counting days in the is diary as calendar days; I started in the late evening of Day 1, so my rainbow goes away late tonight.)

My saddlemaker and brewery are cooking up saddles and beers to make my settler; the Pioneering research has finished, so I should be able to start the settler this evening.

In anticipation of my rainbow vanishing, I begin to build a vault.  I'll build it to level 3, which will give me plenty of protection for basic resources.  So far I don't have any advanced resources to speak of, other than the saddles and beer I'm making for my settler.  I'm pretty comfortable in not having a rune up yet, although I'll probably want to get one up sometime next week, if only for the pleasure of zapping anything that crosses my threshold.

My resource production is 4 gold, 206 wood, 183 clay, 177 iron, 185 stone, 9 food and 45 research points.  I have enough resource production to upgrade pretty much continuously now; I'm focusing on getting the rest of my resource plots up to level 7.
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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 18 May 2014 at 13:00
My alt's first city will be sieged once the second city is built.  The second city will then be Tenaril'd for someone in my alliance to capture a terraformed square.  Any specialization of the second city will be at the behest of the city's future owner.

Good question though! usually I wouldn't specialize a city this early in its growth.  I go for the core functions first:  library, storehouse/warehouse, mage tower, marketplace, consulate and barracks, plus any production buildings needed to support a basic military.  In this case I already have a saddlemaker and brewery, so I can make t1 cavalry once I have a barracks high enough; I'm also doing the research now for the foundry so that I can then research smithing in case I want to build infantry.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Merlinus Quote  Post ReplyReply Direct Link To This Post Posted: 18 May 2014 at 08:55
Does your alt have any idea of a preferred type of specialization yet, Rill? I haven't seen any particular leaning toward buildings yet, but I am watching faithfully. :)
In Peace we reign. In War we RULE!

Long live the Royal House of Merlinus!
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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 17 May 2014 at 19:41
Day 7, 11:25 a.m.

Wow, even with storehouse upgrades, my storage is maxed out this morning!  I guess I better keep upgrading that thing.  Since my new player protection is about to expire, it is also time to build a vault today.  I will not need a mage tower or runes, since I will not have any resources worth stealing; anything I have will be adequately protected by a level 3 vault, with the exception of my gold stores.  So if you can find my alt ... she will have about 35k gold available tomorrow.  Unless I send it off to a trade hub or something.  Wink

I have 772 research points and need 428 more to begin the Pioneering research.  First order of business is upgrading my library to level 8.  Second I upgrade my storehouse to level 6.  

Third order of business is cow production.  I sold 20 of 22 cows yesterday and made 3.  Thanks to cow magic, I now have 9 cows.  I put another one into production.

My current resource production is 3 gold, 160 wood, 165 clay, 151 iron, 153 stone, 4 food and 32 research points per hour. I have 41,619 gold. (Aren't cows wonderful?)

I check outside my city for harvesting opportunities.  It's just as well that I'm producing enough resources for my own needs, because the resources once again haven't refreshed in close to 2 days.  There is still a stack of gold that I was harvesting yesterday; I send some caravans to finish it off.  I find some iron and send a harvester, then realize I just dispatched my caravan on a 3-hour journey.  Hopefully some of the iron will still be there when it arrives.  No one is harvesting it yet.

Later on today I might start buildings some cotters, since I have the foraging research completed.  There are some potential harvest spots around me, mostly herbs but the occasional hide.

There are also some unguarded rare herbs in my neighborhood that no one seems to harvest.  That suggests to me that they are not particularly high-value, but perhaps in a couple days I'll build a consulate and a scout and send something to check it out.
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