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GM Stormcrow
Moderator Group
GM
Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
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Posted: 16 Sep 2010 at 18:48 |
scottfitz wrote:
What about sovereignty squares for the moving city, will they be lost, or will the claims have to be rescinded in order to move? Can a city move to a square that has a sovereignty claim? |
Good questions, and I'll add the answers to the main post. Yes, you will have to rescind your sovereignty in order to move. No, you cannot move to a square that has a sovereignty claim on it. Best, SC
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Torn Sky
Forum Warrior
Joined: 28 Apr 2010
Location: Texas
Status: Offline
Points: 402
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Posted: 16 Sep 2010 at 18:47 |
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Shrap in the post it mentions moving cities, other than the 1 time off spell, so you will have a chance to move new cities, built after 9/14, just not for free :P
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Shrapnel
Wordsmith
Joined: 01 Jun 2010
Status: Offline
Points: 180
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Posted: 16 Sep 2010 at 18:42 |
If people do decide to move what will be the distance limits to another city in terms of squares as i can understand people not wanting 5 or 6 cities landing on their doorstep. |
10 squares as mentioned in the limits of the city teleportation spell. I mean this in the nicest way, but people, read the post carefully. He spelled it out pretty clearly.
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Torn Sky
Forum Warrior
Joined: 28 Apr 2010
Location: Texas
Status: Offline
Points: 402
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Posted: 16 Sep 2010 at 18:38 |
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Agree completely with Zangi there are plenty of simplistic games out there that get boring because they go no were, yes the changes seem drastic and confusing but that keeps the games interesting and offers new challenges to keep people playing long term
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Shrapnel
Wordsmith
Joined: 01 Jun 2010
Status: Offline
Points: 180
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Posted: 16 Sep 2010 at 18:38 |
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oh one more question...Will the seemingly forgotten military quests come with the factions release?
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waylander69
Forum Warrior
Joined: 07 Mar 2010
Location: spain
Status: Offline
Points: 316
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Posted: 16 Sep 2010 at 18:37 |
Great notice on the city moves and updates, it sure helps to know the possible outcomes of moves now rather than later. If people do decide to move what will be the distance limits to another city in terms of squares as i can understand people not wanting 5 or 6 cities landing on their doorstep. I take it if someone moves a city they will lose all sov levels or will the be transferred over with the new city to a square of similar settings. Again thanks for all the work that goes into making a game like this as it cant be easy keeping even half the people happy some of the time let alone all of the time.
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Shrapnel
Wordsmith
Joined: 01 Jun 2010
Status: Offline
Points: 180
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Posted: 16 Sep 2010 at 18:36 |
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Brids17 didn't seem to read the post very well or he didn't ask the right question. In most cases we will know where the factions are and will be able to move away from hostile ones. There is one case in where his concern has merit however. What if we settle a city right now and it turns out to be next to a hostile faction? We won't be able to move it. The only immediate solution I can think of is to wait until factions are seeded to settle any more cities, but how long is this going to be? I don't want to wait a month or more to settle my next city. The only thing I have to go off of is that the closer to the center the safer. So what's a safe gamble then? 10 squares away? 100? 200? Could we have a little more advice on what to do with cities placed after 9/14?
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Zangi
Forum Warrior
Joined: 15 Jul 2010
Status: Offline
Points: 295
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Posted: 16 Sep 2010 at 18:26 |
Brids17 wrote:
*snip*
Isn't this a little bit unfair? I mean, why should I be punished by some "kill everything that's not an orc" AI faction just because you guys decided to place it next to my city? I'm sure whe nyou do release them, they'll be made so they have to be an X amount of squares from any given city but if the closest AI faction to my city is going to hassle me for being a dwarf simple because of the place my city randomly spawned, I'm not going to be very happy.
*snip*
Every time I read a preview for an update I cringe at how complicated you guys are making the game. I think you guys need to work on either "dumbing" the game down a bit or making extensive tutorials. At this rate, no one will be able to tell the difference between a bug and a complicated chain of event.
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1. You have the option to move, after factions are placed down. The further away from the center you are, the more likely you are to encounter hostile Faction AI. And, they will not be immediately hostile when they first come into the game. 2. There are are other games if you want 'simple'... plenty in-fact... and the GMs have been good at clarifying between bug and feature when asked, including explaining the feature too. Leave it to the players to find the workings of this new stuff.
Edited by Zangi - 16 Sep 2010 at 18:30
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Brids17
Postmaster General
Joined: 30 Jul 2010
Location: Canada
Status: Offline
Points: 1483
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Posted: 16 Sep 2010 at 17:50 |
However, if you settle your city right next to (eg) the
far-North-East Hub of the Undead Faction called the "City of Eternal
Damnation and Death to all Living Things" then - when Faction AI is
released - you shouldn't be surprised if your life is more difficult
because of your choice. |
Isn't this a little bit unfair? I mean, why should I be punished by some "kill everything that's not an orc" AI faction just because you guys decided to place it next to my city? I'm sure whe nyou do release them, they'll be made so they have to be an X amount of squares from any given city but if the closest AI faction to my city is going to hassle me for being a dwarf simple because of the place my city randomly spawned, I'm not going to be very happy. As for the rest of the planned update, don't you think this game is getting a little too complicated? At some point you need to stop and realize this is a game and not real life. Do we really need to suffer travel complications due to terrain it passes over and needed boats to move it across a river that spans for like 400 squares? Do my boats really need to get swallowed up be a hurricane? It'd be one thing for a boat to die to a sea creature because it wasn't properly defended but when things that no one can control are destroying things, it's not fun. Every time I read a preview for an update I cringe at how complicated you guys are making the game. I think you guys need to work on either "dumbing" the game down a bit or making extensive tutorials. At this rate, no one will be able to tell the difference between a bug and a complicated chain of event.
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scottfitz
Forum Warrior
Joined: 22 Apr 2010
Location: Spokane WA USA
Status: Offline
Points: 433
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Posted: 16 Sep 2010 at 16:52 |
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What about sovereignty squares for the moving city, will they be lost, or will the claims have to be rescinded in order to move? Can a city move to a square that has a sovereignty claim?
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