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my next Tournament plans

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HATHALDIR View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote HATHALDIR Quote  Post ReplyReply Direct Link To This Post Posted: 15 Oct 2016 at 03:08
1. I think between 2 and 4 weeks. 4 weeks is a big commitment in a world where we are time poor.
2.Spring it on people, if they know it going to start in Feb, they can build troops, but will not know the commencement date.
3. Glory is gold. Prizes matter less than bragging rights
4. Awards should be handed out when you feel comfortable based on what is easiest.
5. Nope, any key is fine
6. Get DEVS to generate a random end date, they can give 24 hours notice for you to tie things up.
7. Undead tournament, anything that spontaneously appears and we can hunt down. King of the Hill is boring.
8. Selfishly I would say keep it one tourney, we based our alliance positioning on this premise.

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Post Options Post Options   Thanks (0) Thanks(0)   Quote eowan the short Quote  Post ReplyReply Direct Link To This Post Posted: 15 Oct 2016 at 07:39
6) An unknown end date could be interesting Smile

7) A capture the flag style tournament could be cool where each alliance nominates a city it must defend and then the aim is to siege other alliance's nominated cities whilst not allowing your own to get razed.

8) I think leagues based on alliance size would be better than based on location.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Captain Kindly Quote  Post ReplyReply Direct Link To This Post Posted: 15 Oct 2016 at 08:02
I haven't read any replies. I may comment later on those, but here is my reply to your post, Master Bear...

1) How long the Tournament should be?

I think a Month is too long. From past experiences, from fellow players and my own, I have seen people getting burned out; a month is just too taxing. I say two weeks at the most. Although I am aware this will be related to *2.


2) How long should the notice be?
(keep in mind I still have to collect the API keys. This time around I will be having the alliance leaders gather the API key and send them to me.)

If the notice is two weeks before it starts, Alliances can send to whichever spot they want to go for if they are far away. If some of those spots happen to be heavily contended, more fun, and more chances for the NOT-BIG 3 to score. It adds a strategical component. And it can add fun for those who guessed right ;)


3) will people still be willing to take part if there aren't any prizes?

Hell yeah! There is a public scoreboard, and alliances can issue medals based on that. I really doubt that an alliance ending #2 or #3 will issue a winner medal.

4) when should I do the snapshot of the Alliance for handing out awards?
(in my last Tournament  I did rewards based on what alliance the person was in at the end of the Tournament so alliance switching wouldn't cause any problem when I went to hand out prizes and sent the devs the player ID list for medals)

In my opinion, you should only take snapshots at member lists at the start of a tournament, and at the end. If people who are on a start list in one alliance and show up on another list at the end, they get the rewards of the alliance they started in. This allows new players to get in and get rewarded, while discouraging players to jump ship when certain alliances recruit because they want to win so bad...

5) I will be using the combat API key for my next Tournament because the combat API key has better stats, and I already have code for it but will this turn anyone way from taking part in the Tournament?

Not me, and it shouldn't anybody in my opinion. This is a game. You are not handing over your bank account details. I have seen complaints, from alliances before. I laugh at those.


6) What do you guys think about having an unknown end date?
(of course if i were to do a unknown end date no one in any of my alliances would know about the end date but i will tell rikoo or maybe SC about the end date to make sure the pick of the end date isnt based off of bias and what not. but it isnt likely to stop the complaining.)

See my earlier comment about players burning out... Having an end date is essential to planning. I may not be a war player, although I learned a lot while in SIN, but I am a capable tourney player. And speaking from HUGcr's last campaign, there was planning. An end date is essential, because Tourney Generals need to know when to send what.

EDIT: Also, if you just suddenly hit the end button unannounced, you will get a lot of FLAK from alliances who did not win, maybe even calls of being biased. Just avoid that trap...

7) So other then a king of the hill Tournament what other types of Tournament would you guys want?

I would like to see individual tournaments, maybe hunting, where small players have a shot at winning. Maybe set a limit to size of players allowed in.

8) What do you guys think of having a Elgea and BL Tournament? 
(meaning we could have two number 1st 2nd 3rd places or something like that)

I think that is a good idea. But I also think somebody else will have to step up to do BL tournaments. Organizing a tournament is a lot of work.


Edited by Captain Kindly - 15 Oct 2016 at 08:16
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Post Options Post Options   Thanks (0) Thanks(0)   Quote BARQ Quote  Post ReplyReply Direct Link To This Post Posted: 15 Oct 2016 at 13:45
well why not try a leaderboard based on tourney points . Each win in a tourney (either regional or Global ) having some specific points . and alliance ranked on the basis of those points (war victory defeat can also be included if players really want) . 
and top 3-5-10 alliances on that leader board getting a specific bonus (like lil boost in troop stats / production or res production or anything else) till they lose their place . with a tourney every 4-5-6-12 months . so alliances fighting in each tourney just to improve their ranking and getting those boosts . 

thoughts ?????
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Post Options Post Options   Thanks (0) Thanks(0)   Quote kaelee Quote  Post ReplyReply Direct Link To This Post Posted: 15 Oct 2016 at 17:17
Koda, I like the idea of Elgea - Broken Lands split for the next tourney for selfish reasons.  All of my cities are located in BL.  Distance/Time...

