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Kumomoto View Drop Down
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Direct Link To This Post Posted: 11 Nov 2011 at 20:30
Why shouldn't older players be able to exodus to new lands? It is so crippling that would arrive with only a small city anyway...
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Direct Link To This Post Posted: 11 Nov 2011 at 18:51
Originally posted by Bonaparta Bonaparta wrote:

I'm not a fan of new servers. I saw to many people brag about how they won on a server #6593 in other games and I wonder what's the point. 

Expanding the map might be good idea. New 4 million squares that would represent newly discovered lands or new continent or something. On new lands older players could not exodus or use teleport spell so the land would only contain small towns or new players. In GC devs could create separate channels so it wouldn't be so crowded. As a matter of fact separate channels would be good right now (some channels proposals "Help for newbies", "Veterans corner", "Warmongers", "trolling", ...)

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Direct Link To This Post Posted: 11 Nov 2011 at 12:33
I'm not a fan of new servers. I saw to many people brag about how they won on a server #6593 in other games and I wonder what's the point. 

Expanding the map might be good idea. New 4 million squares that would represent newly discovered lands or new continent or something. On new lands older players could not exodus or use teleport spell so the land would only contain small towns or new players. In GC devs could create separate channels so it wouldn't be so crowded. As a matter of fact separate channels would be good right now (some channels proposals "Help for newbies", "Veterans corner", "Warmongers", "trolling", ...)
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Direct Link To This Post Posted: 10 Nov 2011 at 23:28
Just pretending there would be another server for a moment...  (for just as long as it takes to read this post!)

For sure, there would be no capital relocation; that was put there to cope with the injustice of map regeneration. Other workarounds might also be missing.
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Direct Link To This Post Posted: 10 Nov 2011 at 22:51
Originally posted by Kilotov of DokGthung Kilotov of DokGthung wrote:

ill say it once again :
THERE WILL BE NO NEW SERVER
at least not before the game reaches a certain degree of complementation.


Although I have always advocated new server at the earliest possible juncture I am now inclined to put those calls on hold for the time being providing that certain alliances and the cliques contained within them learn to comport themselves with little more restraint. So, I say, it is not down me - it is down to you.
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Direct Link To This Post Posted: 10 Nov 2011 at 20:37
ill say it once again :
THERE WILL BE NO NEW SERVER
at least not before the game reaches a certain degree of complementation.
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Direct Link To This Post Posted: 10 Nov 2011 at 20:34
Originally posted by Rill Rill wrote:

--Should the new server be a completely new world?

Sort of.  It should have the same map as UK1, with the same general biomes, but with smaller-scale changes to the terrain.  Simply reseeding "special" squares would be enough to dramatically alter the "landscape" due to changing city location strategies.  Somewhat larger changes, like changing the boundaries of major terrain features like mountain ranges, deserts, jungles, lakes, etc., could make things a little more interesting.  Moving alliance hubs could also change things.

Quote Should it start separate and eventually have ways to travel between them?

Travel between servers?  No.

Quote --Should players be allowed to have accounts on each server?

Of course.  Limit everyone to one account on a new server for a period of time though (6 months at least).

Quote --Should new players automatically be directed to the new server?

No.

Quote Have a choice of which one?

Yes.  Display the number of active users or number of daily users or number of cities or something to give an idea of the size differential.

Quote Only be allowed to join the original server after achieving some goals?

No.

Quote --How can the existing playerbase help the new players on the second server?

The same way they do on UK1, be active, answer questions, etc.

Quote What constraints or problems need to be addressed if the population of the server or the combined population of two servers increases dramatically?

Creating a new server would be addressing the problem of an overpopulated UK1 (which I don't think will happen for a while, personally). 
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Direct Link To This Post Posted: 10 Nov 2011 at 19:14
Until factions, Trade v2, seafaring, pathfinding.... etc come out, no. You're trying to run before we can walk. Sort this one out until it's perfect, then the next server. Maybe new GMs for that one?
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Direct Link To This Post Posted: 08 Nov 2011 at 23:20
Originally posted by Mara Zira Mara Zira wrote:


Originally posted by Aurordan Aurordan wrote:

Yes, that's the point.  A separate server would not be for older players to expand to, it would be for new players to start out on.  It would be exactly as interesting as the original.  


I agree. And I have no problem with a totally separate server that can follow it's own path. I'd even go so far as to say the new server would be more interesting if players on the UK1 server were not allowed to also have an account on the new server. It would be very interesting to see what sort of "sandbox" balance was developed if the new players determined it through their own experiences of the game and their own developing history of peace and war.


Yes. A new server and a new world to start from scratch with everyone starting on an equal footing
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Direct Link To This Post Posted: 08 Nov 2011 at 23:04
Originally posted by Aurordan Aurordan wrote:

Yes, that's the point.  A separate server would not be for older players to expand to, it would be for new players to start out on.  It would be exactly as interesting as the original.  


I agree. And I have no problem with a totally separate server that can follow it's own path. I'd even go so far as to say the new server would be more interesting if players on the UK1 server were not allowed to also have an account on the new server. It would be very interesting to see what sort of "sandbox" balance was developed if the new players determined it through their own experiences of the game and their own developing history of peace and war.
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