Ministers |
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Sheza
Forum Warrior
Joined: 16 Oct 2012 Location: Kumala Status: Offline Points: 325 |
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Posted: 18 Dec 2014 at 21:16 |
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Sounds like to me its a Bot . no thanks Been there done that ..
The charm of the game to me is that it is slow. Bots ruined the game I used to play .. The botters were huge and normal player were eaten alive.
Edited by Sheza - 22 Dec 2014 at 19:23 |
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If Horses don't go to Heaven when they die. then I want to go where they go.
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Beyljr
Wordsmith
Joined: 12 Mar 2014 Status: Offline Points: 157 |
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Posted: 18 Dec 2014 at 21:07 |
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Rill said: “To me, this seems like putting Illyriad on
"auto-play." |
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Steven Quincy Urpel
Wordsmith
Joined: 06 May 2014 Location: OUTER (SPACE) Status: Offline Points: 117 |
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Posted: 18 Dec 2014 at 19:40 |
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I do not like this idea either, basically for the same reasons as the Rill.
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They call me MISTER Urp!
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Brandmeister
Postmaster General
Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Posted: 18 Dec 2014 at 19:36 |
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This seems like another way for people to run multiple accounts with less effort. Most permasats probably do password sharing as well. Players wanting the advantage of tight synchronization, constant harvesting or frequent builds should recruit a properly active sitter. If they can't afford the time to play the game... oh well.
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Rill
Postmaster General
Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
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Posted: 18 Dec 2014 at 18:01 |
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To me, this seems like putting Illyriad on "auto-play."
The one aspect I sort of like would be the ability to send an army at a specified time. If this were implemented, I would hope it could only be scheduled up to 24 hours (or maybe only 12 hours) in advance. The purpose of this would be to prevent people from having to stay up all night to time army movements. I'm a little ambivalent about even that, since part of the "fun" and challenge of a war or tournament is that it's HARD to get everyone to be up at the right time, and someone always oversleeps, etc. (Or, if you are lucky it's the OTHER side that misses their time.) Sure, it might be more efficient, but is it more Fun? One advantage I would see is that since sitters presumably couldn't use this option, it would make sat accounts potentially less efficient than real accounts. Since as I comment below sat accounts don't take that much time to play, this effect would probably be minimal. The bottom line is, Illy is really not all that time-consuming to play, unless you are in a war or other high-intensity event, or choose to play in such a way that makes it so. I think this change is unnecessary and potentially unFun. |
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Beyljr
Wordsmith
Joined: 12 Mar 2014 Status: Offline Points: 157 |
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Posted: 18 Dec 2014 at 15:36 |
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The reason ministers are a good thing to have:
Ministers simply allow more people to play, however they wish to play. Nobody is forced to use ministers of any kind. So those that don't like ministers don't have to use them. Some people want to spend huge amounts of time online talking while playing, and even with ministers, they would be able to continue to do so. However one thing that I have seen here is that Illy has a VERY high proportion of older people playing the game. Well over 2/3 of the ones that I talk to have full time jobs. Those people want to be able to play, but can't afford to spend a lot of time doing so. Those people also have a little bit of money, and would gladly trade a small amount of money in exchange for saving a little bit of time doing the monotonous grunt type work. This is where the ministers benefit everyone. They provide a means of those that can only spend a small amount of time each day to pay for the upkeep of the game for those that can spend a lot of time in the game. About half of the people that I know of that quit, did so because they simply couldn't afford to spend the amount of time it takes to play it any more. Ministers would solve that problem. Misc: Obviously ministers would never replace the people. They would not be real smart. If a person relied too heavily on them for extended absences, they may very well come back and find that they no longer exist in the game. And that would be by design. You would never make minister smart enough to replace the people that they help. Each of these ministers could cost the same 5 prestige per city per week that your other ministers do currently, and would also require an active prestige account. An important aspect of these ministers is that
they would NEVER do anything that the player
couldn't do themselves if they were online. I.e. they would NOT give
any advantages to the player other than convenience. What types of ministers could Illy have: One or more of the following: Building minister: In its simplest form it could be something as simple as providing 6 building slots instead of only 2. When one of the 2 normal slots becomes empty, it is replaced with the next item in the "extended" build queue. War minister: It can schedule a particular army to attack a particular target, and arrive at a particular time. If the army is not present when the scheduled departure time arrives, then the attack is cancelled. Production Minister: Whenever a production queue (not including troops or diplos)
becomes less than xx hours long, then it would automatically schedule
another 1000 of whatever the last item in the queue is. For instance, if the last item queued in the blacksmith was swords, then the next item scheduled would also be swords. There would be a single production minister for all buildings, but each building would have a check that enabled or disable it for that building. To stop the re-queuing for a particular building, you would simply turn off the production minister for that building. Defense minister: It can be set to either automatically dodge any incoming attack, or can be set to call in reinforcements from other cities that are within xx miles when attacked. Obviously these options are not all-saving for the person, and the person would use them at their own risk. Nothing ever beats the person being present. Cotter/Gatherer: It would use the cotters and skinners in that city to gather stuff that is either within xx squares, or currently has one of the player's armies posted on the square. It would not send to any square that had another player's army on it, or already had anyone's gatherer posted on it. |
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