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my next Tournament plans

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Benedetti View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Benedetti Quote  Post ReplyReply Direct Link To This Post Posted: 15 Oct 2016 at 00:34
Originally posted by Jim Jim wrote:

Disappointed in the lack of support for boosting smaller alliances in future tournaments. Surely even the big alliances would enjoy better competition, if all the alliances were all competing for top spots.  So why not divide occupation time by number of alliance members to get your tourney score. Come on folks it would bring every single alliance into the tourney. Would be genuinely interesting. How  many  players dont bother because their alliance has no chance.  Me for one.


While it could lead to interesting shuffles between the larger established players (Mano making a single player alliance vs others grouping up in smaller alliances :D) it could also very effectively sideline every small player in the game.

Since people from small alliances can temporarily join other alliances, I much prefer to include smaller players over smaller alliances. (And I say that as a player from a small alliance that joined the pirates for last tournament. Thanks guys!)

Now, if we were to divide by nr of cities, in stead of nr of members... :P (I don't actually think that will go anywhere, this is not a serious suggestion!)


Edited by Benedetti - 15 Oct 2016 at 00:36
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Angrim View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 14 Oct 2016 at 22:50
Originally posted by Jim Jim wrote:

So why not divide occupation time by number of alliance members to get your tourney score.
madmano could win alone.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Jim Quote  Post ReplyReply Direct Link To This Post Posted: 14 Oct 2016 at 22:17
Disappointed in the lack of support for boosting smaller alliances in future tournaments. Surely even the big alliances would enjoy better competition, if all the alliances were all competing for top spots.  So why not divide occupation time by number of alliance members to get your tourney score. Come on folks it would bring every single alliance into the tourney. Would be genuinely interesting. How  many  players dont bother because their alliance has no chance.  Me for one.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Diva Quote  Post ReplyReply Direct Link To This Post Posted: 14 Oct 2016 at 17:24
1) How long the Tournament should be? 3 weeks is less taxing than a month.. 

2) How long should the notice be? Less the better, a week is plenty. A week is good

3) will people still be willing to take part if there aren't any prizes? Not worried about prizes ... 

4) when should I do the snapshot of the Alliance for handing out awards? At the start and at the end.

(in my last Tournament  I did rewards based on what alliance the person was in at the end of the Tournament so alliance switching wouldn't cause any problem when I went to hand out prizes and sent the devs the player ID list for medals)

5) I will be using the combat API key for my next Tournament because the combat API key has better stats, and I already have code for it but will this turn anyone way from taking part in the Tournament? No issue with it.. 
"Um diva.... you are sort of acting like a .... diva...." - PhoenixFire
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Post Options Post Options   Thanks (0) Thanks(0)   Quote xander Quote  Post ReplyReply Direct Link To This Post Posted: 14 Oct 2016 at 14:07
This is what I think :)

1) 4 weeks duration
2) short notice
3) I wouldn't really be in it without prizes
4) snapshot same as last time
5) API code thing won't turn me away
6) I'd much prefer a known end date

Great news that you're thinking about another tourny
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Darifal Quote  Post ReplyReply Direct Link To This Post Posted: 14 Oct 2016 at 09:24
1) How long the Tournament should be? 2 weeks or more

2) How long should the notice be? Less the better, a week is plenty. Second :) I completely understand however if you need longer for API keys.

3) will people still be willing to take part if there aren't any prizes? Some are, but all like some prize like medal or great pint of beer

4) when should I do the snapshot of the Alliance for handing out awards? At the start and at the end.
(in my last Tournament  I did rewards based on what alliance the person was in at the end of the Tournament so alliance switching wouldn't cause any problem when I went to hand out prizes and sent the devs the player ID list for medals)

5) I will be using the combat API key for my next Tournament because the combat API key has better stats, and I already have code for it but will this turn anyone way from taking part in the Tournament? No
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Lord Stanley Quote  Post ReplyReply Direct Link To This Post Posted: 14 Oct 2016 at 05:17
After thinking about it, I like the idea of shorter and more frequent tourney's with different rules than few big ones with the same rules each time. While I think setting the teams ahead of time is the fairest, I do think that tourneys with the alliance snapshot at the end could be fun as well.
If you can run say 4 a year with different rules, it would keep things interesting.  Perhaps something like the World against the Crows(or some other volunteer) in a War of Walls setup(so no loss of actual city pop) might also be fun. Simulates War without the hostility or loss of resources. I am sure other ideas could be proposed as well for different tourney styles besides KOH.

