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Olek
Greenhorn
Joined: 21 Jun 2011
Location: Australia
Status: Offline
Points: 46
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Topic: Negative food tax adjustment or not? Posted: 10 Nov 2011 at 04:21 |
I've come to a point where a few of my cities have maxed out, when I say maxed out I mean that to further increase the population it will place me into negative food production. I know many people have cities with -10000 food production and 100% tax, and it does not effect them as they have already built everything that they need, making vast sums of gold, and fielding massive armies. The part that concerns me is that you, the devs where going to introduce the negative food automatic tax adjustment, I need to know if this is going to happen, or any other changes that cause the same effect. Because without doing as others are, what chance is there to compete?, and if I do adopt their method, then I also get screwed over if the changes come in.
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Createure
Postmaster General
Joined: 07 Apr 2010
Location: uk
Status: Offline
Points: 1191
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Posted: 10 Nov 2011 at 04:50 |
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I sympathise with your dilemma Olek.
I have been trying to ask the same questions in the Exodus Announcements thread for several days with zero success.
My thoughts is that the community pretty much accepted the response that "decoupling food from taxation would cause a bigger glitch" - a conclusion that completely by-passes the original (and much simpler) solution that you stated: When food goes negative (and balance is zero) then tax-slider automatically adjusts until food is positive again.
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Olek
Greenhorn
Joined: 21 Jun 2011
Location: Australia
Status: Offline
Points: 46
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Posted: 13 Nov 2011 at 23:25 |
Fine, I'll just go ahead and run my kingdom without worrying about food, then if you do introduce something in the future I'll just rage quit like the rest
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Kumomoto
Postmaster General
Joined: 19 Oct 2009
Status: Offline
Points: 2224
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Posted: 14 Nov 2011 at 02:10 |
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They warned us not to run our food at a negative, so I'd avoid it if I were you...
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Kilotov of DokGthung
Postmaster
Joined: 07 Jun 2011
Status: Offline
Points: 723
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Posted: 14 Nov 2011 at 03:04 |
Olek wrote:
Fine, I'll just go ahead and run my kingdom without worrying about food, then if you do introduce something in the future I'll just rage quit like the rest  |
how foolish. you better quit right here and now.
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 14 Nov 2011 at 05:52 |
[05:51]<Ryelle> so the negative food exploit WILL be fixed, SC?
[05:52]<Ryelle> there are a couple posts on the forum asking whether it ever will be [05:52]<Ryelle> I can post your reply there for your convenience if you wish [05:52]<GM Stormcrow> @Ryelle - yes, and as stated, and quite abruptly, very soon.
Asked and answered.
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Kilotov of DokGthung
Postmaster
Joined: 07 Jun 2011
Status: Offline
Points: 723
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Posted: 14 Nov 2011 at 10:13 |
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yahooo
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Olek
Greenhorn
Joined: 21 Jun 2011
Location: Australia
Status: Offline
Points: 46
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Posted: 14 Nov 2011 at 10:31 |
No worries, thanks Rill, my second post was only a bump as my original post was left unanswered. cheers  And Kilotov, i think you missed my  at the end of the post.
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Kilotov of DokGthung
Postmaster
Joined: 07 Jun 2011
Status: Offline
Points: 723
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Posted: 14 Nov 2011 at 10:52 |
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G0DsDestroyer
Postmaster
Joined: 16 Sep 2010
Location: Ásgarð/Vanaheim
Status: Offline
Points: 975
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Posted: 14 Nov 2011 at 14:11 |
What is that Kilo? Methinks it is a big word
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