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Topic ClosedNew Units: Land-based Troop Transports

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bartimeus View Drop Down
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Direct Link To This Post Posted: 25 Sep 2010 at 14:39
I watched a nice video of this game on you tube.

Multi level of game does seam nice. 

Here is some of my ideas (I tend to give ideas like that so other people can build up from them using their own Idea) :

-Darves should get a bonus to tunnel digging, but every species should be able to.

-air unit should be very weak, just moving on top of a tile where enemies ranged units are should be enougth to sink them (thats actually true most of the time)

-boat travel time should be inacurate, as a storm could delay and a good weather could speed it up.

-Some tunnel would be there from the beginning (make it the ruins of an ancient civilisation) but other tunnel could be added.  

-How about making the tunnel upkeep in this way; for every tunnel type (depending of the type of tile it crosses) there would be a 1/x chance that the tunel collapses every day.
collapsed tunneltile would have to be redigged. Long tunnel would obviously end up having a lot of tile to be redigged every days.
Collapsed tile wouldn't stop stuff passing through, but it would slow down movement so much that you would always want to keep your tunnel as clean as possible. (this way you dont complitely stop your caravan if the tunnel collapes on front of them after you loged off.)
Tunels under mountains would have less chances of collapsing but would be more expansive to redigg. tunnels under rivers would be very short lived and would need a lot of maintenance.


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some random guy View Drop Down
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Direct Link To This Post Posted: 25 Sep 2010 at 20:59
there should be digging units-units that do nothing but make tunnels.  these units would have no attack or defense, and only 1 could be sent out at a time. there would be basic and advanced types, and some races would have better tunnelers than others.

it would take some time to tunnel each square, say a 2 minutes+or- a couple seconds for different types of tunneler (this seems not that much, but if you tunnel out 100 squares that is 200 minutes, or 3 1/3 hrs).  once a tunnel has been dug, regular armies could pass.  

there should also be different types of soil and rock:
topsoil: easy to tunnel through, high collapse rate
clay: medium tunneling speed, high collapse rate
gravel:  hard to tunnel through, high collapse rate
sandstone:  the "plains" of the underground
shale:  easy to tunnel through, medium collapse rate
basalt: hard to tunnel through, low collapse rate
granite: impossible to tunnel through
there could be more of these, I have only listed a few.

tunneler units could be transported to the place to start tunneling in carrier units.   pathfinding could be used before tunneling.

Soon, very soon, my name will become synonymous with chicken alfredo.... mmm.... chicken alfredo....
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GM Stormcrow View Drop Down
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Direct Link To This Post Posted: 25 Sep 2010 at 23:11
Quote
Quote As for ground based transport, I think it would fit in with the world to just be able to mount the whole army on horses [borrowed from your resource stockpiles].

I like this idea.  A lot.


As do I.

We've been considering bringing in different kinds of horses in terms of carrying capacity/speed (and even esoteric things such as magic resistance to hostile movement speed spells) to the game for a while, and this might fit in very nicely.  The whole idea of Horse Breeding as a "crafting skill" of sorts, and even introducing bloodlines has definitely crossed my mind.

Will ponder upon the practicalities further.

Best,

SC


Edited by GM Stormcrow - 25 Sep 2010 at 23:12
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Aelfric View Drop Down
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Direct Link To This Post Posted: 26 Sep 2010 at 02:51
Bbbbbut... we dwarves only get donkeys. :( Can we get steam tanks, instead?
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TGE View Drop Down
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Direct Link To This Post Posted: 26 Sep 2010 at 03:44
I would assume that this wouldn't work for units who already have horses then? And also that the transport wouldn't make units any faster than ~12 speed, so as not to take away possibly the best part about cavalry. I'm going to request that siege engines not be transportable either.

Those suggestions are assuming transports can hold tons of units. If each transport was basically putting the soldier on a horse, I could see just adding about 5 speed and 1 upkeep cost. Maybe 10 horses for 3 extra speed and 10 extra upkeep for siege engines.

