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Greenhorn
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Direct Link To This Post Topic: MOVING YOUR CAPITAL
    Posted: 06 Jun 2011 at 22:26
I have recently used my capital spell move and settled my cap on a +7 food spot with a several surrounding food squares, cos i was under the impression that your new capital will take on the new terrain settled upon

6. WHAT HAPPENS WHEN YOU MOVE
Your entire city - with units, underlying resource distribution etc - moves to the new location.  However, for the purposes of combat resolution, your city will now take on the new attributes of the terrain you have settled upon. (ie if you move from mountains to plains, for combat purposes you are now treated as living on plains)

I do note that there is a ie. but it does not exclude the fact that the sq you have settled upon should not take effect as well, it says in the paragraph "the new attributes of the terrain" it does not say "ONLY the terrain type you have relocated too will be effected" new attributes refers to more then one thing.

The only buildings that would be effected are the b.res buildings, since the new location will have different numbers for ea resource.
Yes it will effect your pop, but it wouldn't effect it by extreme measures (unless i have miscalculated pop on basic resource buildings).

What i dont understand is why it is only the terrain located too and does not include the settled terrain like it says in the paragraph that is effected.

edit: opps sorry have this in the wrong place, could it please be moved .. thanx :)




Edited by STAR - 06 Jun 2011 at 22:38
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bartimeus View Drop Down
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Direct Link To This Post Posted: 07 Jun 2011 at 00:10

6. WHAT HAPPENS WHEN YOU MOVE
Your entire city - with units, underlying resource distribution etc - moves to the new location.  However, for the purposes of combat resolution, your city will now take on the new attributes of the terrain you have settled upon. (ie if you move from mountains to plains, for combat purposes you are now treated as living on plains)

Your city uses the new attribute for combat resolution, but keeps the old rescources distribution. It's annoyed must of us as well...
Bartimeus, your very best friend.
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Direct Link To This Post Posted: 07 Jun 2011 at 01:15

but it does not exclude the fact of the sq settled upon, that is my point.....

Yes it says for combat purposes, it does not say ONLY for combat purposes.
 
Now that you mentioned "for combat purposes" this should also include the plots since it is for combat purposes of moving to a specific sq.
 
For myself, i moved to the sq to increase food production which inturn will give me the option to increase taxes to either increase military or diplomatic troops (both options for combat purposes) or supplying my other cities and fellow alliance members with food (can be due to combat purposes) or max pop my city without having my food or taxes being alot in the negative (if at all). 
 
So saying it is for "combat purposes" does not accurately reflect this at all.


Edited by STAR - 07 Jun 2011 at 01:21
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Direct Link To This Post Posted: 07 Jun 2011 at 09:35
I guess you should read again the Bartimeus's answer. Take a close look at the red part.
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Direct Link To This Post Posted: 07 Jun 2011 at 14:01
of course i noted what was written in red, and it is obvious the underlying resources should move with you, but those underlying resources should reflect the new sq settled upon. 

Like i said it DOES NOT exclude the terrain of the sq SETTLED on. If it can take into consideration the terrain type then why can it not also take into consideration WHAT is on that terrain type since it is also part of the terrain attributes.

Bartimeus also said it was FOR COMBAT PURPOSES, BUT it does not say "ONLY" which only proves what i said even further.


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Kilotov of DokGthung View Drop Down
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Direct Link To This Post Posted: 07 Jun 2011 at 14:16
well going for a food square in your early days would give you an unfair advantage over others...
the GM would not let such an exploitable hole in their work..
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Direct Link To This Post Posted: 07 Jun 2011 at 22:06
thats just it, its not an unfair advantage,  EVERYONE can do it (if they haven't moved their cap already). Cant be exploited cos it can ONLY be done ONCE

I would understand during the great migration period, why you were unable to take on the new terrain BUT that was due to the fact you could move ALL your cities.

What i think could of been done is, the players capital being the ONLY city that can take into consideration both the terrain type and what is on that terrain sq
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Kilotov of DokGthung View Drop Down
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Direct Link To This Post Posted: 07 Jun 2011 at 22:11
no.
its fine as it is...
seriously.
you can have 9 other cities on food squares.
you  can also do well whit a city whit 5f 5w 5c 5r and 5i ( if yer human that is )
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Direct Link To This Post Posted: 07 Jun 2011 at 22:16
Well i tihnk otherwise and have given my reasons why.

What you are saying is settling on food sq's so it is ofc obvious your city will apply the terrain type and what is on that sq.  Im am talking about moving A CAPITAL to a food sq
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Direct Link To This Post Posted: 07 Jun 2011 at 22:47
to bad you cant do that..
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