I also like hunting tourney's...as this is more aligned with my personal interests in the game...namely it changes the markets to my favor Dwarf female winking, ;) and I'm in a better position to actually be competitive as a hunter but I know most vets prefer a bigger challenge like king of the hill.

No problem with the combat API...

Seems to me you are already giving everyone advance notice by soliciting input here.

I prefer an end date for tactical and strategic planning purposes.

Prizes are of little consequence as long as participation is fun and interesting.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Kafka Quote  Post ReplyReply Direct Link To This Post Posted: 15 Oct 2016 at 18:33
in reply to 7) i wonder if another way of measuring results would even out a tourney. one idea i had was to measure with an alliance-population-to-number-of-kills ratio, so that a small alliance would have a better chance of competing with a large alliance.

but one of the problems with that might be that alliances would not be as likely to capture a tourney tile, so would it be possible to have constantly regenerating NPC armies on the tourney tiles? 

what other ways of measuring performance results could even out the large and small alliances discrepancies? anyone have any ideas?











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Post Options Post Options   Thanks (1) Thanks(1)   Quote Humanoid Quote  Post ReplyReply Direct Link To This Post Posted: 15 Oct 2016 at 19:24
1- 4 weeks is perfect 
2- 2 weeks i think
3- yes (only speeking of myself)
4- at the end is better i think
5- no
6- i agree
7- i think a havresting Tournament will be good here are the rules:
*every alliance should send cotters to the Tournament square
*for every hour cotters get 1 point 
*the alliance can sned army to guard the cotters
*if an other alliance attack the army and kill the cotters then (and only then) the send their cotters they can get all the points in the square (for example alliance A got 3 point in a square and have an army there if alliance B kill that army and send their cotters they get the 3 point in the next hour plus 1)
*sending cotters to a Tournament square while the alliance have cotters there will make the first ones go home
*every 5cotters get 1 point per hour
*point are a sort of ressorce (i dont know want but i think you can find a solution)
*the first alliance that get 1250 point win the 1st place
*the second alliance win the 2nd place
*the third alliance win the 3rd place and end the Tournament (so the end date is unknown Wink)
8- i dont think it's a good idea

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Hucbold Quote  Post ReplyReply Direct Link To This Post Posted: 15 Oct 2016 at 21:42
Hi Kodabear

I think there should be about 1 week notice and a tourney should last 2 to three weeks with a known end date. Otherwise strategies are just a random guess. Its a strategic game not a dice throw.

Medals are nice but prizes are irrelevant.

A tournament where you get one point for being in possession of the square on the stroke of the hour would be very interesting - timing rather than brute force!

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Post Options Post Options   Thanks (2) Thanks(2)   Quote BladeOfLife Quote  Post ReplyReply Direct Link To This Post Posted: 16 Oct 2016 at 20:00
Koda,

First, thank you for all you do. 

I am going to focus my answer on #7 - what other kinds of tournaments would like to see. However, I'll also answer the others.

#1 - Given travel times in Illy, peoples attention spans and such a distributed king of the hill tourney should last 2 to 4 weeks. 
#2 - 30 days notice. But other ideas such as no notice, general notice of the month that the tourney will start but not the exact time and others promoted on this board are all interesting
#3 - I think prizes are wholly unnecessary. 
#4 - Alliance snapshot should be at the start of the tourney unless the notice of the tourney is very short. People need time to return to their home alliances from sieges and other wanderings
#5 - I have no concern about the use of the combat api
#6 - An unknown end date is SWEET!
#8 - Elgea and BL tournaments would be a good variation

#7 "Illyria revitalization project"

Fellow Illyrians. What I’m about to say, I do not take lightly. I am a player who played and loved illyria for 2 years and left. I am back because I was unable to find another game that had all of the wonderful qualities of Illy. This is truly a special game. It is special because of it’s design, but more so because of its community of players. However, many otherwise wonderful players leave our ranks every day. I believe they depart because at some point, Illy becomes boring to them. 

I believe that this need not be so.

The game of illyriad has all the makings of a challenging, deep war game. The community, to it’s credit, has chosen a peaceful path. This is wonderful in the general sense and sets illyriad apart from other games. But it also contributes to our down fall. 

Close your eyes. Imagine the same Illy that you have always known. Welcoming to noobs. Respectful alliances. Peaceful. 

But…with one key difference.

THE OPTION OF Full on (but friendly) competition using all of Illy’s tools - magic, diplomatic attacks, sieges, feints and blockades….

This is the part of illy that we rarely see and when it is used it is often in ugly disputes.

This would be different. Competition.Player vs player, team vs. team or alliance vs. alliance variety. 

I’ve outlined how I think it could work. I would greatly appreciate input from those with far more experience than I. I’m sure others have done this type of competition before. I simply think that as a community, we can make it a more integral part of what occurs in Illy. Ongoing tournaments…perhaps culminating each year with an Illy wide invitational resulting in the crowning of that years “Champion."

So without further ado, here is my vision of what we could create. 

Rules for Tourney’s:

  1. Prior to the start of the tournament a player must designate all of their cities as either “ACTIVE”, “SAFE” or “OUT”. This is done by appending the appropriate term to their city name.
  2. Winner is determined by score. Each successfully sieged city or cities that go from a state of “ACTIVE” to “OUT” result in 1 point being awarded to the other team. Points may also be awarded to the other team for rules violations. 
  3. Siege is considered "successful" when the cities wall is sieged down to 0 OR the player (owner of the city) declares the city “OUT” - whichever comes first. No excessive sieging. There is some lee way here as we understand that it takes time to cancel a siege. Excessive is up to the judgement of the referree.
  4. Player can exclude/protect any of his/her cities that they want. There are two forms of protection for a city. A city can participate as a resource supplier to combatant cities. This is made so by appending “SAFE” to the city name. These cities can be subject to blockades and feints as well as certain diplo attacks (scout, spy, theft) and magical attacks in the form of blights.  Assassinations and Sabotage in SAFE cities is forbidden. Thievery and spy craft is allowed in SAFE cities. A SAFE city may launch any of the diplomatic attacks that may be used on it. A SAFE city may only attack a blockading force of that city.
  5. The second form of city protection is “OUT”. An out city can not supply troops to any other cities involved in the tournament including “SAFE” cities.  This prohibition includes cities successfully sieged or otherwise knocked “OUT” of the competition but also cities that a player designates as “OUT” at the onset. 
  6. Resources from cities designated “OUT” to “ACTIVE” or “SAFE” cities is forbidden. An alliance/team/player found guilty of this is penalized by the 1 point (equivalent to having one city knocked out) so cheat at your own risk. Remember that blockades may make this behavior obvious.
  7. Players may move a city to “OUT” status from either “SAFE” (not considered a point) or from “ACTIVE” (which would be considered a point). 
  8. A player may not move a city from “SAFE” or “OUT” to “ACTIVE" under any circumstance once the competition begins
  9. No outside troop help, including no hiring of mercenaries. Resource support from SAFE cities is allowed.
  10. Each tournament will have 2 designated referrees and their decisions on game play are final and binding.
  11. Players put up gold for an "entry fee" which is held by the referees and the winner(s) get the pot. Of course, the primary prize is bragging rights.
  12. Teams of players are set in advance of competition. Once tournament begins no additions to teams are allowed

Player vs. Player and Team on Team Tournaments. For Team on Team there will be maximum number of players and max number of cities involved. These terms will be agreed to prior to the start of competition. 

 

Iteration #1 Alliance vs. Alliance

  • Rules are intended to provide an opportunity for alliances with smaller number of players to compete AND to allow players in alliances to opt out
  • Each Alliance designates 100 cities that are ‘in play’ (see rules above) or “ACTIVE” cities.
  • There is no limit to the number of “SAFE” cities. (These cities can engage in supplying resources and be subject to blights and diplomatic attacks)
  • All alliance cities not designated in their city name as “ACTIVE” or “OUT” are considered “SAFE"
  • A point is awarded for each city sieged to walls zero OR having the owner of the city change the city from “ACTIVE” to “OUT”. All offensive attacks on the city should end as soon as possible after the change of a city from “ACTIVE” to “OUT”. Any attack initiated on a city AFTER the declaration of that city as “OUT” will result in the other alliance being awarded one point.
  • The winner is first alliance to score 15 points OR have the other alliance surrender.

Iteration #2 Player vs. Player

  • This is one on one fight. 
  • The players should agree on an equal number of “ACTIVE” cities to start and agree on criterion for winning
  • Players must not be in the same alliance or Confed/NAP alliances for obvious reasons
  • Options for winning are:
  • Scoring the number of points specified
  • Surrender
  • All other rules are the same as for other iterations

Iteration #3 Team vs. Team

  • Prior to start or the tournament the teams should agree to both the number of players per team and the number of “ACTIVE” cities
  • Teams should agree on the criterion for winning as first team to a number of points
  • All other rules are the same as for other iterations
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Post Options Post Options   Thanks (0) Thanks(0)   Quote zap Quote  Post ReplyReply Direct Link To This Post Posted: 16 Oct 2016 at 20:07
Kodabear, Clap
Thank you for doing a new tourney. King of the hill is going to get boring after so many . Another idea for different tournament is maybe get a list of all abandoned accounts and have a siege tournament. Only those accounts that are on the list should be sieged which would require planning and strategy. Once the tourney starts no one should be allowed to leave their alliance to stop unfair advantages. This would also be good in helping to clear out the newbie ring of all the accounts that are abandoned. Just an idea . Again Thank You for all your efforts in making this a game that is fun to play.

1) 2-4 weeks
2)week
3)yes
4)beginning of tournament
5)no
6)does not matter to me
7) see above
8) good idea
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