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Topic ClosedNew Units: Land-based Troop Transports

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some random guy View Drop Down
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Direct Link To This Post Posted: 26 Sep 2010 at 19:58
an example:
blessing of speed: your mages sprinkle a magic dust over your units.  as the dust takes effect, your units start to feel light on their feet.  +10% speed for your army _______.  
the spell could be cast from the military summary, in much the way you check "feint".  It would cost about what a regular spell costs (10 mana p/h, 3 books 2 cows) and last until your army reached their destination.  
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KarL Aegis View Drop Down
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Direct Link To This Post Posted: 26 Sep 2010 at 20:02
add more horses to seige engines!
more horsepower = faster engine right? eh?
I am not amused.
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Direct Link To This Post Posted: 26 Sep 2010 at 20:10
no, not necessarily.  the horses will only travel at the speed of the slowest horse, and as long as there is enough horses to pull the engine, it won't matter if there is 500 more, the siege engine will still move at the same speed.  
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Direct Link To This Post Posted: 26 Sep 2010 at 20:23
lol
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Direct Link To This Post Posted: 26 Sep 2010 at 20:43
let me tell you, falling off a horse hurts. Alot. Then getting trampled by a thousand other horse. You gonna be:
A) hurt
B) dead
or C) not fit for combat
I am not amused.
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Direct Link To This Post Posted: 26 Sep 2010 at 21:20
-Come on, I've done horse riding plenty of times, and if your horse is properly trained he won't let you fall of even if you suck. And who ever heard of an army falling of their horse in a fantasy setting.

-I don't know what you think you know about horses, but There isn't a horse alive that can gallop very long with a guy on it's back. Galloping are only used by cavalry to charge the enemy (it's a scare tactique.). People traveling on horse back let their horses walk for pretty much the whole way (except in movies). A walking horse will have time to avoid you if you fall and you won't get trampled.

- I guess that you fell off a horse when you were young, and it obviously left some indelebile mark on your subconscious.
you dont want us to be able to put our army on horseback. Please explain why instead of just insisting on giving us weird and unjustified objection.



Edited by bartimeus - 26 Sep 2010 at 21:25
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Direct Link To This Post Posted: 26 Sep 2010 at 21:25
You have fallen off your horse and died of dysentery.  Thank you for playing Illyriad Trail.
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some random guy View Drop Down
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Direct Link To This Post Posted: 26 Sep 2010 at 21:28
Originally posted by KarL Aegis KarL Aegis wrote:

let me tell you, falling off a horse hurts. Alot. Then getting trampled by a thousand other horse. You gonna be:
A) hurt
B) dead
or C) not fit for combat
don't both A) and B) fall under C)?  also, there is still the problem of what to do with the horses when you reach the battlefield.  do they get slaughtered as meat? do they get slaughtered by the enemy?  do they stampede randomly, creating chaos and havoc wherever they go?  "cry havoc, and let slip the horses of war!"  
Soon, very soon, my name will become synonymous with chicken alfredo.... mmm.... chicken alfredo....
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Direct Link To This Post Posted: 26 Sep 2010 at 21:31
It has allready been explain previously that the horse would be left in the background and would return to the winning army (so basicaly, if you lose, you give your horses to your enemy..., if you win you go home with your horses the same way you came).

Horses dont influence the outcome of battle as non cav units dismount before engaging the enemy.
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Direct Link To This Post Posted: 26 Sep 2010 at 21:33
Horses used for transport wait in a camp just outside the battle, waiting to be reclaimed by the victor.  Real armies are followed by all manner of retinue (farriers, fletchers, whores, cooks, merchants, etc) who simply follow the camp and stay nearby but away from the fighting.

Medieval warfare was very much a business operation and certain things just weren't done (like attacking supply lines) because it really only hurt everyone equally, and took the profit out of war.
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