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Post Options Post Options   Thanks (1) Thanks(1)   Quote xaindean Quote  Post ReplyReply Direct Link To This Post Posted: 14 Oct 2016 at 04:57
The earth trembles.  The pre-dawn mist is stirred by small creatures seeking shelter, then larger animals in all-out flight of terror.  They flee from the sound.  The approaching rumble rapidly becomes a deafening roar as the earth quakes and groans.  The first rays of dawn find their way past the distant mountains and glint off crafted steal.  Then all at once morning breaks and reveals the horror that is coming: one million blood-thirsty troops, marching to battle below.  Orcs, elves, dwarves and humans, marching together, come from all points of the compass to converge on the the appointed killing ground.  Down the mountain passes and up the valley below, their ranks spread out for miles across the lonely plains, flying the banners of a dozen great houses and hailing from dozens more mighty cities.  Some have marched for days on end, some for mere hours, but all have timed their journey to arrive at exactly the appointed time...this exact moment...their moment of glory.

They take the field of battle unopposed.  There is no enemy here.  But these warriors are under orders to occupy this place until reinforcements arrive...or die in the attempt.  They set about making camp, ranged units taking the high ground and spearmen the low, infantry among the rocks and foliage and mounted units on any flat terrain to be found.  Thousands of military scouts find vantage points and hiding spots, ready to send word to command the instant inbound hostiles are seen in the lands surrounding this massive colony of death.  However, no enemy presents itself, and so they wait...and occupy...unopposed...for a month. 

They are told that they have won, though this does not compute in the minds of these seasoned warriors with still shining armor and un-wetted blades.  Their masters will be given medals to proclaim their military victory and lords will buy them drinks and congratulate them for holding their ground...against no one.

A new kind of tourney?  Excellent idea.  Surprise end date?  Brilliant.  How about more surprises?  Don't disclose the RULES til the day before, like occupation time doesn't start until you capture the square from an occupying force, or you can only occupy tourney squares in regions you DON"T have a city.  How about a new KIND of tourney?  Instead of king of the hill we play capture the flag, first one to take twenty occupied squares wins, or a berserker's ball: first to inflict one million casualties.

Of course, I've never been in a tourney so I have no idea what I'm talking about :) But this is my two cents: I don't mind what the duration is, I'll fight til I can't; I don't care about warning, I've got six months to prepare; I'll play if there's no medals, I don't plan on winning; it doesn't matter when the snapshot is, I won't be moving; I know nothing of API keys, but I trust Koda.

There is something I do know: this tourney will definitely be different than all others that have come before it, because when the Horn calls, the Heroes will answer.  Not for medals or prizes, but for the thrill of the fight and love of the game.  Even if I'm not victorious, those who seek me out on the battlefield will remember the day that Xaindean held his ground.  And I'm going to have FUN.

Thanks for asking, Kodabear :)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Bobtron Quote  Post ReplyReply Direct Link To This Post Posted: 14 Oct 2016 at 04:09
1) 2-3 weeks, either that or a 2-3 month long tourney, where the emphasis is on troop replacement and not big standing armies

2) around 1 week

3) yes

4) at the beginning, alliances will have 1 week to make their "deals", and players will have ample time to leave and join the alliances they want to be in for the tourney. Special situations that have players outside of the alliance for siege and stuff could always be handled on a case-by-case basis.

5) No

6) Sounds good
I support the Undying Flame!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Terraformer Quote  Post ReplyReply Direct Link To This Post Posted: 14 Oct 2016 at 00:23
Unknown end date? How about an unknown begin date? The only thing we really need to know is will there be bacon. And pie. Or bacon pie.
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