You could also call this transport some sort of herb that speeds up units, so that if could affect cavalry too.

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KarL Aegis View Drop Down
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Direct Link To This Post Posted: 26 Sep 2010 at 18:33
I'm thinking you could just attach caravans to an army to store their equipment for them, so they arent encumbered while they march. They could then move 10% faster than their basic spear unit (least armored unit - armor). They would have to stop about an hour before their destination to equip themselves for battle again. Adding a new unit (or commander upgrade), the "Quartermaster" type unit (or seasoning), could reduce this time because they are giving out equipment more efficiently.
 
Just putting an army on horses is also a very bad idea. Putting untrained units on horses is sure to get some of them killed, especially the heavier armored ones. Not to mention the army would be sore after riding for a questionable amount of time, reducing combat effectiveness. Add in a moral penalty and you have a useless army (some of them DIED on those horses). Horse units would also be impeded by forest and mountain terrain, so they still wouldnt get there faster if they had to go around a mountain range instead of marching through a forest (also add in more deaths the longer the time traveled). Actually trained calvary units would still move as normal and not die, because they spent time training for riding horses (or wolves).
I am not amused.
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some random guy View Drop Down
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Direct Link To This Post Posted: 26 Sep 2010 at 19:33
I think a spell would do a great job here.  it could have various levels of efficiency, and could be in the blessings school of magic.
Soon, very soon, my name will become synonymous with chicken alfredo.... mmm.... chicken alfredo....
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bartimeus View Drop Down
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Direct Link To This Post Posted: 26 Sep 2010 at 19:38
Originally posted by KarL Aegis KarL Aegis wrote:

I'm thinking you could just attach caravans to an army to store their equipment for them, so they arent encumbered while they march. They could then move 10% faster than their basic spear unit (least armored unit - armor). 

+1
 
Originally posted by KarL Aegis KarL Aegis wrote:

They would have to stop about an hour before their destination to equip themselves for battle again. Adding a new unit (or commander upgrade), the "Quartermaster" type unit (or seasoning), could reduce this time because they are giving out equipment more efficiently.

I disagree, it makes it a bit too complex and 1 hour is too long. What happens if the army is attacked while unpacking.... It would be a slaugther and noone would accept to take that risk, making this option useless.

Originally posted by KarL Aegis KarL Aegis wrote:

 Just putting an army on horses is also a very bad idea. Putting untrained units on horses is sure to get some of them killed, especially the heavier armored ones. 
[...]
 (some of them DIED on those horses). 
[...]
(also add in more deaths the longer the time traveled)

They wouldn't be figthing on the horse, they would only travel there on them. They don't have to be fully harmored when travelling so I dont understand why you so desparatly want them to die on those horse (unless if you dont have enougth horse and therefor dont want others to gain this ability)

Originally posted by KarL Aegis KarL Aegis wrote:

 Horse units would also be impeded by forest and mountain terrain, so they still wouldnt get there faster if they had to go around a mountain range instead of marching through a forest 

Yes, I agree with you it would be nice if different units could travel at diferent speed depending on the terrain. Racial bonus would be nice too. Elves travel very fast during the day, orc travel very fast during the night (could be interesting for caravans too), darves travel easely in mountaign, armored units can't use rivere crossing.
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some random guy View Drop Down
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Direct Link To This Post Posted: 26 Sep 2010 at 19:45
so... horses AND caravans.  that seems to be the logical conclusion.  how would the caravans be defended in battle? I still think that a spell would do the trick here.
Soon, very soon, my name will become synonymous with chicken alfredo.... mmm.... chicken alfredo....
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bartimeus View Drop Down
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Direct Link To This Post Posted: 26 Sep 2010 at 19:49
Well I don't think I understand a bit of your spell idea, since you haven't explained it one bit.*

I forgot to mention in last post that maybe we could have cow to carry the twice the equipement that an horse can carry (since cow are much more valuable in game)
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