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Humanoid
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Joined: 29 Aug 2016 Location: Tunisia Status: Offline Points: 17 |
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Posted: 15 Oct 2016 at 19:24 |
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1- 4 weeks is perfect
2- 2 weeks i think 3- yes (only speeking of myself) 4- at the end is better i think 5- no 6- i agree 7- i think a havresting Tournament will be good here are the rules: *every alliance should send cotters to the Tournament square *for every hour cotters get 1 point *the alliance can sned army to guard the cotters *if an other alliance attack the army and kill the cotters then (and only then) the send their cotters they can get all the points in the square (for example alliance A got 3 point in a square and have an army there if alliance B kill that army and send their cotters they get the 3 point in the next hour plus 1) *sending cotters to a Tournament square while the alliance have cotters there will make the first ones go home *every 5cotters get 1 point per hour *point are a sort of ressorce (i dont know want but i think you can find a solution) *the first alliance that get 1250 point win the 1st place *the second alliance win the 2nd place *the third alliance win the 3rd place and end the Tournament (so the end date is unknown )8- i dont think it's a good idea |
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Kafka
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Joined: 02 Feb 2011 Status: Offline Points: 63 |
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Posted: 15 Oct 2016 at 18:33 |
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in reply to 7) i wonder if another way of measuring results would even out a tourney. one idea i had was to measure with an alliance-population-to-number-of-kills ratio, so that a small alliance would have a better chance of competing with a large alliance.
but one of the problems with that might be that alliances would not be as likely to capture a tourney tile, so would it be possible to have constantly regenerating NPC armies on the tourney tiles? what other ways of measuring performance results could even out the large and small alliances discrepancies? anyone have any ideas? |
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One day I awoke from unsettling dreams to find myself transformed into a medium-sized Illyriad player
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kaelee
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Joined: 07 Jul 2015 Status: Offline Points: 1 |
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Posted: 15 Oct 2016 at 17:17 |
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Koda, I like the idea of Elgea - Broken Lands split for the next tourney for selfish reasons. All of my cities are located in BL. Distance/Time...
I also like hunting tourney's...as this is more aligned with my personal interests in the game...namely it changes the markets to my favor No problem with the combat API... Seems to me you are already giving everyone advance notice by soliciting input here. I prefer an end date for tactical and strategic planning purposes. Prizes are of little consequence as long as participation is fun and interesting.
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BARQ
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Joined: 06 Oct 2015 Location: in Death Status: Offline Points: 77 |
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Posted: 15 Oct 2016 at 13:45 |
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well why not try a leaderboard based on tourney points . Each win in a tourney (either regional or Global ) having some specific points . and alliance ranked on the basis of those points (war victory defeat can also be included if players really want) .
and top 3-5-10 alliances on that leader board getting a specific bonus (like lil boost in troop stats / production or res production or anything else) till they lose their place . with a tourney every 4-5-6-12 months . so alliances fighting in each tourney just to improve their ranking and getting those boosts . thoughts ?????
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Captain Kindly
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Joined: 19 Aug 2011 Location: Fremorn Status: Offline Points: 276 |
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Posted: 15 Oct 2016 at 08:02 |
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I haven't read any replies. I may comment later on those, but here is my reply to your post, Master Bear...
1) How long the Tournament should be? I think a Month is too long. From past experiences, from fellow players and my own, I have seen people getting burned out; a month is just too taxing. I say two weeks at the most. Although I am aware this will be related to *2. 2) How long should the notice be? (keep in mind I still have to collect the API keys. This time around I will be having the alliance leaders gather the API key and send them to me.) If the notice is two weeks before it starts, Alliances can send to whichever spot they want to go for if they are far away. If some of those spots happen to be heavily contended, more fun, and more chances for the NOT-BIG 3 to score. It adds a strategical component. And it can add fun for those who guessed right ;) 3) will people still be willing to take part if there aren't any prizes? Hell yeah! There is a public scoreboard, and alliances can issue medals based on that. I really doubt that an alliance ending #2 or #3 will issue a winner medal. 4) when should I do the snapshot of the Alliance for handing out awards? (in my last Tournament I did rewards based on what alliance the person was in at the end of the Tournament so alliance switching wouldn't cause any problem when I went to hand out prizes and sent the devs the player ID list for medals) In my opinion, you should only take snapshots at member lists at the start of a tournament, and at the end. If people who are on a start list in one alliance and show up on another list at the end, they get the rewards of the alliance they started in. This allows new players to get in and get rewarded, while discouraging players to jump ship when certain alliances recruit because they want to win so bad... 5) I will be using the combat API key for my next Tournament because the combat API key has better stats, and I already have code for it but will this turn anyone way from taking part in the Tournament? Not me, and it shouldn't anybody in my opinion. This is a game. You are not handing over your bank account details. I have seen complaints, from alliances before. I laugh at those. 6) What do you guys think about having an unknown end date? (of course if i were to do a unknown end date no one in any of my alliances would know about the end date but i will tell rikoo or maybe SC about the end date to make sure the pick of the end date isnt based off of bias and what not. but it isnt likely to stop the complaining.) See my earlier comment about players burning out... Having an end date is essential to planning. I may not be a war player, although I learned a lot while in SIN, but I am a capable tourney player. And speaking from HUGcr's last campaign, there was planning. An end date is essential, because Tourney Generals need to know when to send what. EDIT: Also, if you just suddenly hit the end button unannounced, you will get a lot of FLAK from alliances who did not win, maybe even calls of being biased. Just avoid that trap... 7) So other then a king of the hill Tournament what other types of Tournament would you guys want? I would like to see individual tournaments, maybe hunting, where small players have a shot at winning. Maybe set a limit to size of players allowed in. 8) What do you guys think of having a Elgea and BL Tournament? (meaning we could have two number 1st 2nd 3rd places or something like that)
I think that is a good idea. But I also think somebody else will have to step up to do BL tournaments. Organizing a tournament is a lot of work. Edited by Captain Kindly - 15 Oct 2016 at 08:16 |
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eowan the short
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Joined: 03 Jan 2016 Location: UK Status: Offline Points: 937 |
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Posted: 15 Oct 2016 at 07:39 |
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6) An unknown end date could be interesting ![]() 7) A capture the flag style tournament could be cool where each alliance nominates a city it must defend and then the aim is to siege other alliance's nominated cities whilst not allowing your own to get razed. 8) I think leagues based on alliance size would be better than based on location.
