Waylander is partly right. I would like very much a table of build costs.
I would also like a table that shows me production cost of Units.
For example, as a new player, I know that I lose automatic protection in 4 days. That means I need to be able to defend myself by that time.
So I need defensive units. So I research Militia to build a Barracks. But I can not build any units yet. Not until I have built the Barracks do I learn I need to research Spearmanship. After that, I learn that I can not build a unit until I have BOTH Spears and Leather Armor. So then I research Spearmaking and Tanning. It would be very helpful to know this BEFORE I built a Barracks and incur the hourly maintenace food cost for a Barracks that can build NOTHING!
Tubana,
This is nothing like the real world. It's a game, not life. A Barracks could just as easily allow me to build a Militia Unit that fights with sharpened sticks and no Armor. But the game developers want something different - which is fine. But why should it be a seek and discover instead of set out in a Player's Guide.
Developers, a 4 day auto protect is not even close to sufficient for new players given the long development times to a player's 1st defensive unit. Players with a few weeks head start will just gobble up new players and the 4 day protection only gives established players an opportunity to plan, organize, and position for assualt against easy pickings. This problem will only get worse as the game continues and there are more established players closer to newbies.
A Player's Guide will at least give noobs a chance to level the playing field.
Asking each question, and hoping for a responsive reply treats the new player as a helpless rube. I can read and understand a Player's Guide - Don't make me ask teacher every question - give me the textbook so I can look it up myself.