Play Now Login Create Account
illyriad
  New Posts New Posts RSS Feed - New towns and resources
  FAQ FAQ  Forum Search   Register Register  Login Login

Topic ClosedNew towns and resources

 Post Reply Post Reply Page  <12
Author
The_Dude View Drop Down
Postmaster General
Postmaster General


Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
Direct Link To This Post Posted: 06 Apr 2010 at 18:34
Wuzzel:
Here's the info available on Milling Tech:
 
"A vital skill for the growth of your city, learning how to construct mills, produce flour - and therefore allow your citizens to make their own bread."
 
How can I find out the cost of a Mill, the Production Cost of Flour, and the benefits of Bread?
 
As it stands now, I must first research both Agri and Mill before I can learn the cost of a Mill.  And then I have to build a Mill to learn the cost of Bread.  And after I have made bread, then I can learn what benefit it brings.
 
That's an awfull lot of unknowns that require a lot of research points, etc just to learn that I didn't need to make bread until later in the game. 
 
There should be a guide that sets all this out somewhere.  But "self-explanatory" this is not.
Back to Top
Wuzzel View Drop Down
Postmaster
Postmaster
Avatar

Joined: 26 Feb 2010
Status: Offline
Points: 605
Direct Link To This Post Posted: 06 Apr 2010 at 10:45
Agriculture is only a prereq for Milling.
Most things should explain for itself.
Back to Top
The_Dude View Drop Down
Postmaster General
Postmaster General


Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
Direct Link To This Post Posted: 06 Apr 2010 at 03:20
Is there a guide to Research?
 
For example: Agriculture - No units or buildings are unlocked by this research.
 
Does Agriculture offer any direct benefits?  Or is it no more than a prerequisite to other research?
Back to Top
waylander69 View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 07 Mar 2010
Location: spain
Status: Offline
Points: 316
Direct Link To This Post Posted: 05 Apr 2010 at 22:27
Thanks for the speedy reply and yes makes sense....
Back to Top
GM Stormcrow View Drop Down
Moderator Group
Moderator Group
Avatar
GM

Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
Direct Link To This Post Posted: 05 Apr 2010 at 22:20
Hi Waylander,

If you mean the Gatherable / Harvestable resources, then these only appear on:
a) NPC resource squares (ie Dolmens, Ancient Forest, Abandoned Mines etc), and
b) Are distributed randomly, based on the population cluster of the playerbase

If you're near the centre of map, competition for these resources is quite fierce - so they don't hang around for long.  If you're further out from the centre then the competition is less, but the distribution is less as well.

Largely because we've only recently begun kicking unused accounts from the server, it's possible that there is a resource gap between new account creation and old "population clusters".  This will rebalance as the old vs new player balance reaches equilibrium again!

In short, it's random - and as the new incoming players reaches a balance (expected over the next couple of days) with the expired account - the random distribution selection will become more equitably random in it's selection of squares to seed... if that makes any sense...?

Best wishes,

GM Stormcrow
Back to Top
waylander69 View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 07 Mar 2010
Location: spain
Status: Offline
Points: 316
Direct Link To This Post Posted: 05 Apr 2010 at 21:45
So far in my map i have had 4 new towns pitch up and 2 old ones as well as mine, yet there is only 1 set of resources in the map..i look in other maps and see 1 or 2 towns and 4 or 5 sets of resources...in what way are they set out ?
Back to Top
 Post Reply Post Reply Page  <12
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.