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HATHALDIR
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Joined: 01 Jul 2011 Location: Adelaide Status: Offline Points: 380 |
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Posted: 15 Oct 2016 at 03:08 |
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1. I think between 2 and 4 weeks. 4 weeks is a big commitment in a world where we are time poor. 2.Spring it on people, if they know it going to start in Feb, they can build troops, but will not know the commencement date. 3. Glory is gold. Prizes matter less than bragging rights 4. Awards should be handed out when you feel comfortable based on what is easiest. 5. Nope, any key is fine 6. Get DEVS to generate a random end date, they can give 24 hours notice for you to tie things up. 7. Undead tournament, anything that spontaneously appears and we can hunt down. King of the Hill is boring. 8. Selfishly I would say keep it one tourney, we based our alliance positioning on this premise. |
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Ryklaw
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Joined: 17 Aug 2012 Location: United States Status: Offline Points: 113 |
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Posted: 15 Oct 2016 at 02:54 |
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1) How long the Tournament should be? 3 weeks
2) How long should the notice be? As short as practical 3) will people still be willing to take part if there aren't any prizes? Yes 4) when should I do the snapshot of the Alliance for handing out awards? At the end 5) I will be using the combat API key for my next Tournament because the combat API key has better stats, and I already have code for it but will this turn anyone way from taking part in the Tournament? Yes, but it does not matter. Use the combat API 6) What do you guys think about having an unknown end date? Doesn't sound like a good idea but that doesn't mean it isn't worth a try. 7) So other then a king of the hill Tournament what other types of Tournament would you guys want? A diplo or sieging tourney. 8) What do you guys think of having a Elgea and BL Tournament? Nah, although it also may be worth a try.
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Finishing the Race!
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Djehuti
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Posted: 15 Oct 2016 at 02:27 |
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1) How long the Tournament should be? if King of the Hill, 3 weeks seems good. 2) How long should the notice be? 1 week 3) will people still be willing to take part if there aren't any prizes? I think medals are important - maybe not regional, but the top 3 placings at least. Other type of prizes (items, gold, units, etc) are nice, but i would participate without those. 4) when should I do the snapshot of the Alliance for handing out awards? Depends if there was notice for the event - with proper notice, i'd say a snapshot on day 1 or 2, and another just before it ended. With no notice, a snapshot at day 3-5, then another before it ended. Players would have to be present for both to be awarded. 5) I will be using the
combat API key for my next Tournament because the combat API key has
better stats, and I already have code for it but will this turn anyone
way from taking part in the Tournament? To the best of my knowledge, this would not prevent HORDE from participating 6) What do you guys think about having an unknown end date? I like the concept, but I think I would like to have some sort of maximum possible duration known - as in: under a month, but no specific end date. That way players have an idea of what theyre getting themselves into. Hard for me to answer this, as Im not entirely sure what is available to players who write tournament codes. Something like a treasure hunt around the map would be interesting (sending the correct unit to the correct map tile sends the player an IGM with the next clue, similar to the fortune teller or allembine quests). This could allow players of almost any size to participate. Probably would need an Elgea version and a BL version to minimize travel times. A timing tournament might be able to work - each couple days have a new set of tiles with target times for alliances to attempt to hit exactly at XX:XX:XX time, with points awarded for accuracy. Personally, I wouldnt enjoy this type of event so much, but i feel like others might. This one would take some assistance from the devs, but perhaps a "(evil) magic bears hunting tournament" - for a limited duration, have the devs add a new NPC to the game and either keep track of which alliance kills the most of said unit, or the total amount of collected animal parts dropped by said unit. In terms of king of the hill, im also in favor of separate tournaments for Elgea and BL. I know one wouldnt really be able to stop Elgea players from sending to BL tiles, and vice versa, but even with that I like the idea. Lastly, also regarding king of the hill style, I think it would add to the event if: (a) as many players have already said, the target tiles changed with each tournament, and if (b) DURING the tournament, target tiles changed without notice. Meaning, at any given time during the event an announcement could be made with new target tiles, and players would have to recall their forces from the old one and send them to the new target. |
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kodabear
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Player Council - Astronomer Joined: 18 Jun 2013 Location: Lucerna Status: Offline Points: 1237 |
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Posted: 15 Oct 2016 at 01:56 |
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