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my next Tournament plans

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Vio Valencia View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Vio Valencia Quote  Post ReplyReply Direct Link To This Post Posted: 13 Oct 2016 at 02:55



1) How long the Tournament should be? 3 weeks would work...a month seems to long, but I also think it would be interesting to have a month notice for a one week tournament...all out brawl for time!

2) How long should the notice be? Less the better, a week is plenty. Except for a short tournament I also like notice of only one or two days. I completely understand however if you need longer for API keys.
(keep in mind I still have to collect the API keys. This time around I will be having the alliance leaders gather the API key and send them to me.)

3) will people still be willing to take part if there aren't any prizes? Yes

4) when should I do the snapshot of the Alliance for handing out awards? At the start and at the end.
(in my last Tournament  I did rewards based on what alliance the person was in at the end of the Tournament so alliance switching wouldn't cause any problem when I went to hand out prizes and sent the devs the player ID list for medals)

5) I will be using the combat API key for my next Tournament because the combat API key has better stats, and I already have code for it but will this turn anyone way from taking part in the Tournament? No
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Lagavulin Quote  Post ReplyReply Direct Link To This Post Posted: 13 Oct 2016 at 03:01
Two weeks sounds good to me.
But I don't really care that much how long.  More tournaments done more frequently with different rules and start times would be the most fun.

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Post Options Post Options   Thanks (0) Thanks(0)   Quote wackturk Quote  Post ReplyReply Direct Link To This Post Posted: 13 Oct 2016 at 03:18
1 - 2 weeks to a month.  it takes time to coordinate and travel if you are not close to a sqr  so the longer the better
2 - i would say at least a week.  There are many Vets that seem to not log on as frequently.  So getting them aware of the coming alliance might take more time, and might get them more interested to log in more frequently.
3 - i don't think you really need prizes, although medals would be more than enough i think.  Most players want to talk and boast about the wins more than any prizes they may have won.  I think the medal gives them that ability and they really like wearing them
4 - I think that depends on the notice you provide.  If you provide a week or more, than you should lock alliances at the start.  if you provide less notice, then i think you lock it in at the mid point of the duration of the tournament.  That should provide more than enough oppty for those slackers to figure out there is a tournament and make any moves if their alliance is not participating.  Hard for some of the smaller alliances to even make a showing in the tournaments.
5 - Combat key i think is fine

I was a newb when you ran your first tournament.  It was exciting to watch, and even though i could only manage a very small military, it was interesting to play.  The last tournament run by the devs, was great.  I learned a lot and had lots of fun.  So i look forward to another tournament, i want to really make an impact in the next one.

Thank you for all you do, i know it can be time consuming and sometimes frustrating, but it is really appreciated by many of us, even if we don't tell you all the time :D
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 13 Oct 2016 at 03:24
A month duration, two week notice. The only good prizes are the medals, the random single units are just kind of there for flavor. Snapshot should be at the end. Combat key is fine, just not all notifications.

I seem to be in the minority with the viewpoint that tournament politics are valid strategy and an interesting part of the game. I've never understood why the tournament sponsor can't be trusted with full battle reports. If you don't trust them with your data, then why are you even in their tournament?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Lagavulin Quote  Post ReplyReply Direct Link To This Post Posted: 13 Oct 2016 at 03:54
Brandmeister.  I agree with you.  That is why I said more tournaments with different rules.  Some freezing alliances, some allowing poaching of players.  All sorts of variations.  I think its only if tournaments are rare as they have been that cause fighting over the rules.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 13 Oct 2016 at 07:58
Originally posted by Benedetti Benedetti wrote:

1) 2-4 weeks. 4 weeks was rather long so definitely not longer
2) couple of days at least
3) sure. I want to have fun and learn
4) end
5) I'm not sure yet, but I think i probably won't mind.

I'm really surprized at the people promoting short announcement and Alliance snapshot at the start. You're essentially OK with leaving out all people who were not online in the time between announcement and start, or needed more time to arrange things, and with people loosing interest during the tournament (either because their alliance has secured a regional win or because their alliance isn't participating as expected). And all that because you're worried that "some alliances" might do what "some alliances" did last tournament? lol
I'd like to take part in a tournament that is set up to include as many participants as possible, and I couldn't care less about the non-prices.

Side-note: I wonder about a tournament with an un-known end-date. That would make it unclear when a regional win was certain, and take at least some of the dealing away?


Having spent some time considering my response I find that Benedetti has not only answered as I would have (apart from #5 where I am not bothered either way but agree with Koda that the range of stats available from the full api are much to be preferred), but that also made the points that I would have made.

The idea of a tournament with no specified end date is also very interesting - time for some thinking...
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Dravin the Sloth Quote  Post ReplyReply Direct Link To This Post Posted: 13 Oct 2016 at 21:04
my earlier post applies, still agree with urp via angrim, but wanted to elaborate just a wee on 4.

at the beginning, at the beginning, at the beginning.

sitting very near the heart of almost every brand of competition i am aware of, is the premise that you play and finish with the same cards/pieces/equipment with which you started the game.  

besides, for myself; a fairly competitive person, that is how i want to win.  and i would not want ecrow's successes tainted by doing otherwise.

now, we did bring in some lone players who wished to participate in the tourney, (three i believe it was) and feel this should be encouraged.  even merging entire alliances is fine, or players joining who want to play, but their alliances do not.  do whatever you want, just do it before the game begins.  


*fixed a typo


Edited by Dravin the Sloth - 13 Oct 2016 at 21:05
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Post Options Post Options   Thanks (0) Thanks(0)   Quote kodabear Quote  Post ReplyReply Direct Link To This Post Posted: 13 Oct 2016 at 21:17
What do you guys think about a unknown end date?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Lagavulin Quote  Post ReplyReply Direct Link To This Post Posted: 13 Oct 2016 at 21:20
The more I think of it the more  I like it.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Duran Quote  Post ReplyReply Direct Link To This Post Posted: 13 Oct 2016 at 21:22
I think an unknown end date is a phenomenal idea, it will cut down heavily on tournament politics based on, how long each alliance needs to hold which square, assuming you are doing another KotH style of tournament.

+1 on Unknown End date
"Si Vis Pacem, Para Bellum"
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