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Topic ClosedNew Server or Server Expansion

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Kumomoto View Drop Down
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Direct Link To This Post Posted: 08 Nov 2011 at 15:35
When the need for a new server comes about, I'd strongly support the idea of new continents (with new maps and lore) on which new players can settle. I agree that they should only be accessible from the old continent by lengthy sea voyages... But from a technical perspective, it might be possible to have new continents on new servers, no?

But, imo, this is all rather academic as I believe the limitations on the servers are for concurrent users and hopefully we have a ways to go on that front with this one...
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Direct Link To This Post Posted: 08 Nov 2011 at 12:50
Imho it would be very bad practice of Illy HQ to set a second server running while there is still gaping holes in the existing fundamental game mechanics to be fixed.

For example - extremely poorly implemented (for the sake of general useability) and very glitchy sovereignty mechanics - and a large glitch that allows players to run cities on 100% taxes with 0 food balance and a negative food income that has been open for many months now.
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Direct Link To This Post Posted: 08 Nov 2011 at 12:11
forget a second server for god's sake...

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Direct Link To This Post Posted: 08 Nov 2011 at 11:48
Hmm not sure what I think about this proposal.  The game is good enough to warrant a second server as it is but there is still so much in the pipe line. I just want to see how they manage to introduce pathfinding and AI factions.   I think Illyriad has enough pulling power to to attract many gamers to this world. I don't see any need to start feeling restless for now. I am still pretty much hooked.
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Direct Link To This Post Posted: 08 Nov 2011 at 09:31
I would vote 'No' to another separate world, unless it operates a different game (mechanism), i.e. the developers chose to 'fork' Illy into another game.

If the server is unable to cope with the number of players, then re-code the game to be scaleable (so that two or more servers could split the load).

If the game is too crowded to be fun, then tweak the game balance, or work on extending the map.
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Direct Link To This Post Posted: 08 Nov 2011 at 09:08
Illyriad herald shows 100 000 players in truth is that its not even near that number active players. I trust devs. to know this, but if you look at the map it does look quite full.  So I can believe that the map feels crowded for a new player. 

Firstly they have said that players are only removed in the pace new come in. Secondly they have said that they remove first the accounts that have only 0-10 population. So I think there is constantly influx of new players but also there are perhaps even larger influx of players just try for moment so the bigger inactive players stay in the map for months even they have been suspended. I have seen players that have quit almost year ago and still are in the map. 

So creating a new server would be way too soon in my opinion. Speeding up the suspended player and inactive player clearing would be best solution for Illyriad and UK1 to create more space for real  players. Also spreading the map larger would be good idea personally Id like more water and archipelago in the map and a underworld. ;)

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Direct Link To This Post Posted: 08 Nov 2011 at 08:40
I feel there should be another server also. The other server should be in North America. Should it be located on the West coast, Chicago or East Coast?

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Direct Link To This Post Posted: 08 Nov 2011 at 08:31
Originally posted by Rill Rill wrote:

Advanced resources are limited by storage space, intor.  It's just that most people don't accumulate 767k chain mail ... or even 767k beer.  At least not so far.

I'm working on it.  getting closer!

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Direct Link To This Post Posted: 08 Nov 2011 at 08:11
Advanced resources are limited by storage space, intor.  It's just that most people don't accumulate 767k chain mail ... or even 767k beer.  At least not so far.
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Direct Link To This Post Posted: 08 Nov 2011 at 08:03
Besides it's not like new players will never catch up with those that have been around a long time. We do have limits in place like the max 10 cities pr. player. I think using an MMO like World of Warcraft as an analogy will work here.

Just think of the 10 cities as the max level a character can reach in WoW, and the stockpiling of advanced resources as items/gold a character can posses in WoW. (Personally I would prefer if advanced resources were also limited by storage space, but that's another story.)

The real difference lies in the time-scale. Things simply take much longer in Illyriad than in WoW.
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