my next Tournament plans |
Post Reply
|
Page <1 45678 10> |
| Author | |
Benedetti
Greenhorn
Joined: 08 Feb 2016 Status: Offline Points: 47 |
Post Options
Thanks(0)
Quote Reply
Posted: 15 Oct 2016 at 00:34 |
While it could lead to interesting shuffles between the larger established players (Mano making a single player alliance vs others grouping up in smaller alliances :D) it could also very effectively sideline every small player in the game. Since people from small alliances can temporarily join other alliances, I much prefer to include smaller players over smaller alliances. (And I say that as a player from a small alliance that joined the pirates for last tournament. Thanks guys!) Now, if we were to divide by nr of cities, in stead of nr of members... :P (I don't actually think that will go anywhere, this is not a serious suggestion!) Edited by Benedetti - 15 Oct 2016 at 00:36 |
|
![]() |
|
Angrim
Postmaster General
Joined: 02 Nov 2011 Location: Laoshin Status: Offline Points: 1173 |
Post Options
Thanks(0)
Quote Reply
Posted: 14 Oct 2016 at 22:50 |
|
|
![]() |
|
Jim
New Poster
Joined: 25 Mar 2010 Status: Offline Points: 33 |
Post Options
Thanks(0)
Quote Reply
Posted: 14 Oct 2016 at 22:17 |
|
Disappointed in the lack of support for boosting smaller alliances in future tournaments. Surely even the big alliances would enjoy better competition, if all the alliances were all competing for top spots. So why not divide occupation time by number of alliance members to get your tourney score. Come on folks it would bring every single alliance into the tourney. Would be genuinely interesting. How many players dont bother because their alliance has no chance. Me for one.
|
|
![]() |
|
Diva
Forum Warrior
Joined: 20 Dec 2011 Location: United States Status: Offline Points: 416 |
Post Options
Thanks(0)
Quote Reply
Posted: 14 Oct 2016 at 17:24 |
|
1) How long the Tournament should be? 3 weeks is less taxing than a month..
2) How long should the notice be? Less the better, a week is plenty. A week is good 3) will people still be willing to take part if there aren't any prizes? Not worried about prizes ... 4) when should I do the snapshot of the Alliance for handing out awards? At the start and at the end. (in my last Tournament I did rewards based on what alliance the person was in at the end of the Tournament so alliance switching wouldn't cause any problem when I went to hand out prizes and sent the devs the player ID list for medals) 5) I will be using the combat API key for my next Tournament because the combat API key has better stats, and I already have code for it but will this turn anyone way from taking part in the Tournament? No issue with it..
|
|
|
"Um diva.... you are sort of acting like a .... diva...." - PhoenixFire
|
|
![]() |
|
xander
New Poster
Joined: 01 Oct 2016 Location: Australia Status: Offline Points: 3 |
Post Options
Thanks(0)
Quote Reply
Posted: 14 Oct 2016 at 14:07 |
|
This is what I think :)
1) 4 weeks duration 2) short notice 3) I wouldn't really be in it without prizes 4) snapshot same as last time 5) API code thing won't turn me away 6) I'd much prefer a known end date Great news that you're thinking about another tourny
|
|
![]() |
|
Darifal
New Poster
Joined: 14 Oct 2016 Status: Offline Points: 11 |
Post Options
Thanks(0)
Quote Reply
Posted: 14 Oct 2016 at 09:24 |
|
1) How long the Tournament should be? 2 weeks or more 2) How long should the notice be? Less the better, a week is plenty. Second :) I
completely understand however if you need longer for API keys. 3) will people still be willing to take part if there aren't any prizes? Some are, but all like some prize like medal or great pint of beer 4) when should I do the snapshot of the Alliance for handing out awards? At the start and at the end. (in
my last Tournament I did rewards based on what alliance the person was
in at the end of the Tournament so alliance switching wouldn't cause
any problem when I went to hand out prizes and sent the devs the player
ID list for medals) 5) I will be using the
combat API key for my next Tournament because the combat API key has
better stats, and I already have code for it but will this turn anyone
way from taking part in the Tournament? No
|
|
![]() |
|
Lord Stanley
New Poster
Joined: 12 Sep 2015 Location: US Status: Offline Points: 39 |
Post Options
Thanks(0)
Quote Reply
Posted: 14 Oct 2016 at 05:17 |
|
After thinking about it, I like the idea of shorter and more frequent tourney's with different rules than few big ones with the same rules each time. While I think setting the teams ahead of time is the fairest, I do think that tourneys with the alliance snapshot at the end could be fun as well.
