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Topic Closednew diplo quests

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bow locks View Drop Down
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Direct Link To This Post Topic: new diplo quests
    Posted: 07 May 2010 at 20:00
Well, actually my second attempt at a thread, since i couldnt make the first one polite enough, but that was this morning, things have progressed.............

BE WARNED!!

the new diplo quests send your spies against real players. even ones you may be NAPd with.

Some of you may think this is obvious, but i for one didnt notice, nor did the person who complained, nor did my alliance boss, who, legitimately backed his legitimate complaint.

The other minor point is that the town i had to spy on was a mere 1414 units away.

one thousand four hundred and fourteen units.

I didnt notice any of this, i just spam quests - click, click, click.  I only noticed when i saw the distance and assumed it was a mistake due to my location.

windysparrow (yes, i'm narked, my friend Wink) informed me this distance was intentional punishment mechanics cos i was so far away, but i dont see how that can be programmed without the rest of you being similarly in danger of huge distances.

SO, suggestions;

WARNINGS that you are about to spy on a player.
IMPOSSIBILITIES to get missions to spy on chaps we are NAPd or allied with
WARNINGS of silly distances.

Fire away, oh mighty stormcrow.

yours lovingly,

Beet
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Gila View Drop Down
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Direct Link To This Post Posted: 07 May 2010 at 20:06
I just looked at my quests - went *OMG*! 


Lets see, if the reward is somewhere between 100 and 500 resources... and the enemy city has a flash/bang spell up...  yeah, I foresee *this* being real popular....


HEY!  Stormcrow!  Get us a bigger map interface !    (wouldn't help with the diplo quests, but I want to see all of Illyriad...)
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KillerPoodle View Drop Down
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Direct Link To This Post Posted: 07 May 2010 at 20:45
A warning that you're about to launch on a NAP would be good and an option to fail to the mission if you don't want to spy the recipient would also be good.
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Direct Link To This Post Posted: 07 May 2010 at 20:58
Hehe; and this is just the level 2 quests :-)
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bow locks View Drop Down
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Direct Link To This Post Posted: 07 May 2010 at 22:19
heheh,

i quite like rescendents reply.

now i see i have two new similar quests; one is to a blank square, the other is to another player.

maybe the gms are activity checking?

this could be a little cool after all.

why should i just click click on quests? the gms always promised more than just donkeys.

hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
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Direct Link To This Post Posted: 07 May 2010 at 23:03
would be funny if somehow the quest makes you send spies to location: -3|-3
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bow locks View Drop Down
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Direct Link To This Post Posted: 08 May 2010 at 09:54
and now i have two totally seperate quests, both asking me to spy on the same empty square - baron and suspicions of treachery.
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Direct Link To This Post Posted: 08 May 2010 at 22:04
Honestly, I am not happy spying other players especially those that are new players at that.  :(    Yes, there should be a warning if you launch anything at a NAP alliance.

Suggestion, if you want the quests to include spying on actual players then perhaps you should consider having inactive players as the target (those that haven't logged into the game in weeks). 

Add to the Suggestion Box a warning if you are about to launch on a NAP alliance.

Thanks!  :)
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Direct Link To This Post Posted: 08 May 2010 at 22:34

Up-to-date every town I had to spy were 0 population.
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Direct Link To This Post Posted: 11 May 2010 at 18:11
Originally posted by bow locks bow locks wrote:


windysparrow (yes, i'm narked, my friend Wink) informed me this distance was intentional punishment mechanics cos i was so far away, but i dont see how that can be programmed without the rest of you being similarly in danger of huge distances.


Um, it's quite simple how this can be programmed.

The code chooses the city of the nearest player to you that is eligible for the quest.

If - by your choice - the nearest player to you is half the length of the map then, um, what can the quest do to make your life easier?  Randomly move players closer to you? Wink

All other players nearer the center of the map will, self-evidently, have a much wider choice of player cities to interact with.
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