If you can run say 4 a year with different rules, it would keep things interesting. Perhaps something like the World against the Crows(or some other volunteer) in a War of Walls setup(so no loss of actual city pop) might also be fun. Simulates War without the hostility or loss of resources. I am sure other ideas could be proposed as well for different tourney styles besides KOH. |
|
![]() |
|
xaindean
New Poster
Joined: 10 Apr 2016 Status: Offline Points: 6 |
Post Options
Thanks(1)
Quote Reply
Posted: 14 Oct 2016 at 04:57 |
|
The earth trembles. The pre-dawn mist is stirred by small creatures
seeking shelter, then larger animals in all-out flight of terror. They
flee from the sound. The approaching rumble rapidly becomes a deafening
roar as the earth quakes and groans. The first rays of dawn find their
way past the distant mountains and glint off crafted steal. Then all
at once morning breaks and reveals the horror that is coming: one
million blood-thirsty troops, marching to battle below. Orcs, elves,
dwarves and humans, marching together, come from all points of the
compass to converge on the the appointed killing ground. Down the
mountain passes and up the valley below, their ranks spread out for
miles across the lonely plains, flying the banners of a dozen great
houses and hailing from dozens more mighty cities. Some have marched
for days on end, some for mere hours, but all have timed their journey
to arrive at exactly the appointed time...this exact moment...their
moment of glory.
They take the field of battle unopposed. There is no enemy here. But these warriors are under orders to occupy this place until reinforcements arrive...or die in the attempt. They set about making camp, ranged units taking the high ground and spearmen the low, infantry among the rocks and foliage and mounted units on any flat terrain to be found. Thousands of military scouts find vantage points and hiding spots, ready to send word to command the instant inbound hostiles are seen in the lands surrounding this massive colony of death. However, no enemy presents itself, and so they wait...and occupy...unopposed...for a month. They are told that they have won, though this does not compute in the minds of these seasoned warriors with still shining armor and un-wetted blades. Their masters will be given medals to proclaim their military victory and lords will buy them drinks and congratulate them for holding their ground...against no one. A new kind of tourney? Excellent idea. Surprise end date? Brilliant. How about more surprises? Don't disclose the RULES til the day before, like occupation time doesn't start until you capture the square from an occupying force, or you can only occupy tourney squares in regions you DON"T have a city. How about a new KIND of tourney? Instead of king of the hill we play capture the flag, first one to take twenty occupied squares wins, or a berserker's ball: first to inflict one million casualties. Of course, I've never been in a tourney so I have no idea what I'm talking about :) But this is my two cents: I don't mind what the duration is, I'll fight til I can't; I don't care about warning, I've got six months to prepare; I'll play if there's no medals, I don't plan on winning; it doesn't matter when the snapshot is, I won't be moving; I know nothing of API keys, but I trust Koda. There is something I do know: this tourney will definitely be different than all others that have come before it, because when the Horn calls, the Heroes will answer. Not for medals or prizes, but for the thrill of the fight and love of the game. Even if I'm not victorious, those who seek me out on the battlefield will remember the day that Xaindean held his ground. And I'm going to have FUN. Thanks for asking, Kodabear :) |
|
![]() |
|
Bobtron
Wordsmith
Joined: 21 Mar 2015 Location: Canton Status: Offline Points: 123 |
Post Options
Thanks(0)
Quote Reply
Posted: 14 Oct 2016 at 04:09 |
|
1) 2-3 weeks, either that or a 2-3 month long tourney, where the emphasis is on troop replacement and not big standing armies 2) around 1 week 3) yes 4) at the beginning, alliances will have 1 week to make their "deals", and players will have ample time to leave and join the alliances they want to be in for the tourney. Special situations that have players outside of the alliance for siege and stuff could always be handled on a case-by-case basis. 5) No 6) Sounds good
|
|
|
I support the Undying Flame!
|
|
![]() |
|
Terraformer
New Poster
Joined: 18 Feb 2016 Location: USA Status: Offline Points: 27 |
Post Options
Thanks(0)
Quote Reply
Posted: 14 Oct 2016 at 00:23 |
|
Unknown end date? How about an unknown begin date? The only thing we really need to know is will there be bacon. And pie. Or bacon pie.
|
|
![]() |
|
Post Reply
|
Page <1 45678 10> |
|
Tweet
|
| Forum Jump | Forum Permissions ![]() You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |